Cassidy Aradein

grandtheftautumn

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2 years, 1 month ago
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Cassidy Aradein


Alias Red Wolf
Age 19
Gender Female (She/Her)
Race Half-Elf
Class & Level Rogue/Ranger 4/3
Subclass Assassin/Beast Master
Background Criminal (Spy)
Alignment Neutral Evil

Proficiency Bonus +3
Initiative +3
Speed 30 ft
Armor Class 14
Max HP 63
Hit Dice 4 3

Cassidy Aradein

"One wrong move and it will be your last."

Ruthless Vengeful Jaded

Summary


Cassidy is a cold-blooded killer. She is confident in every move she makes, and she does what's needed to get the job done. If that makes her a heinous bitch, then so be it. She was trained to be an assassin in a deadly organization where every step you take is scrutinized, so if she's a little paranoid and suspicious of you, don't take it too personally. Of course, Cassidy does have at least six ways to kill you planned in her head, so maybe don't give her reason to implement one.

Hit and Run
by LOLO

Pomegranate Lips
by Derivakat

The Horror and the Wild
by The Amazing Devil

A Little Wicked
by Valerie Broussard

Albums

Ability Scores

Skills

06 (-2) Strength
-2 Saving Throw
16 (+3) Dexterity
+6 Saving Throw
15 (+2) Constitution
+2 Saving Throw
11 (+0) Intelligence
+3 Saving Throw
13 (+1) Wisdom
+1 Saving Throw
17 (+3) Charisma
+3 Saving Throw
+3 Acrobatics (Dex)
+4 Animal Handling (Wis)
+0 Arcana (Int)
-2 Athletics (Str)
+9 Deception (Cha)
+0 History (Int)
+4 Insight (Wis)
+6 Intimidation (Cha)
+3 Investigation (Int)
+1 Medicine (Wis)
+0 Nature (Int)
+10 Perception (Wis)
+3 Performance (Cha)
+6 Persuasion (Cha)
+0 Religion (Int)
+3 Sleight of Hand (Dex)
+6 Stealth (Dex)
+4 Survival (Wis)

Attacks

Name
Atk Bonus / Save DC
Damage

Arwevaengr
+8
1d8+4 piercing

Rapier
+7
1d8+4 piercing

Dagger
+7
1d6+4 piercing

Sneak Attack: 2


Proficiencies

Languages: Common, Elvish, Undercommon, Giant, Thieves Cant

Weapons: Simple, Martial

Armor: Light/Medium, Shields

Tools & kits: Playing Cards, Thieves Tools, Disguise Kit, Poisoner's Kit

Features & Traits

Spy Contact (background)
You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Darkvision (race)
60ft
Fey Ancestry (race)
Advantage on saves against charm effects, immune to sleep magic
Cunning Action (class)
Bonus action to hide/dash/disengage
Sneak Attack (class)
allows additional damage if adv on attack or enemy of creature is w/in 5ft
Assassinate (class)
Adv on attacks against creature who hasn't taken a turn yet, auto crit during a surprise round.
Steady Aim (class)
Bonus action to grant adv on next attack, reduces speed to 0
Favored Enemy (class)
adv on Survival to track/Int to recall knowledge, bonus damage
Natural Explorer (class)
ignore difficult terrain, adv on initiative rolls, grants additional features when traveling for long periods
Fighting Style (class)
Blind Fighting. Blindsight 10ft
Animal Companion (class)
Gain animal companion. Companion acts on own int, but shares stats and bonuses with you. If slain, able to call spirit back after 8 hours.
Primeval Awareness (class)
able to communicate simple ideas and glean intent/mood from beasts. Also aware of favored enemy within 5 miles
Poultices (class)
spend 1 hour crafting poultice, up to wisdom modifer (1), loses potency after 24 hours. Spend 1 minute applying, heal 1d6 for every 2 ranger levels rounded up (2d6)

Battle Master maneuvers

Superiority Dice: 4

Save DC: 14

Maneuver 1 Maneuver 2

Maneuvering Attack

[ effect | save ]

When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.

Pushing Attack

[ Knockback | STR Save ]

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.


Animal Companion

12 (+1) Strength
+4 Saving Throw
15 (+2) Dexterity
+5 Saving Throw
12 (+1) Constitution
+4 Saving Throw
03 (-4) Intelligence
-1 Saving Throw
12 (+1) Wisdom
+4 Saving Throw
06 (-2) Charisma
+1 Saving Throw
Sugarcube
Feywolf

Prof. Bonus

+3

Initiative

+2

Speed

Walk
40 ft.

AC

16

HP

11

Hit Dice

2


Proficiencies

Skills: Insight, Perception, Stealth, Survival

Senses: N/A

Features & Traits
Keen Hearing/Smell
advantage on perception checks that rely on hearing or smell
Pack Tactics
Advantage on attack roll if ally is within 5ft of target
Bite
When Sugarcube hits with a Bite attack, the target must make a DC 11 STR Save or be knocked prone.

Attacks
Name
Atk Bonus / Save DC
Damage

Bite
+4
2d4+5 piercing

Personality Trait
I stay on alert so others can rest.

Flaw
I am in tune with my ranger's emotions, and sometimes give away things she'd rather keep hidden.

Personality Traits
  • I always have a plan for when things go wrong.
  • I am incredibly slow to trust. Everyone has something to hide.

Ideals
  • I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
  • I will do whatever it takes to keep myself safe.

Bonds
  • My peace of mind was taken from me, and I aim to get it back at whatever means necessary.
  • Someone I loved died because of the greed of those around me. I will avenge her.

Flaws
  • Violence is often my first resort.
  • I assume everyone is lying about their intentions.

Positive Traits

  • Resourceful
  • Adaptable
  • Confident

Negative Traits

  • Ruthless
  • Jaded
  • Cynical

Cassidy is resourceful and strategic. She follows logic more than emotion and in fact, does her best to make sure no sees any emotion from her at all. She is distrustful of most people, including her own companions, and is often out to take care of herself first. She comes off as abrasive to most people and thinks most other people are idiots. She is very calculating and deceptive, happy to tell any lie or take any action that leads to a better outcome for her.

Once she grows close to people, she does become fiercely protective of them and will tear the world apart to keep them safe. She's flirty, especially with Suraya and Palwyn, and is happy to reward 'bad' behavior with affection. If she threatens to stab you, then you know you've forged a connection with her. Anyone else and she would just stab, no threats necessary.

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Likes

  • Sharp Weapons
    • info
  • Pretty Women
    • info
  • Not Getting Caught
    • info
  • like
    • info

Dislikes

  • Nobility
    • info
  • Religion
    • info
  • Voices in your head
    • info
  • dislike
    • info

Skills & Abilities

  • Strategy
    • info
  • Marksmanship
    • info
  • Deception
    • info
  • Perception
    • info
  • Tracking
    • info

Trivia

  • The first inspiration for Cassidy's character came from the song Hit and Run by LOLO.
  • Her flagrant disbelief in ghosts started as a joke in a one shot that was ghost-themed and evolved into a strong disbelief/hatred of all things supernatural, including the divine.
  • Her childhood best friend is fantasy Hozier.
  • Cassidy was first conceived with a strong hatred/distrust of men. Because of this, all the songs on her character playlist are performed by women with the exception of Hozier (a friend to all lesbians) and The Amazing Devil which features both a male and female vocalist on most of their songs.
  • Cassidy is the youngest member of the party.
Height & Weight 5'9" / 174lbs
Build Lean
Skin tone White
Eye color Ice Blue
Hair color Brown
Hair style Shoulder length bob

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Weapon Name

Weapon Type

Design Notes - Abilities

photo-1440711085503-89d8ec455791?ixlib=r

Weapon Name

Weapon Type

Design Notes - Abilities

Inventory


Max carrying capacity: 90lbs.

Max pushing capacity: 180lbs.

Weapons

Arwevaengr

Rapier

Dagger

Shortbow

Armor/Clothing

Leather Armor

Common Clothes

Miscellaneous

Elder Flask

Thieves Tools

Disguise Kit

Liar's Breath Potion

Currency

GP 450

SP 97

CP 0

Gems 0 (0GP each)

Backstory

Cassidy was raised on a small farm, born to a human father and elven mother. Her mother told her stories of magic and myth, gave her wonder for the wild world around them. She learned how to ride horses and care for the ground. She was happy. However, when she was 14, she awoke to her mother missing with only the note "I'm sorry" in her place. This left her bitter and upset, and she placed all the blame on her father for not keeping her mother in their lives. In time, she grew resentful of her father and chose to leave the farm at the age of 16. She left for the nearby city of Curwell with her dearest childhood friend, Andrew Byrne.

Once in Curwell, Cassidy obtained work as a maidservant for Lady Mallory, a young noble. Lady Mallory had come into her inheritance at a young age after a tragic accident that took both of her parent's lives. Lady Mallory had been delighted to have someone closer to her own age around the manor, and the two became fast friends.

Cassidy also met her fiancee around this time, a knight and devout follower of Mystra named Adelaide. Their courtship was sweet and passionate, and Cassidy was thrilled when Adelaide asked her to marry her. She shared the news with Lady Mallory, who became jealous and distant until finally making her own advance on Cassidy. Cassidy turned her down, but hoped the two could still be friends.

Adelaide died soon after. While Cassidy never saw the body, she had a chilling suspicion that it was foul play orchestrated by Lady Mallory. In a fit of hysterics, Cassidy attempted to break into the manor and kill Lady Mallory in revenge. Her plan failed miserably, and she was locked away in Lady Mallory's personal dungeons for some time. She does not talk about this time, only referring to it as the worst thing that has ever happened to her.

At some point, Cassidy was rescued from her prison by a mysterious entity known only as The Tower. She doesn't know why they chose to rescue a country nothing with no skills, but they inducted her into the guild and began her training anyway. She quickly learned The Tower referred to both a person as well as a group, and that this mysterious guild was full of assassins and spies. It was frightening, but it promised her the skills she needed to enact her revenge.

Cassidy trained under quite a few mentors, but she especially favored Penumbra, a stealthy firbolg with the perception of a hawk. Over time, she saw him as somewhat of a father figure, even as he stoked her anger and formed her into a perfect killing machine. While under his tutelage, he called her "pup", but once she was deemed worthy of ranking up, he gifted her the moniker of "Red Wolf".

After honing her skills, Cassidy was sent out on jobs to spy on political leaders and even assassinate minor targets to the benefit of The Tower. Some time after, she met Palwyn in a river, fresh out of the Feywild. As she took in the anxious elf, her reports back to The Tower became sparser and less detailed.


Trivia of home & culture

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Saga of Six

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Party members

palwyn_icon.png
Palwyn
(crush)

[ Eladrin | She/They | 152 | Bard/Sorc ]

Cassidy found Palwyn in a river in the woods soon after Palwyn shifted in from the Feywild. While initially distrustful of the odd elf, Palwyn was in a vulnerable position and Cassidy has a thing for damsels in distress. She allowed Palwyn to travel around with her and began teaching her how things worked on the Material Plane. She is now quite protective of Palwyn and will not hesitate to kill anyone who suggests even a threat to the eladrin's continued survival. Cassidy is smitten with Palwyn and finds it fun to make her blush whenever possible. Cassidy refers to her as "Poppy".


Suraya_Roselei_2.png?width=546&height=54
Suraya
(crush)

[ Wood Elf | She/Her | 165 | Cleric/Monk ]

Cassidy and Suraya have a playful, flirtatious relationship. Before joining on with the rest of the party, the two were known to help each out of dangerous situations. While Cassidy doesn't care to hear about Suraya's god, she is one of the few Cassidy feels she can lower her guard with. Suraya brings out a more playful side of Cassidy and is the only known person to make Cassidy blush. She refers to her as "Dewdrop".


40217273_wAk275EdfgATIKu_2.png
Petyr
(best friend)

[ Human | He/Him | 23 | Fighter/Paladin ]

Cassidy hated Petyr when they first met. He was exactly the self-sacrificing do-gooder that she had absolutely no interest in being around. For the first few weeks of traveling together, she contemplated stabbing him and leaving him to bleed out somewhere. This turned around after an unfortunate incident that left Suraya critically injured, and Cassidy slowly started to open up more to the melancholy knight. They have bonded over braided hair and trading secrets and Cassidy would never admit that she considers Petyr to be her best friend. She has threatened his life more than anyone else in the party. She refers to him as "Rosebud".


download20210103170002.png
Lunimore
(friend)

[ Goliath | He/Him | 52 | Wizard/Barbarian ]

For quite some time, Cassidy didn't know what to make of the goliath she traveled with. He seemed like just another helpful idiot who would get in her way, but he was at least a useful pack mule. After she lost her memories and fought with Petyr, Lunimore came to comfort her. He is the only person in the party to ever see her cry, and probably knows the most about her past from this incident. Since then, she has regarded him with slightly more respect. She refers to him as "Truffle".


image0.png
Kivaldra
(crush?/rival)

[ Gnome | She/Her | 58 | Warlock ]

Cassidy was instantly wary of the stranger she'd met in a dream, but decided it would be better to keep an eye on her than let her wander off. She wasn't horrified to learn of Kivaldra's past and at least has an understanding of being below the law. While Cassidy still doesn't trust Kivaldra, she is the only person in the party Cassidy can turn to for help with otherwise nefarious deeds, and there is something alluring in that. The two harbor a rivalry that will almost certainly end in hate sex. Cassidy used to refer to her as "Gumdrop" but has switched to "Daisychain" since the gnome cut off her hair.


53176900_yPcbua0dzVF17Jp_2.png
Sterling
(enemy)

[ Human | They/He/She | 34 | Paladin ]

Petyr's older sibling joined the party about the same time that they lost Petyr. Cassidy cannot stand Sterling and doesn't trust them as far as she can throw them. The only reason he's being kept around is because he might be able to provide information on rescuing Petyr. Sterling has yet to earn a nickname from Cassidy.

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