Kiril Kutushov♛ (D&D)

subject404

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Created
4 years, 7 months ago
Creator
subject404
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2864731?1558441877
Kiril Kutushov
Class
Battle Medic
Background
Noble
Level
2

Race
Human
Alignment
Lawful Good
Exp. Points
300
Proficiency Bonus +2
Passive Perception 9
Strength

14
+4

athletics +4
Dexterity

11
0

acrobatics 0
sleight of hand 0
stealth 0
Constitution

15
+2

Intelligence

13
+1

arcana +1
history +3
investigation +1
nature +3
religion +1
Wisdom

9
+1

animal handling -1
insight -1
medicine +1
perception -1
survival -1
Charisma

16
+3

deception +3
intimidation +3
performance +3
persuasion +5
Other Proficiencies

Languages
  • Common
  • Elvish
  • Celestial
  • Sylvan
Weapons
  • Simple Weapons
  • Martial Melee Weapons
Armor
  • Medium Armor
  • Heavy Armor
  • Shields
Tools
  • Healer's Kit
  • Gaming Set: Dragonchess
HP

20
Temp HP

+0
Hit Dice

1d10
Armor Class

13
Speed

30
Initiative

0
Attacks & Spellcasting

Longsword +4, 5ft 1d8+2 slashing
Light Crossbow +2, 80-320ft 1d8 piercing

Light Cantrip
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Mending Cantrip
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Sacred Flame Cantrip
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Cure Wounds
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Inflict Wounds
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Inventory

Weapons
  • Longsword
  • Light Crossbow w/ Bolts (20)
Armor & Clothing
  • Chain Shirt
  • Fine Clothes
  • Satchel
  • Signet Ring
Misc
  • Scroll of Pedigree
Packs
Healer's Kit

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 Hit Points, without needing to make a Wisdom (Medicine) check.

Treasures
Trinket

An indecipherable treasure map.

Currency

0
CP
0
SP
0
EP
25
GP
0
PP
Personality Traits

Despite my noble birth, I do not place myself above other folk. We all have the same blood.
If you do me an injury, I will crush you, ruin your name, and salt your fields.

Ideals

Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.

Bonds

The common folk must see me as a hero of the people.

Flaws

By my words and actions, I often bring shame to
my family.

Features & Traits

Favored Patient
Choose a type of favored patient: aberrations, beasts, celestials, dragons, fey, fiends, giants, monstrosities, oozes or plants. Alternatively, you can select two humanoid races (such as dwarves and elves) as favored patients.
You have advantage on Wisdom (Medicine) checks made to treat your favored patients, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored patients, if they speak one at all.
Ritual Casting
You can cast a spell that has the ritual tag as a normal spell, expending the appropriate spell slot.
Medical Training
At 2nd level, your extensive medical training has made you a more effective healer. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional 2 hit points per spell slot level used for the spell.
Quick Step
At 2nd level, you have learned to always be quick in getting to the front-lines to help others in need. Your base movement speed increases by 5 feet.
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Age
??
Gender
Male
Height
6'1"
Weight
182lbs

Orientation
Heteromantic Asexual
Horoscope
Aquarius • February 2nd
Deity
Bahamut
Character Notes

Archetype
The Protector / Justice-Seeker Type
Traits
TBA
Flaws
TBA
Fears
Ducks
Habits
TBA
Relationship Notes

Lili Zaituna
TBA
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