Thanatos
Scopophobia
Info
- Created
- 2 years, 6 months ago
- Creator
- Scopophobia
- Favorites
- 1
Profile
NAME
AGE: | XX yrs |
GENDER: | gender |
ORIENTATION: | orientation |
HEIGHT: | XX'XX" |
BUILD: | thin/strong/fat/etc |
OCCUPATION: | occupation |
LOCATION: | location |
MASTERLIST: | #PRE-NUM |
THEME: |
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"This is a quote. Song lyrics might look nice here."
This section is meant to describe your character's personality. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
Notable History
This section is meant to describe your character's history. If you prefer, there's a bulleted list below to fill out instead! Or, alternatively, you can use the bulleted list to keep track of RP-event history as it happens. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
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Title text
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Seekers' Circle |
Cartographer |
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Name | Relation | Opinion |
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Name | Relation | | | |
El-Los'Chim-Ai'Kei-Tul'Ellei | Fellow luto being used to test text length limits | | | |
Name | Relation | | | |
Character Name
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Character Name
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Character Name
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Mount Name |
Species (and gender) |
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Pet Name |
Species (and gender) |
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The divine element is the rarest and includes spiritual and clairvoyant abilities. It is an element that serves as the opposite to the tangible ash element, encompassing will, fate, luck, and soul.
SOUL
PSYCHE
MATERIA
The ash element includes physical "aspects" of the world (light, fire, water, earth, and air) and is the most common element. Its users can manipulate one or several of these aspects to their will. Ash is the counterpart to the intangible divine element.
FLOW
BEACON
HEAT
FORCE
LAND
ATMOS
The clear element is a purgative magic. It negates other elements. Clear attuned creatures often involve filtering of fysa or changing its forms. Clear is opposite of murk.
AMPLIFY
CORRUPT
CLEANSE
The murk element is the most unrefined element, and is identified by its energy excess. Murk can often amplify the effects of other magics, or overpower others by sheer force. Murk is the opposite of clear.
CONDENSE
RETAIN
EXCISE
The blood element is one of two types of change elements. Blood is known as a healing element, one that takes advantage of and encourages the natural functions of the body. It can speed the body healing itself, as well as fast-forward and rewind growth. Blood is the opposite of marrow.
BALANCE
LOSS
GAIN
The marrow element is one of two types of change elements. Marrow represents adaptation and change against the natural order of things. Marrow users are often shapeshifters, between either set or various forms and they shift with emotion. Marrow is the opposite of blood.
CYCLE
HIBERNAL
AWOKEN
The alloy element is one of two types of progress elements. Alloy-ists conduct fysa through themselves to create something new. It includes the creation of plasts. Alloy is the opposite of clay.
SYNTHESIS
COMPOSITION
NATURE
The clay element is one of two types of progress elements. Clay species absorb fysa and tend to be aggressively adaptive, changing their bodies over time to encompass new abilities. Clay is the opposite of alloy.
SPARK
STRUCTURE
POTENTIAL
Modification
Modification is a part of the Spark Aspect of the Clay Fysa. All luto start with this fysa.
This is an active fysa. The user can mold their own bodies to create new limbs or change their build. They can also assimilate new substrates and objects, or grow plants out of their own body.
The only thing a luto has difficulty changing is its mask. The mask is molded by its "parent" and most changes to the mask are things like paint, cracks, or chips. Luto who lose their masks or sustain too much damage lose their minds, becoming mindless constructs-- these moving, mindless forms die after a short while.
Beast Form
Beast Form is a part of the Cycle Aspect of the Marrow Fysa. All leyr start with this fysa.
This is a passive fysa. Transformation occurs when an individual is experiencing high emotion or stress, and is meant to be a defense mechanism against attack. Some users keep a tight hold on their emotions, while others who prefer their beast forms purposefully put themselves into un-ideal situations to trigger the magic. Beast form is normally roughly 2 feet taller than the size of the user, but this is a soft limit depending on build and other factors (and you can use less if you'd like).
Transformation can also occur in meditative states, or in strong exposure to magic. Consuming pure magic to change is not recommended, as magic has a tough strain on the body.
Once transformed, users can choose when to return to humanoid form.
Invoker
Invoker is a part of the Potential Aspect of the Clay Fysa.
This is an active fysa. One can use the power of a name to bolster or debilitate another. The truer a name is to someone's identity, the stronger this power is. This is part of the reason that certain species used to hide theirs (such as Ptheran, who knew about the Luto's abilities), though aliases and titles can still be invoked as well.
Buffs and Debuffs are small however, mostly causing energy or fatigue, and don't last for more than an hour.
Halo
This is a passive fysa that all rrex have from birth. It creates a halo of light (called 'crowns') above or around the user's head. A halo's shape, brightness, and color often reflects an individual's soul and occasionally emotion. To display one's halo is a symbol of pride, and as a prideful species, most rrex almost always display their halos.
Extremely humble or broken individuals wouldn't display a crown, as well as certain individuals wanting to hide theirs for a specific reason:
- for stealth (as crowns do give off light)
- to hide emotional state
- to appear less prideful and more friendly towards others of different species
- the rrex are hermits, wanderers, or isolated
- individuals who lose love of their country and thus have no pride
Although crowns often reflect emotional state in small ways (brightness, resonance/frequency, sometimes rotation/speed), these can be controlled with conscious thought and practice, like controlling one's own breathing. Crowns that change drastically (color, size, shape) are called stateshift crowns, and often reflect very intense or specific modes of thought or emotion.
The common rrex is unlikely to unlock their full potential, but rogues and pariahs are more likely to discover more fysa down the line. This is especially true for those who willingly give up their halo ability, as the halo is a symbol of a rrex's pride and sense of self.
Adaptation
Adaptation is a part of the Potential Aspect of the Clay Fysa.
This is an active fysa. Users can absorb the body of a deceased animal or plant, taking its abilities as well (ex: a poisonous plant to gain poisonous abilities). The more a user does this, the less control they have over their sentience/autonomy and they threaten to destroy their own identity. Doing this to a too-powerful or sentient creature will surely destroy a user's mind and shortly after kill them.
Healing
Healing is a part of the Gain Aspect of the Blood Fysa.
This is an active fysa. Healing other creatures takes great practice and care. A user must become extremely familiar with their physiology and body, and have a lot of exposure to the other species.
A user can encourage another's body to mend itself using magical energy and its own resources (fat & muscle), but again pushing a body past its limits will spend flesh to grow flesh, and the person being healed can die of malnutrition.
A creature which undergoes healing often needs lots of rest and food. The older a wound, the more it resists healing. Magic returns bodies to what their 'normal' should be, and the body accepts old scars as normal after a time, including conditions from birth.
Skill Name
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PERSONALITY TYPES
MBTI: | mbti |
ENNEAGRAM: | enneagram |
BLOODTYPE: | bloodtype |
TEMPERAMENT: | temperament |
ALIGNMENT: | alignment |
Trivia
- Playlist
- Maybe include some nicknames, preferred clothing style, favorite foods
- Fun character tidbits, like likes and dislikes
- Or anything else you want people to take note of
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Inventory
Item Name |
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Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
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Item Name
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Artifact Name |
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Item Name |
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Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
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