Hoshikiri

dragon-heist

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Created
1 year, 8 months ago
Creator
dragon-heist
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Hoshikiri

Character Name

Team Enochian

Team Name
BTS-Icon.png

Bounty Hunters

Branch

Hoshikiri is wont to exude an air of mystery, allure, and aloofness. He is seldom found with an ounce of worry or unease in his demeanour, instead appearing as serene as the trees he came from at all hours of the day. Despite the calmness that surrounds him, those who come to know the man that lies beneath his mask come to know a joyous trickster who revels in the occasional bout of mischief and teasing. He seems to be a skilled swordsman, though he rarely—if ever—choosing to take up arms against those he hunts for the GCSF.


Basic Information

Nature Calm
Characteristic Strong willed

Species Phantump
Gender Male

Pronouns He/they/it
Age 28

Height 5'8"
Theme Samurai on a Mission (Nocturne) - Yasumasa Kitagawa

Trivia

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Ability: Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.


Moves

Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Forest's Curse

The user puts a forest curse on the target. This adds Grass type to the target's type.

Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Shadow Claw

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Personality

Open-minded

It isn’t hard to get Hoshikiri on your side. Though they are not so gullible as to be tricked into obvious schemes, Hoshi is easy-going in a way that allows them to be amiable to change and new ideas. They are often agreeable in this regard.

Selfless

Hoshikiri is a kind-hearted person who cares deeply for others, perhaps to a fault at times. They find it difficult to turn away from those in need and will offer—if nothing else—a part of their own fortune or themself to anyone who may be in dire straits. This is not often seen immediately by those around them, but becomes clear once they’ve had a chance to express it.

Mild-mannered

Quiet with a graceful quality about themself, Hoshikiri is not wont to raise their voice over anything, nor are they likely to lash out due to intense emotions. They can appear reserved, but are really adept at maintaining a calm disposition even in the worst of scenarios.


Curious

Being from the Sand Continent, where they were often sheltered due to their being more frail than their peers, Hoshikiri is easily impressed by the wonders of the wider world. They are keen to wander and prod into affairs they have little experience in, and enjoy asking questions to those who are more knowledgeable in affairs they themself may be unfamiliar with. Their curiosity can land them into trouble at times, however.

Mischievous

Despite their reserved appearance at times, Hoshikiri has a bit of an impish streak. Deep down, they adore the humour in pranks and little, harmless mishaps. They aren’t immune to the occasional bout of mischief from time-to-time, and they’ll use their typically lax nature to their advantage. Their inwardly disposition is certainly not as innocent as they make themself out to be.


Aloof

Despite their ultimately selfless actions, Hoshikiri still lends themself to a cool and somewhat distant air. They seldom approach others, they seem to be reserved and keep themself on the sidelines often. It isn’t until one speaks with them or sees them in action that they may realize Hoshi’s gentler tendencies.

Absent-minded

Hoshikiri can seem very air-headed at times. They get distracted easily, they get lost in their own thoughts often, and can be unresponsive unless prodded. They can be forgetful and lacking in attention, hence why they carry a folio of parchments with them to note things that they would want to keep in mind.

Unpredictable

Hoshikiri can act without thinking. Though they give off the air of being put-together, there are times when that could not be further from the truth. They don’t think through their actions in situations that demand an immediate response, and so they can accidentally cause problems for those around them. Usually, they expect Grit to be able to adapt and accommodate them, however.

History


Hometown & Island Name Hallow, Kumu Island
Content Warning Kidnapping

Hoshikiri retains memories of being born in the dense jungles of Kumu Island. He recalls very little of his life there, remembering no people and only the environments he occupied. Though he does not remember anything of his close friends or even family, he does know that he was taken forcefully from his home. The rest is forgotten to him, up until the point when he woke up on the Sand Continent inside the settlement of a nomadic band called The Sanguine Strand. Even his name was forgotten, though he named himself after a word whose meaning was lost on him but that held enough significance that he could still remember it—Hoshikiri.

Being a grass-type of typically temperate climes, Hoshi found the desert incredibly oppressive, lending to him often being ill. He was sheltered by his foster family, which consisted of a Hippowdon woman named Ardor, a Wormadam woman named Forge—his mothers—and his Hippopotas sibling, Dust. His family was loving, though Hoshi was always somewhat distant as if distracted by something.

Hoshi spent most of his time with Forge, learning from her to become a crafter of sorts while Dust had aspirations to become a warrior hunter like Ardor. Being relegated to a more passive role then, Hoshi would often watch the older children from afar. On one occasion, the boy who found him—a Sandile named Asher at the time—noticed his spying and approached him. The two gradually bonded and it soon became rare to see one without the other.

By 13, Hoshi had seen Asher off on a trial that would solidify him as a warrior hunter in the community. Asher was to wait three days as the Sanguine Strand would begin traveling, and then track them down within the same amount of time. If he did not return within a week, he would be assumed dead. Fierce and skilled as ever, Asher returned and was given the new title of “Grit”. Hoshi then resolved to do the same and begged Ardor to train him as well. Though reluctant at first, she did as he asked and he began down the path following in his friend’s great footsteps.

Despite his dedication however, Hoshi’s weaker stature proved to be his downfall as, when he attempted to carry out the same trial at age 18, he failed. After a week, Grit had forsaken his post and went in search of Hoshi. The two eventually stumbled into each other, though what went on in the few days they were both missing was seldom spoken of again. In the end, it was Grit’s guardian and father figure who found them both and brought them back to the Strand.

For what he did, Grit was ordered by the community elders to resume his training and take the trial again in a few years as a punishment. Hoshi has been at his side since, but the relationship between the two seemed to become somewhat strained since Hoshi’s trial. They are often quiet around one another, though they still spend most of their time together. Some years into their adulthood, they decided to leave the Strand and the Sand Continent together for reasons mostly unknown to their families.

The odd pair have since found their way to Ethovalon and signed up to become bounty hunters with the Global Communication Setup Foundation, under the team name of “Enochian”.

Relationships

[WIP]