[Cloakat Traits Info] (1. Body Traits)

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⭐,'.----~----,'.**Body Traits**,'.----~----,'.⭐


These traits can affect one or ALL parts of the body as all body parts are compatible with these traits. This is comparable to the skin section traits but put here to reduce the redundancy of other sections.

All overarching traits can be used as you please so long as it maintains the integrity of what anatomically makes a Cloakat, a Cloakat.

It's important to note that each of these traits can affect the cloak as well, so things like clothes mostly made of gems, metals, or elements have to be regulated by traits like the ones in this section.

Body Specific Rules:
- The body can be any shape so long as it stays on model to the integrity of what a Cloakat generally looks like; skinny, average, fat, muscular, etc.

- The body can't be drawn in a way that feeds into a fetish.

- Cloakats are not long-torso'd since they're rarely over 4FT, they have very squat proportions. Do not make a Cloakat's torso long in appearance, please.

Clarification: These traits are compatible with: Hair type/style, Skin texture, Ears, Head, Teeth, Tongue, Body, Legs, Feet, Arms, Claws, Tail, and Wings.
If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

🟢 Glowing parts (Common) Any part of the body has the ability to glow independently or all together. Glow can be controlled to"turn on and off" as the user wishes, or fade + pulse in intensity.
🟢 Burs and Nubs (Common) Spikes, thorns, burs, or bumps anywhere on the body. Can be in a pattern like dorsal crest from start of head to tip of tail, knuckle spikes, or in any randomized pattern you wish. Please add this trait within reason of quantity.


🔵 Ooze (Uncommon) Some Cloakat might drip or ooze something related to their body. Sometimes a tail could be water and drip or be made of slime, etc.
🔵 Objects on Body (Uncommon) Cloakats often have objects on their body, it can be things like sprinkles, stray flakes, confetti, non-attached false flowers, etc. but cannot be used to do things like jewels embedded into the skin or other things to mimic higher traits. These pair as sort of decorations or fascinators and are separate from things like clothes since these are more like objects rather than accessories. Often sweets related Cloakat or those with slime parts have objects on/in them. Slime bats often fill their slime parts with stimming objects like small plastic fruits, sparkles, flakes, etc.

Please note that adding too much food or elemental objects such as foliage will lean too much into the territory of food body or elemental body and will need the proper trait for said traits to work. If it is a Cloakat with foliage, it has to be small amounts, if it's large amounts, it will read more as a Cloakat MADE of plants. This mostly goes for Cloakats with vines or flower buds spread around the body. And this goes the same for food on the body. Things like frosting and drizzle needs food body and can't use this OR slime parts to mimic this trait. This is a general rule for all other traits that this trait can be used to loophole mimic, so please do not use this trait as a loophole! Adding items that can "loophole" the system will not be tolerated. Eye-like objects is not allowed.

You have to specify which part is the object on the body and that it is removable/detachable and not a permanent fixture to the bat.


🟣 Bound (Rare) Things like chains, shackles, and other binding things on the Cloakat. This also indicates that the Cloakat has committed some form of crime or was exiled from their main village location. This is a lore-related trait. (The shackles MUST be visible, note Cloakat #009 for this) Generally, this will be shackles on the arms, legs, tail, and/or neck. You are welcome to ask about other forms of binding options if you so wish.
🟣 Particles (Rare) Particles that float around or off the Cloakat. Things like dust, particles, sparkles, and other things can shimmer off the Cloakat. Certain traits are needed for specific particles like elemental traits are needed for elemental powers, etc. Credit to Nova and Clarrisa in combo for this trait Idea.


🟡 Pet Parts (Epic) The Cloakat has other parts on its body like fins, gills, dewlaps, waddles, etc., that generally belong to other animals so long as it holds up the integrity of what makes a Cloakat, a Cloakat still. Note: This is for PARTS of animals, this cannot be used to replace things like the mouth, ears, arms, changing the feet type, etc. These are essentially accents to the body. You cannot use this to put entire animal heads onto the body in a parasitic fashion etc. (webbed claws/feet are fine!) This also includes cloaks that have animal-like parts on them that are separate from the cloak trait "talking-hood". (Like fins on hood sides, sharkfins on the back of the cloak, etc. If tentacles are added, they CANNOT be added for sexual purposes. Parts from this section that act as extra appendages (like tentacles) can be retractable as part of this trait's quirks.
🟡 Floating Fascinators (Epic) Props that seem to follow the Cloakat around, whether that be inanimate props of most kinds or otherwise non-attached fascinators of the Cloakat. Try to limit the floating parts to about maybe 10 pieces if the object in question is big or very prominent in the design. A good way to visualize what's good for this trait is to think in a sense that the Cloakat has a bit of a telekinesis effect around it, as household objects/items may float around them. (This is different from the particles trait as this is generally floating objects rather than small particles/dust)

🟡 Floating Limbs (Epic) The limbs of the Cloakat can float off/around its body at generally any attachment/detached point within reason.
Please keep the limbs you choose to make float a reasonable distance from the Cloakat, and do not remove so much of its body between the floating point that you can't tell what's missing from the body anymore. (keep them anatomically in line)Floating Wings idea is credited to LimeGhosty. Separating floating limbs to it's own trait from a preexisting trait is credited to TornPages.



🟠 Odd Eyes (Legendary) The Cloakat has eyes on somewhere on their body that is not the head, ears, mouth, or inappropriate location. (Note: It is a species rule that eyes cannot be on the head) The eye amount is limited to about 10 eye sets and you have to keep eyes off the whole head area of the bat, anywhere else on the body is fine within reason. Eyes can open and shut, look around, or shut in a way that it appears they aren't visibly there unless open, it is up to you how they look and what patterns or colors they are in. You can also put eyes on the clothes/cloak of the Cloakat so long as it doesn't look like the face has eyes due to it.
🟠 Insect Parts (Legendary) Insect accents that can be added to the body. Note that this does not mean you can completely change a Cloakat's body parts for that of an insect. Please try to keep the integrity of that makes a Cloakat, a Cloakat when adding the insect parts as these are additional accents to the body, not replacing arms for insect arms, etc. Cannot be used to make extra arms/legs/tails, or longer body/neck.
This can include but is not limited to: (Ask about other parts)
- external pedipalps
- antennae
- feelers
- sensory hairs
- external mandibles (Cannot be used to mimic the actual mandibles trait)
- webs on parts of body
Insect parts that can be used in combo with other traits:
- antennae can make moth antennae etc
- horned trait can make beetle horns
Some parts that already exist as traits:
- insect abdomen for tail
- insect wings
- mandibles (insect mouth-like)


🔴 Seers Gaze (Mythic) Seers Gaze allows the illusion of floating eyes to appear around the Cloakat like floating artifacts with this trait. The Cloakat has Floating eyes around its body. Where these eyes float and what they look like is up to you. Please do not be excessive with the eyes (Like, maybe limit it to about 10 eyes if possible) Avoid using this to make the face look like it has eyes! If you can tell the eyes arent attached to the body, anywhere is fine.
🔴 Dominic's Binding (Mythic) A set of demonic halos that act as binding shackles on the arms and neck of the Cloakat. These bindings are put on Cloakats deemed "too powerful" and can be considered a threat to their world. If you ask for this trait, know it has story elements to it that you need to respect, ask for details from the CS owner before requesting this trait. This is a lore-related trait. The design of this trait cannot be changed.
🔴 Cavemind (Mythic) As a general concept, "Hivemind" generally means more than one character who acts or looks completely or nearly identical. So, let's say 2 characters may be twins and talk in sync, act in sync, or finish each other's sentences. Cavemind means you can have up to 3 total Cloakat who are "hivemind" in quality, however, this trait costs extra if a custom/MYO slot is purchased. The designs have to be identical/similar, however, you're welcome to change the palettes, hairstyle, and accessories of each Cloakat so long as you can tell they're practically the same character or that they're twins/triplets. Cavemind costs extra when requesting a custom. Cavemind needs 1 potion per extra character, so you would need 2 for 2 total extra characters when purchasing from the shop.



⚫ CARROT BURS (SPRING) The Cloakat has carrot burs on its body. The locations these can be are: Elbow spines, Spine burs on the head back and tail, Knuckles, Horns, Claws, and Whiskers. Please be reasonable when adding the amount of burs you want to your character.
⚫ SEASHELL PARTS (SUMMER) The Cloakat has shell burs on its body. The type of shell type is up to you but is generally most commonly spiral shells. The locations these can be are: Elbow spines, Spine burs on the head back and tail, Knuckles, Horns, Claws, and Whiskers. Please be reasonable when adding the amount of burs you want to your character.
⚫ CANDYCORN PARTS (FALL) The Cloakat has Candycorn burs on its body. The locations these can be are: Elbow spines, Spine burs on the head back and tail, Knuckles, Horns, Claws, and Whiskers. Please be reasonable when adding the amount of burs you want to your character.
⚫ FESTIVE FASCINATORS (WINTER) The Cloakat sports ornaments on and around its body that you'd traditionally find on a Christmas tree. The ornaments cannot be changed. Candycane colors and light colors can be changed if wanted. The ornaments will generally be these things: Festive/holiday ornaments, String lights, Candycanes, and Garland. Please be reasonable when adding the amount of objects you want to your character.
⚫ STRING LIGHT SPINES (WINTER) The Cloakat has String lights (individual without cords) on its body. The  Colors of these lights can change if wanted. The locations these can be are: Elbow spines, Spine burs on the head back and tail, Knuckles, Horns, Claws, teeth, and Whiskers. Please be reasonable when adding the amount of spines you want to your character.
 PEPPERMINT PARTS (WINTER) The Cloakat's skin is made of peppermint OR has peppermint parts on its body. The skin can also be more candy cane-like if wanted. Both candy cane and peppermint are fine. The skin can look cracked if wanted and can be any color so long as it looks striped like a peppermint or wrapped like a candy cane. The locations these can be are: Elbow spines, Spine burs on the head back and tail, Knuckles, Horns, Claws, teeth, and Whiskers.