Victor
Scopophobia
Info
- Created
- 2 years, 7 months ago
- Creator
- Scopophobia
- Favorites
- 1
Profile
Victor
AGE: | 29 yrs |
GENDER: | they/them |
ORIENTATION: | Bi |
HEIGHT: | 5'5" |
BUILD: | thin |
OCCUPATION: | "Scientist" |
LOCATION: | Ichorrai |
MASTERLIST: | #PRE-NUM |
THEME: |
Intelligent |
Observant |
Resourceful |
Competitive |
Enigmatic |
Impulsive |
Selfish |
Sadistic |
Manipulative |
"I come with knives / And agony"
This section is meant to describe your character's personality. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
Notable History
This section is meant to describe your character's history. If you prefer, there's a bulleted list below to fill out instead! Or, alternatively, you can use the bulleted list to keep track of RP-event history as it happens. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
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Title text
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Seekers' Circle |
Cartographer |
" Space for a quote from your character about their feelings on the circle. Can be used instead to summarize how they joined, their general circle duties, etc. This box scrolls when filled, but try not to put too much! Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. "
Name | Relation | Opinion |
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Name | Relation | | | |
El-Los'Chim-Ai'Kei-Tul'Ellei | Fellow luto being used to test text length limits | | | |
Name | Relation | | | |
Character Name
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Character Name
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Character Name
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Space to explain your character's relationship to another character. This card will not scroll when filled, so try not to type too much, but it should have plenty of room for summaries. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
Mount Name |
Species (and gender) |
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Pet Name |
Species (and gender) |
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The ash element includes physical "aspects" of the world (light, fire, water, earth, and air) and is the most common element. Its users can manipulate one or several of these aspects to their will. Ash is the counterpart to the intangible divine element.
FLOW
BEACON
HEAT
FORCE
LAND
ATMOS
The clear element is a purgative magic. It negates other elements. Clear attuned creatures often involve filtering of fysa or changing its forms. Clear is opposite of murk.
AMPLIFY
CORRUPT
CLEANSE
The blood element is one of two types of change elements. Blood is known as a healing element, one that takes advantage of and encourages the natural functions of the body. It can speed the body healing itself, as well as fast-forward and rewind growth. Blood is the opposite of marrow.
BALANCE
LOSS
GAIN
The marrow element is one of two types of change elements. Marrow represents adaptation and change against the natural order of things. Marrow users are often shapeshifters, between either set or various forms and they shift with emotion. Marrow is the opposite of blood.
CYCLE
HIBERNAL
AWOKEN
Beast Form
Beast Form is a part of the Cycle Aspect of the Marrow Fysa. All leyr start with this fysa.
This is a passive fysa. Transformation occurs when an individual is experiencing high emotion or stress, and is meant to be a defense mechanism against attack. Some users keep a tight hold on their emotions, while others who prefer their beast forms purposefully put themselves into un-ideal situations to trigger the magic. Beast form is normally roughly 2 feet taller than the size of the user, but this is a soft limit depending on build and other factors (and you can use less if you'd like).
Transformation can also occur in meditative states, or in strong exposure to magic. Consuming pure magic to change is not recommended, as magic has a tough strain on the body.
Once transformed, users can choose when to return to humanoid form.
Heat
Heat is a base aspect of the Ash Fysa which governs heat and flame. All chimia start with either this fysa, Flow, Light, or Land. All kheiraa start with either this fysa, Flow, Wind, or Land.
This is an active fysa. Users can sense heat more keenly. Its users can 'see' heat vision instead of light vision, though their vision is obscured by barriers which prevent heat waves from coming through.
A user is normally heat resistant, less likely to be burned by fire and other heat sources (they can disperse the heat right back into the air). They are good at regulating their body's temperature, able to hold onto heat for longer or disperse it faster.
One can manipulate fire, though it's hard to keep it from burning things and it will snuff out without fuel.
Universal Donor
Universal Donor is a part of the Loss Aspect of the Blood Fysa.
This is an active fysa. Users can alter their blood to be universal to all creatures of Orrison, whether a sentient species or simply fauna. They are not easily affected by blood loss- they can produce inordinant amounts of blood in a short period of time, and it would take several days of constant drain to completely bleed a Universal Donor user dry.
Additionally, if the user has Regeneration, any body parts or organs they regenerate are seamlessly accepted to other bodies if donated.
Lastly, any blood donations, organ donations, or body parts the user accepts can be accepted without fear of rejection.
Feeling
Feeling is a part of the Corrupt Aspect of the Clear Fysa.
This is an active fysa. The user can produce a mist of fysa which numbs sensation, and lasts up to ten minutes with constant exposure. It can alternately create a mist which heightens sensation as well. The effect can be lessened by breathing through a barrier such as clothing, and most can tell when they are breathing mist as it is visible.
Immanu can also distill their mist into liquid form.
Regenerate
Regenerate is a part of the Gain Aspect of the Blood Fysa.
This is an active fysa. Over time, users can encourage the regrowth of lost limbs and membranes. This helps when their wings or tail are torn or cut. The healing of these parts still requires energy and food, and speeding a regeneration without enough resources will cause the user to lose weight. They can kill themselves from malnutrition if they overdo it or rush it.
The older a wound, the more it resists healing. Magic returns bodies to what their 'normal' should be, and the body accepts old scars as normal after a time, including conditions from birth.
- Minor Injuries: cuts, abrasions, bruises
A few minutes of concerted effort.
- Moderate Injuries: lacerations, broken bones, punctures
A few hours of concerted effort- if rushed or not concentraring, bones may need to he reset with a clean break, extending the heal time.
- Severe Injuries: old injuries, infected wounds, regrowth of amputation
A week to a month, a few hours each day. Ptheran can only focus on regen for a limited time a day, otherwise their magic eats up their bodies and they could malnourish themselves. A hand would take about a week. A whole limb a month.
- Critical Injuries: organ failure, brain damage, spinal injury
Fatal wounds are difficult to heal and the ptheran must be stabilized before they can focus on healing.
Sleep
Sleep is a part of the Corrupt Aspect of the Clear Fysa.
This is an active fysa. The user can produce a mist of fysa which causes drowsiness and lasts up to ten minutes with constant exposure. It can alternately create a mist which causes literal daydreaming as well. The effect can be lessened by breathing through a barrier such as clothing, and most can tell when they are breathing mist as it is visible.
Immanu can also distill their mist into liquid form.
Lightning
Lightning is a part of the Beacon Aspect, which is made by combining Flow and Heat.
This is an active fysa. Users have the ability to sense static, electricity, and magnetism. One can sense storm cells. Magnetism sense gives them a natural innate compass, like with migratory birds, and they can always find true north.
They can also manipulate their own lightning by drawing static out of the air. This works better in dry conditions than humid ones. The lightning isn't as powerful as natural lightning-- the voltage ranging from that of a TENS unit (sending tiny currents through muscles to relieve pain and tension) to that of a taser (stunning, not burning).
PERSONALITY TYPES
MBTI: | mbti |
ENNEAGRAM: | enneagram |
BLOODTYPE: | bloodtype |
TEMPERAMENT: | temperament |
ALIGNMENT: | alignment |
Trivia
- Playlist
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Inventory
Item Name |
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Item Name
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Artifact Name |
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Item Name |
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Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
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