Profile
- "Bolt" the Rapier
- Hand Crossbow
- Pistol
- Molten Bronze ArmourStudded Leather Armor
- Shield
- Bag of Holding
- Eyes of Minute Seeing
- Wand of Magic Detection
- Cloak of Stars
The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier.
When you use your Blood Maledict, you choose which curse to invoke. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by losing a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse.
You can use this feature once. Beginning at 6th level, you can use your Blood Maledict feature twice, at 13th level you can use it three times between rests, and at 17th level, you can use it four times between rests. You regain all expended uses when you finish a short or long rest.
As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren’t holding the weapon at the end of your turn. When you activate a rite, you lose a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table.
For the duration, attacks from this weapon deal an additional 1d4 damage of the chosen rite’s type. This damage is magical, and increases as you gain levels as a blood hunter, as shown in the Hemocraft Die column of the Blood Hunter table. A weapon can only hold a single active rite at a time.
The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.
You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
Your brand lasts until you dismiss it, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell).
Once you use this feature, you can’t use it again until you finish a short or long rest.
In addition, you can instill a burst of adrenaline to temporarily resist the negative effects of a mutagen. As a bonus action, you can choose to ignore the side effect of a mutagen affecting you for 1 minute.
Once you use this feature to resist side effects, you can’t do so again until you finish a long rest.
Spell Level||Spells
1st||detect evil and good, detect poison and disease
2nd||detect thoughts, find traps
3rd||clairvoyance, nondetection
4th||arcane eye, divination
5th||legend lore
- Common
- Sylvan
- Elvish
- Simple
- Martial
- Light
- Medium
- Shields
- Alchemist Supplies
- Smith's Tools
- Thieve's Tools
- Leatherworker Tools
- Tinker's Tools
- Jeweler's Tools
A man that lacks a lot of emotions, talks in a dead pan voice most of the time. Socially awkward and just straight up sucks talking with people. His lack of charisma comes out in being blunt, and sometimes brutally honest.
Incredibly self-aware of how much his life is kind of NOT GREAT, and is constantly trying to work on self improvement. He's a teach at an academy at the moment, and is trying to be a good role model. Super overprotective.
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He was born in Paria, a military-focused country, with a larger focus on improving technology and inventing. Ly is a bastard child of Roshia Vallas, a human from the city of Badeaux, and Damon Kadar, an elf who is the lead commander of Florent under the rule of Rousselle family. However, upon having a child, Roshia decided to make Ly live with Damon for an easier life, especially when it comes to things such as education, and money.
Blood is important to Parians so when people found out about Ly, with blood from a person of a middle-to-lower class he became pretty much a laughing stock; he got bullied a lot, and generally was looked down on. Ly mostly became a shut in as a child, reading the entire library in Damon's study because he didn't like showing his face outside of the manor. Not only that, but he couldn't accomplish the type of feats his older brothers and father could do when they trained. The disappointment became apparent from Damon awfully fast since the most thing that's important to him is his family name, and reputation as one of the highest ranking Paladins that commands Rousselle's armies.
So, instead of Damon wasting his time with Ly, he blatantly ignored him and focused on his older brothers instead that could actually accomplish things. Ly became pretty independent fast when living in Florent. He travelled to Badeaux to visit his mom every so often, mostly for his birthday, or whenever he could make the trip without anyone noticing (which was pretty easy). Visiting his mother was when he could feel at peace more, he helped her out with the garden at her flower shop, but when Ly was feeling especially anti-social and attempted to shut himself in she would drag him out to help customers in the store.
His childhood never really changed from always being ignored by Damon, and visiting his mother until he was about 18 years old when the Rousselle family decided to test a new training regime for the army. Damon, seeing no use in Ly for his family name decided to offer Ly for the training regime and he was taken away. The goal of the training regime was to experimentally improve the bodies of their soldiers so they don't have to spend over 10-20 years training them for the army. Their bodies would be sturdier, more athletic, dexterous -- depended on the person. The regime was also harsh, if you didn't keep up with training, or wasn't good enough, you'd more or less would just be killed during training and your body would be dumped as a failure to the experiment.
Ly, somehow, survived his way through the training - having to kill a number of people which made him feel sick to his stomach every night. He was locked up in a cellar, and the next five years of his life became the same every day; a fight to survive. Slowly getting sick of it all, he managed to escape, ditching everything like his family name and running away. He eventually came by a small village having a problem with a band of goblins and seeing Ly's sword they offered him money to take care of it. He became a monster hunter since it was an easy way to make money, but it wasn't as lucrative as he was hoping; so he spent his years traveling, making little coin, mostly sleeping in forests, ditches, or alleyways. He often got into fights at taverns due to his terrible hygenic habits, and terrible drunken attitude.
Several years later he meets Eduard, who nearly stops Ly from picking a fight with ritzy patrons. They get to know eachother more. Ly tries to keep himself detatched, but Eduard was stupidly too nice and it was nearly impossible to get him to leave. They got close (begrudgingly, for Ly), but came to realise the company was nice and being around someone like Eduard made him a better person. Ly slowly trying to realise his faults, and bad habits to change himself for the better.
Hobbies include gardening and cooking so he can take care of Sasha and Eduard. Also because it reminds him of his own mother.
Dreams of owning a nice villa with enough land to own a few horses.
Afraid of doctors, he'd rather perish than get a check up, tbh.
Other skills include drawing (mostly for documentation purposes of his bestiary), and playing the flute which he was kind of forced to learn; same with dancing.