Akira
Murloc
Info
Profile
Akira
AGE: | 28 yrs |
GENDER: | Male |
ORIENTATION: | Bisexual |
HEIGHT: | 4'01" ft / 8'03" ft |
BUILD: | Average |
OCCUPATION: | Mercenary |
LOCATION: | ??? |
MASTERLIST: | N/A |
THEME: |
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This section is meant to describe your character's personality. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
Notable History
This section is meant to describe your character's history. If you prefer, there's a bulleted list below to fill out instead! Or, alternatively, you can use the bulleted list to keep track of RP-event history as it happens. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Maecenas nec volutpat leo, ac cursus dui. Sed malesuada ipsum sit amet odio tincidunt, vel congue enim sagittis. Cras venenatis ut tellus nec consectetur. Pellentesque pretium ex sit amet magna ultrices commodo.
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Title text
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Circle Name |
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Name | Relation | Opinion |
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Name | Relation | | | |
El-Los'Chim-Ai'Kei-Tul'Ellei | Fellow luto being used to test text length limits | | | |
Name | Relation | | | |
Character Name
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Character Name
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Space to explain your character's relationship to another character. This card will not scroll when filled, so try not to type too much, but it should have plenty of room for summaries. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
Character Name
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Space to explain your character's relationship to another character. This card will not scroll when filled, so try not to type too much, but it should have plenty of room for summaries. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
Mount Name |
Species (and gender) |
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Pet Name |
Species (and gender) |
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The divine element is the rarest and includes spiritual and clairvoyant abilities. It is an element that serves as the opposite to the tangible ash element, encompassing will, fate, luck, and soul.
SOUL
PSYCHE
MATERIA
Soul - Perpetuity
Perpetuity is a part of the Soul Aspect of the Divine Fysa.
This is a passive fysa. The user can survive a fatal wound, their soul clinging to the mortal realm. They must receive medical attention within 24 hours, and they will die if their body is utterly destroyed, but they have a longer window of time before fatal becomes fatal for good.
Those with Perpetuity have a high chance of actually persisting as a Luraa after death, if they hold an object of great importance or a gemstone. They may retain their memories, though it's more likely such a 'ghost' retains only their strongest memories and emotions as well as the moment of their death. Memories tied to their core also tend to be stronger.
(A luraa with Perpetuity may be given a past life, if you wish to do so. Anyone with Perpetuity may be turned into a Luraa using only a Dense Core item, no Old Mask needed.).
Longevity
The user has an extended lifespan, unable to die from natural causes (they can still die from injury).
Some achieve this through artifacts, others through deals with deities.
Most can achieve longevity by entirely and utterly sealing themselves off from their magic, as the stress of magic on the body is what causes aging. Wildling immanu are the first to have discovered this, though many don't believe them. Those who are most likely to succeed in obtaining longevity are those with Marrow Fysa (Awoken Aspect), those with Clear Fysa (Cleanse Aspect), and those with Blood Fysa (Loss Aspect).
Users experience one or some of the following drawbacks:
- No powers
- Memory Loss due to being so long lived
- Bound to rules if longevity was granted by a deity / artifact
Akira's drawbacks are imposed by his artifact.
- The artifact cannot be removed without killing him. Additionally, if the artifact is destroyed or damaged beyond repair, he will die.
- He is permanently locked into his beast form, though he can still 'shift' his method of locomotion with the proper marrow fysa.
- Scars will never fade with time. Though wounds can be healed, each one leaves a permanent mark.
The alloy element is one of two types of progress elements. Alloy-ists conduct fysa through themselves to create something new. It includes the creation of plasts. Alloy is the opposite of clay.
SYNTHESIS
COMPOSITION
NATURE
Synthesis - Talent
Talent is a part of the Synthesis Aspect of the Alloy Fysa.
This can be either an active or passive fysa. Every user has a unique effect based off their personality and their life experiences. Some examples are fishermen who subtly manipulate the waves, gamblers with high luck, or gardeners with a green thumb. A talent can even go as far as mimicking the effects of other elements-- shooting fire out of a fingertip, filtering fysa out of the air, or changing eye color at will. These are typically minor powers.
Composition - Analyze
Analyze is a part of the Composition Aspect of the Alloy Fysa.
This is a passive fysa. The user can inherently understand some of the circuitry of magic, being able to deconstruct how it works. Magitech may whisper to them instructions on how to use it. They can sense the presence of active magitech even at a distance of 100 meters (109 yards).
The marrow element is one of two types of change elements. Marrow represents adaptation and change against the natural order of things. Marrow users are often shapeshifters, between either set or various forms and they shift with emotion. Marrow is the opposite of blood.
CYCLE
HIBERNAL
AWOKEN
Beast Form
Beast Form is a part of the Cycle Aspect of the Marrow Fysa.
This is a passive fysa. Transformation occurs when an individual is experiencing high emotion or stress, and is meant to be a defense mechanism against attack. Some users keep a tight hold on their emotions, while others who prefer their beast forms purposefully put themselves into un-ideal situations to trigger the magic. Beast form is normally roughly 2 feet taller than the size of the user, but this is a soft limit depending on build and other factors (and you can use less if you'd like).
Transformation can also occur in meditative states, or in strong exposure to magic. Consuming pure magic to change is not recommended, as magic has a tough strain on the body.
Once transformed, users can choose when to return to humanoid form.
PERSONALITY TYPES
MBTI: | mbti |
TAROT: | Strength |
ZODIAC: | Capricorn |
TEMPERAMENT: | temperament |
ALIGNMENT: | True Neutral |
Trivia
- Playlist
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- Fun character tidbits, like likes and dislikes
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Inventory
Item Name |
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Item Name
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Artifact Name |
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Item Name |
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Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
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