Tawnie R.

HouseOfHaunts

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2 years, 1 month ago
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LoopsiePages
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Thiang "Tawnie" Rakchat


Tawnie R. 


The 12th Visitor

Overview Gallery
Also Known As Biographical Physical Associations

Original design by Neotheatre, Redesign by LoopsiePages

The 12th visitor to the House of Haunts, and the main protagonist. She's a troubled soul had an incredibly rough start. Due to being disowned by family and losing her job as a line cook, she's been struggling with debt and finding a place to stay. 

Before her bump-in with the House, she was couch surfing and relying on the kindness of friends...or sleeping in shelters or in her car. She survived doing odd-jobs after her firing


Profile


Appearance

Tawnie sports an average height with a blue prosthetic arm on her left arm, and wears her starry uniform during the day. Her hair is typically braided to contain it, and an interesting note is the amount of sections on her braid corresponds to the night. It is unclear if her hair gets longer, or if she braids the sections smaller. Her skin is tan, and the most prominent accessory may be her starry bowtie. This is something all visitors have.

Her glasses are tinted yellow (a feature only seen inside the house) and a curly cowlick sticks out from the top of her head. 

Role





Tawnie is the protagonist of the story, being the 12th Visitor. She is the last needed soul before the House Of Haunts is strong enough to absorb the power in the Manor, taking all the souls trapped with it. Like all the souls, she goes through the same motions: wake up in the Manor, try to leave, the first limb that touches the door is taken (in this case her arm) and the game starts. Now, every other night- like every failed visitor- she's pitted against a visitor that matches a zodiac sign who's lost and turned into a corrupted host of their own special killing game. (Known as "Haunt Hosts")

If Tawnie loses, she slowly wakes up with a partial transformation into a monster. If she loses a 6th time, she'll become one of the monsters that wander the vicinity. Mysteriously, when Tawnie wins, the Haunt Host 

Her goal is to get out, but she's tied to an unexpected visitor. Queue PON, who appears out of nowhere and saves Tawnie's life the first night when the firstHaunt Host, Arlo, nearly kills her. PON connects her life energy to Tawnie's, forcing the two to be tied together. If Tawnie travels too far, PON gets dragged, and vice versa.

It's not ideal. The two are forced to work together.

Personality


Primrose, EVERYTHING is bigger than us! We have no control over anything, and if there was anything higher, they're not here. I'm doing everything I can to survive, and I'm sorry if that means you don't have a place in my life after that. But...hey. You'll be alive. 

Tawnie, unlike a lot of people in the House, is a major survivalist. She is noted to be especially ruthless in fights, until she learns about previous monsters being people. 

Tawnie is very low-empathy and closed off at the start, which may be attuned to her abandonment issues and difficulties with her self esteem. She has no issue using others to her own advantage, and often brings up the moral issue of 'spare their feelings, or live to see another day?' This is because she had a rough life, but anything to take the chance to make it better. This stupid House won't stop her, and who's to say the things living in here aren't some sort of illusion?

She's tired of being told what to do and feeling trapped. Her words are sharp, and she isn't super reactionary. While not deadpan, it should be noted the delivery of her words may be seen as lacking emotion as she speaks. She also seems oblivious to jokes, and takes things in a very literal sense. Tawnie may seem humorless to those who don't get to know her. 

As the story progresses, seeing creatures like Bramble and Kranch struggle, or receiving help from Primrose causes her to soften up. Tawnie seems more open, and is even noted to laugh (or at least nod in satisfaction) when a jokes she doesn't get is broken down for her. Eventually, Tawnie develops a sense of being self-sacrificial. 

Background


CHILDHOOD

Her story starts in her birth-state, Louisiana, to mundane upstate of New York. Her parents were first generation immigrants, often struggling to find their way in the world full of foreigners. They always focused on wanting their kids to stand out from the rest so they could support themselves: and had two kids, one being Tawnie and her twin brother.

The two were inseparable, and it was obvious Tawnie was the social butterfly, and her brother preferred to bury his head in books.

Tawnie, as a kid, did not care for academics though. Her brother was the one who was picked on at school, and all she cared was to see him happy. It wasn't uncommon for her to be the one to tell people off. They lived in two different worlds, where her brother appreciated her, Tawnie grew jealous as home life was completely different.

Later, her brother gets all the attention, praise, and everything from her parents. 

Tawnie, on the other hand has been noted to be chastised-- her parents discouraging her and telling her to be the same as her sibling. Her brother unfortunately was too scared to defend her, leading her to become spiteful. The two grew up with this tension, but she never let it bleed as she still loved him.

TEEN YEARS/PRE-COLLEGE

In highschool and college, Tawnie hadn't changed. However, she rathered focused more on enjoying life and what it has to offer (what if I study and wake up one day and I can't do the stuff I want anymore?) While her parents still overlooked and scolded her constantly, her grandmother taught her how to cook and made her learn how food can be a very important part of the human experience. 

"It brings people together."

Often, she’d save up money to buy ingredients, and spoil her grandma with her favorite meals. Her parents at least appreciated the free food, and her brother typically asked her to cook. Food was the best part of her life, and she feels embarrassed thinking about how seriously she takes it. It just means a lot to her to make something that both keeps you alive and makes you happy.


Tawnie was disowned when she was old enough to be after she came out. 

It should be noted being trans does play a major part of Tawnie's story. She is AMAB, but kept this under wraps until she was 18 years old. Before that, her and her brother were popular and girls and guys often tried to flirt with them both. Tawnie was more social while her brother preferred to study...but she wasn't happy with herself. Still, cooking got her friends, her first partner, and was her solace. She even carried a gas stove in her car.

YOUNG ADULTHOOD

Eventually, she came out at 18 and was forced out (but got to live with her grandmother). Her life was full of working odd jobs to fund her through culinary school. At this time, she fully transitions.

Tawnie was happy, though, until she graduated and her grandma dies right after. At 23, she supports herself as a line cook, then the job is lost when the place closes down. At 24, Tawnie is forced to do heavy labor odd-jobs as she's unfortunately in the "middle of nowhere".

It’s not all bad though. Her odd-job coworkers still appreciate her cooking, and she feels liberated being able to be who she wants to be. It just feels like she has no direction. Like…she’s stuck. Debt. Food. Soured relationships. Grieving.

If you knew her then, though, she’s still decent company. After work with her friends at bowling is fantastic, and inviting her is a great way to grab some free catering. But when everything is quiet, and everyone leaves…

The silence is deafening.

Could have things been different if grandma was still around?

BECOMING A VISITOR TO THE HOUSE OF HAUNTS

She couch surfs and lives in her car when her life is at her worst, and soon loses everything when her hand is broken when an odd job goes wrong. She becomes bitter, broke and cold to others when she feels like a burden, and eventually wanders out and finds a job for a chef for a mansion. After reaching out for help from her parents and being rejected, she gives up.

Until she finds a flyer for her dream gig. She just needed to put in her resume.

This was her lucky break, and she gets the job. But little does she know...

She's the last needed victim for the House of Haunts. 

Involvement



Spoiler Warning: Plot details follow.

The "Pisces"

Mysteriously, when Tawnie wins games, the Haunt Host she plays against dies. This makes her game significantly harder, especially since it's also registered as a 2-player game. Most of the Haunt Hosts want her dead right away, as it risks them being unable to live as Hosts anymore.

Hosts don't have it bad, to be honest. They can talk to each other, and have their own little world of their making and desire. Their only catch is that when a visitor shows up on the full moon, they need to fight once a month if the player makes it that far.

Tawnie is the last soul needed, so she's doing scarily well for the Haunt Hosts. More information can be found in Primrose's TH page (Authorization only).


Spoilers End Here

Tawnie's Deadly Sin



MAJOR SPOILER! This section is a major spoiler. It may impact your enjoyment of the comic when it comes out.

Tawnie's deadly sin is Wrath, as she resents the house and everything in it at the start and takes it out on herself and some of the hosts.

This summons Kranch, her companion for the House of Haunts. She has a tendency to bully the hell out of her, and Kranch likes to peck and bite Tawnie. However, all companions have some sort of benefit- that's the part of the deal. Kranch WILL fight tooth (does she have teeth...?) and nail to protect Tawnie, as "only I can beat her up". 

Like all of the Deadly Sin companions, Kranch comes with the basic abilities:

- Ability to be used as a phone (if Tawnie has Kranch, she can call Prim through Bramble).

- Ability to be used to find objects and to be asked for intel.

- Ability to fight monsters. (Kranch is the only one willing to do so for free).

- Loyalty. No other sin will touch Tawnie, even if she does improve.

- Influencing the change of their human: Bramble has Prim turn into a gargoyle. Kranch's influence has Tawnie turning into a gryphon.

Her only Debuff is that she attacks Tawnie when she's not fed enough.


Fighting Style


Tawnie is nerfed severely when the Auditor becomes her Scorekeeper, because he refuses to administer Tawnie the typical power missing-arm players get when they manage to get halfway through into the game as he's sure Tawnie would win with it. Losing an arm is one of the more powerful exchanges, where she would have the ability to create illusions and manipulate others. She could force intel on each night from NPCs or could get them to protect her in the House. Tawnie and PON are way too good at the game when they know what's up...

She instead gets the ability to talk to ghosts and produce fog that makes her temporarily invisible from her prosthetic. The Auditor decides Tawnie is too awkward to find use in this, and couldn't work as the majority of ghosts are in the Purgatory Pool. 

"There's nothing against me giving you an ability that's completely new, you just need a power. If I make it unique and say all missing arm users in the future get it, you'll just have to deal!"

"But that doesn't matter since I'm the last soul here! If I win or lose, this is the last game!"

"Then let's make this power unique, hm?"

Trivia


  • The deadly sin players get is actually related to the behavior that got them there, not how they are in the HOH. Tawnie's behavior where she lashed out at others and herself before becoming a lost soul is the reason she has Wrath/Kranch.
  • If Tawnie had been a prior visitor, she would have won on her own if she played a session with no modifiers to make it harder.
  • Pisces is actually a sign that's considered to have a "little of each sign" in it. 

Notes


  1. Tawnie's profile has been sensitivity-read and edited by multiple users who aren't cis/are trans themselves. Please contact me if something is offensive or doesn't seem right.
  2. If writing the above topics and involving Prim, Prim is awkward when she has to address it but is fully supportive and does not express anything unless Tawnie does first. Do not characterize Prim otherwise. This is more related to Primrose's personality, where she finds all personal relations with anyone difficult to work with.


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