Christine Conrad

Puricella

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Created
1 year, 11 months ago
Creator
Puricella
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Christine

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Nickname The Card

Pronouns She/her

Age Early 30s

Race Human

Playbook The Gamble

HTML Pinky

About

Christine is an avid gambler who has a sixth sense for locating wealthy targets. With just a glance, she can instinctively feel someone's affluence, regardless of that person's outward appearance. After losing a bet to Urla, a captain of the Amestrian guard, Christine was forced into working for the Amestrians until her debt was paid off - that is, until a train explosion provided her a convenient opportunity to escape.

Christine will play just about any game as long as there's enough money on the line, even to her detriment. Does she cheat when she gambles? She'll never tell.

Design

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Height 5' 4" (163 cm)

Build Lean, "hourglass"

Eyes Indigo

Skin Tone Freckled

Hair Color Blonde

Hair Style Wavy, choppy bangs

Notes

  • Freckles cover her arms, face, and neck.
  • Clothes can be rugged, but are always high quality.
  • Jewelry optional.
  • Themes: anything related to gambling (dice, poker chips, cards), coins

A SUBTLE MANIPULATOR & SLY TRICKSTER

Christine is reserved, only speaking when needed, although when she does open her mouth, it's often to extort someone for information or dish out sick burns. She prefers not to attract attention and has a strong sense of self-preservation, often hiding or escaping in dangerous situations. When the going gets rough, she is willing to run and let her comrades take the fall.

Stats

WITS
Hunt
Study
Survey
Tinker

PROWESS
Finesse
Prowl
Skirmish
Wreck

GUTS
Attune
Command
Consort
Sway

Inventory

Fine Playing Cards & Dice

Tools of the trade

Fine Clothes and Jewelry

Dress to impress

Cane Sword

They'll never see it coming

Won Valuable Documents

Sometimes more useful than coin

A Small Token of Luck

Works occasionally

A Fine Story

A little exaggeration never hurt

Dud Dynamite Stick

It'll come in handy one day

Special Moves

Cutting Cards

Your skill with cards is mesmerizing. While you perform a card trick, you may alter a memory, implant suggestion or sow a doubt. You may use your playing cards as dangerous throwing weapons.

Heart of the Cards

When you accept Position and Effect given by the GM for a roll as is and just let the dice decide, and you don't push yourself or accept assistance from a teammate (you can still accept a Devil's Bargain), clear 1 Stress.

Money Talks

Your bribes are especially enticing. Gain +1d and improved position when you attempt to bribe someone with 1 coin. You may spend 1 coin to gain +1d on any resistance roll.

Miss Fortune

Some call you lucky but truth to be told, bad things just happens to folks who try to mess with you. Spend 1 Stress to cause a minor accident (a jammed gun) or 2 for a major one (an exploding stick of dynamite). If this move is used during a run, you roll -1d when clearing Stress during downtime.

Luck's Other Name

You are drawn to and now can draw on the forces of fortune. On an action roll, you may choose to re-roll one die in your pool, and you must accept the new result. In order to refresh this ability, you may ask the GM to re-roll a die of their choice for a separate action roll and the player must accept the new result. This can be done for any player’s roll.

Summary

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Trivia

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Relationships

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Niko

Gambling Buddies

Niko is a fellow gambler, although he tends not to push his luck. The two often spend downtime together playing card or dice games. Christine taught Niko gambling strategies, and in return, Niko used his keen hunting skills to detect a tracking device that Urla had planted in one of Christine's coins.

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Zachary

The Mender

Zachary is one of the few people Christine trusts, although she hasn't admitted it freely. She has needed to gamble her life as often as she gambles her coin during her travels, and the apothecarist is always there to patch up her injuries. However, this doesn't mean she is willing to risk her neck to save his.