Eustus- Tatsuya Druk
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- 2 years, 3 months ago
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The Hybrid Reptilian draconic/dragonblood Barbarian who´s passion is to cook
First drawn in 2002 in my sketchbooks and evolved his design more and more as well as backstory.
Height: 6´2 (187.96 cm)
For dnd:
Class: Barbarian -Barbarian: Path of the Berserker
Subclass: Bard
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Barbarian - Path of the Berserker
Class Features
As a barbarian, you gain the following class features.
Hit Points
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a greataxe or (b) any martial melee weapon
- (a) two handaxes or (b) any simple weapon
- An explorer's pack and four javelins
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Primal Path
At 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Primal Knowledge (Optional)
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
Feral Instinct
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
Instinctive Pounce (Optional)
At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.
Brutal Critical
Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.
Relentless Rage
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Persistent Rage
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
Primal Champion
At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Source: Player's Handbook
http://dnd5e.wikidot.com/barbarian
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Mindless Rage
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Skills: cooking, sign language, excellent with kids, great storyteller
Skills: cooking, sign language, excellent with kids, great storyteller
Added Art (soon) Drawn by https://twitter.com/bau_del_fuego (for an amazing piece)
Name:
Druk (Bhutanese origin) is the 'Thunder Dragon' of Bhutanese mythology and Bhutan's national symbol. A druk is present on the flag of Bhutan.
Tatsuya (Japanese origin) is the name of a Japanese dragon that represents intelligence and longevity.
Fieri-RachRay-Gorden (combined cook name)
Making "Eustus" full name: Tatsuya Fieri-RachRay-Gorden Druk of the Copper Dragonborns of Deruga (the city from where he is)
His friends (later) nickname him "Tatsu" or "RayRay"
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Backstory:
This Reptilian Dragonborn has a good Draconic Ancestry (Bronze color- lightning)
His father a barbarian Reptilian while the mother is an elegant Draconia Dragonborn who knows how to handle her self. The two had a child together (Eustus for short)
The home was on a secretiv mountainvalley.
Until age 7 he remained with his mother while the father had snuck in to visit.
"Eustus" had strong skills on his power but failed when it came to his rage moments. Never had patience as a kid and usually burst out and caused chaos. Also hurting the one or other kid as he was a heated lil 7 year old.
And while things got heated with the tribe and the place as well (they were not fond of a barbarian tribe near their home), it ended up that Eustus was with his father and travelled on while the mother remained after an incident.
She is still alive.
The father taught his son all he needed to know and renamed him Eustus the Barbarian instead of "Tatsuya Druk etc"
While the sheer force of Eustus was indeed strong, it let him use that anger and rage he had within him and more than once proved his physical strength. Secretley learning on what he had from his old home, using his magic (lightning, normal fire, powers) to improve and maintain his calmness.
He places on his small glasses he once had gotten from an elderdragon and takes to read the small writing (He is huge and most books are small written)
After attacks he had with his father´s tribe, his fault of causing for more than one deaths (he didn´t intend to kill but did) making his mind all on the bad side. Seeing slowly but surely that his father and tribe were not the ones he thought of. (He was 17 at the time and had made a name under many)
He wanted to quit and do something better than this. The thoughts of visiting his mother and home was held back by his father (leader of the Tribe and fully against it). but as the father suggested to "pay a visit" and see what the place had in store after so many ears, Eustus knew it was a wrong idea and the intentions.
As the two got into a heated argument, having a challenge against his father infront of the whole tribe. Not wanting to but in order to protect his mother and home, it was necessary. A big strong fight as he not only used his strength but his powers, causing lighting out of his body and actually killing his father.
Seeing how the tribe was shocked and actually scared of Eustus, "banning" him as he threatened to destroy them if they ever get near his hometown or mother as well as killing others. They fled and left a now shocked Eustus lean against the fried body of his once barbarian reptilian father.
Within knowing that it would of gotten worse but still shocked on how strong and fierce he could be with no control.
He took on to meditate and find ways to keep his brute side at bay. With vowing to be a better self.
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Nowadays:
Tatsuya travels and learns to become a better self. His dream of becoming a travelling cook and wants to support others.
While he is alone most of the time, making friends is something he isn´t used to. His inner fear of becoming the Brute again and out of control or even killing holds him back from forming bonds.
He does give an occasional talk, teaching is something he enjoys as well as learning, but he holds pretty back on certain topics.
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Info:
-He and a few have a common enemy later in story: -The Beast Cook-
As this one not only ate one son of his friend Pepper, but also almost ate him and others. A feared enemy who only hunts, kills and eat´s all non humans (As he comes from earth and changed his way of cooking in general). got his hands on a cheops stone that makes him live longer.
Many mistake Eustus for being the beast cook as he has his raging moment and loves to cook, trying to get the rumors away.
When in feral=rage mode, his skin turns a greenish color (making his scales extra hard and robust) as well as his eyes more on focus on his target.
At a point dave a Kobold named "Gavin" food and travels with him in backpack
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Items:
-Sketchbook (doodles and drawings) along with his Personal Notebook (where he writes in recipies or things he learned and discovered)
-iron pot/cooking supplies on his back (when travelling) later
-moneypouch (he is pretty rich on coins)- later gets a "Bag of holding" for his posessions in form of a wristband he can extend and call inside for his items (looks like he would make it magically appear)
-his glasses (enchanted to not break no matter what)
-Book of collection (a magic book that works as a library, copies the books you place on it for reading later)
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Powers:
-Fire breath
-Lightning powers (Damage Resistance. Has resistance to the damage type associated with his ancestry.)
-speaks common, draconic and (extra)
-strong physical strength
-Darkvision. He can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. Can't discern color in darkness, only shades of gray.
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Weapons:
-A type of "bakery shovel" he got custom done by a skilled Blacksmith (Val- https://toyhou.se/4370384.abigail-valerie-t-smith) after getting info on cooking tools
The weapon is used for battle/Attacks as well as for cooking (he highly cleans after very use)
-The staff (combined from the weapon he carries along) can be detached and used in battle or for training. (the rest is easy placeable on his back or ground)
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Trivia:
-fotografic memory (once read or seen, he can´t/won´t forget and can recall)
-loves to draw (has his sketchbook with him) as well as take notes
-Very clean and penible with his appearance and tools (hygenic and proper)
-High intelligent in normal form but aggresively brutal as his barbarian bloodform
-Speaks very noble, carries himself as such when walking. Polite and curious on new places
-later aquires some tech gear in the other world and able to "record" his surroundings
-can be soothened by music or singing (practical if he is in rage)
-quirky cute when he is happy or excited.
-Is actually a prince since his mother is a high person and father former "king" of the reptilian barbarians (all revealed later)
-later gets a carriage made by Evreux and enchanted by a powerful witch. Making his home and foodcart
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Equipment:
- Bakery shovel customized for battle and cooking
- Detachable staff for battle and training
- Magic glasses that don't break
- Sketchbook and personal notebook
- Iron pot and cooking supplies (later replaced by a Bag of Holding wristband)
- Moneypouch
- Book of collection (magic book)
Personality Traits:
- Fearful of losing control
- Prefers solitude due to fear of harming others
- Enjoys teaching and learning
- High intelligence in normal form, aggressively brutal in barbarian rage
- Very clean and meticulous with appearance and tools
- Speaks nobly, polite, and curious about new places
- Quirky and cute when happy or excited
Goals:
- Master control over his rage
- Become a renowned traveling cook
- Reconnect with his Draconia mother
- Explore and learn about the world
Challenges:
- Overcoming fear of harming others
- Controlling his barbarian rage
- Forming meaningful connections with others
- Discovering the truth about his royal heritage
w.i.p