Amanita

Witchcraftsy

Info


Created
1 year, 9 months ago
Favorites
6

Basic Info


Value

$200

Profile


 
  •  

    Amanita


  • pronouns She/her
  • species Equine
  • background Order Mage
  • age 27
  • height 16hh
 

The secrets are in the plants. To elicit them, you have to love them enough.

 

Truly a nature lover at heart. She finds peace in life, the woods, and hidden water holes. She will talk to you all day about her plants and their many applications.

 

 

Personality


 

Amanita is a very sweet gal with a love for nature and water. Her favorite places are watering holes located deep within forests, especially ones with waterfalls. She dislikes dry heat, too much sun, and flat landscapes. When she’s not swimming in watering holes or playing in the forest, she likes to craft potions and help cure others of their ails.

 

61 wc

 

History


 

Amanita grew up in a noble family and was quickly sent to the Order when her family discovered her gift of magic. Both she and her family were ecstatic to learn of her magical abilities as her family holds the order in high regards. She grew up in the order, learning the ways of the world and how to hone her power until she decided it was time to leave and start on her own journey at 18 years old. While in the order, she discovered she had a knack for creating all manners of potions. Most were made to help others, but she certainly learned to make powerful potions if she ever needed to defend herself. She left school so she could try traveling the world so she can add more plants and magical ingredients to her collection of knowledge, and magic. Because she grew up in the order, she doesn’t know much of the real world, aside what was taught to her.

164 wc

 

Essence of Nature

Power 02

Discipline02

Cost 03

Corruption00


 

Amanita’s magic allows her to store the essence of various types of plants in the mushrooms that grow along her back. The essence of the plant includes any type of medicinal or even harmful properties of the plant. Then using the mushrooms on her back, she can add these to the potions she crafts. This especially comes in handy when certain herbs are scarce or rare. As her discipline grows, she can use and store a greater variety of plants. As her power grows, she can enhance the effects of the plants to make her potions more potent.

Unfortunately, her magic comes at the cost of draining her energy. The more she uses her gift, the more tired she is, until she can rest and recover. This is usually indicated by fewer or smaller mushrooms on her back. In addition, using it consumes the essence of the plant she had taken in and she can only regenerate this by finding more of the plant to replenish her reserves.

 

Costs

 
  • Magic use fatigues the caster. (1)
  • Magic use consumes a valuable material. (2)
None currently  


 


 

Purchase history & STAT CHANGES

 

 

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