⭐️ Evune Tavriel (Stats, Spells, & Features)

treatyofversigh

Profile


Bard 11 / Cleric of Eilistraee 1

Racial & Class Features

  • Seldarine Drow
    • Base Racial Speed: You can move 9m per turn.
    • Drow Spellcasting: You gain Faerie Fire at Level 1 and Darkness at Level 3.
    • Drow Weapon Training: You have proficiency with the Rapier, Shortsword, and Hand Crossbow.
    • Fey Ancestry: The Feywild casts a veil over your mind. You have advantage on saving throws against being Charmed, and magic can't put you to sleep.
    • Perception Proficiency: You gain proficiency in the Perception skill.
    • Superior Darkvision: You can see in the dark up to 24m.
  • Lore Bard
    • Weapon Proficiencies
      • Simple Weapons
      • Hand Crossbows, Longswords, Rapiers, and Shortswords
    • Armor Proficiencies
      • Light Armor
    • Instrument Proficiencies
      • Lyre
    • Skill Proficiencies
      • +8 Perception (Drow)
      • +10 Arcana (Sage)
      • +9 History (Sage)
      • +8 Insight (Bard)
      • +9 Investigation (Bard)
      • +10 Persuasion (Bard)
      • +10 Intimidation (College of Lore)
      • +9 Nature (College of Lore)
      • +8 Sleight of Hand (College of Lore)
      • +10 Religion (Knowledge Domain)
      • +10 Deception (Actor)
      • +10 Performance (Actor)
    • Expertise
      • +16 Arcana (Bard)
      • +14 Insight (Bard)
      • +14 Perception (Bard)
      • +16 Persuasion (Bard)
      • +15 History (Knowledge Domain)
      • +16 Religion (Knowledge Domain)
      • +16 Deception (Actor)
      • +16 Performance (Actor)
    • Saving Throw Proficiencies
      • +8 Dexterity
      • +10 Charisma
    • Spell Save DC: 18
    • Bardic Inspiration
      • Inspire an ally to add a +1d10 bonus to their next Attack Roll, Ability Check, or Saving Throw. Useable 5 times per Short Rest.
      • Cutting Words: Use your wit to distract a creature and sap its confidence. It receives a 1d10 penalty to Attack Rolls, Ability Checks, and damage dealt until the start of your next turn.
    • Song of Rest: You and your allies are revitalised as though you would have taken a Short Rest.
    • Jack of All Trades: Your vast experiences make you more likely to succeed in any undertaking. Add half of your Proficiency Bonus (rounded down) to Ability checks that you are not Proficient in.
    • Countercharm: You and any allies within 9m have advantage on Saving Throws against being Charmed or Frightened.
    • Magical Secrets: Counterspell, Misty Step, Spirit Guardians, Warden of Vitality
    • Ability Score Improvements & Feats
      • Actor: Your Charisma increases by 1, to a maximum of 20. Grants Deception Proficiency and Performance Proficiency. Your Proficiency Bonus is also doubled for Deception and Performance Checks.
      • Magic Initiate (Sorcerer): You learn 2 Cantrips and a Level 1 spell from the sorcerer spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Charisma.
  • Knowledge Cleric of Eilistraee
    • Deity: Eilistraee
    • Domain: Knowledge Domain
      • 1st Level Domain Spells: Command, Sleep
      • Expertise: Gain Expertise in two of the following skills: Arcana, History, Nature, Religion.


Equipment

  • Headgear
  • Cloak
  • Armor
    • Very Rare: Potent Robe
      • Clothing: 11 AC (+ Mage Armor/Dex/Items: 17)
      • Armor Bonus: +1 AC
      • Gregarious Caster: Your cantrips deal additional damage equal to your Charisma Modifier.
      • Well-Liked and Well-Fortified: At the beginning of the wearer's turn, the robe activates, granting them temporary hit points equal to their Charisma Modifier.
  • Gloves
    • Rare: Wondrous Gloves
      • Troubadour's Wonder: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.
  • Boots
    • Rare: Disintegrating Night Walkers
      • Night Walker: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice.
      • Spell: Misty Step
  • Amulet
    • Very Rare: Amulet of Greater Health
      • Increases the wearer's Constitution score to 23.
      • Advantage on Constitution Saving Throws.
  • Rings
    • Rare: True Love's Caress
      • Fond Caress: One of a magical pair of rings, this allows the wearer to receive Warding Bond from a creature wearing the matching ring.
      • Gale has the other one.
    • Uncommon: Mage's Friend
      • Arcana +1
      • Religion +1
  • Melee Weapon Set
    • Rare Longsword: Phalar Aluve
      • 1d10+3 Slashing
      • Performance +1
      • Weapon Enchantment: +1
      • Singing Sword: Once per Short Rest, as an action, you can use either of the following powers...
        • Sing: All allies within 6m gain +1d4 on Attack and Saving Throws (CHA, WIS, INT).
        • Shriek: All enemies in 6m are -1d4 on Saves (as above) and take extra 1d4 Thunder damage when hit.
  • Ranged Weapon Set
    • Very Rare: Hellfire Hand Crossbow
      • 1d6+4 Piercing
      • Weapon Enchantment: +2
      • Hellstalker: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible.
      • Spell: Scorching Ray


Prepared Spells

  • Cantrips
    • Lore Bard
      • Firebolt (Magic Initiate: Sorcerer)
      • Friends
      • Light
      • Mage Hand
      • Shocking Grasp (Magic Initiate: Sorcerer)
      • Vicious Mockery
    • Knowledge Cleric of Eilistraee
      • Guidance
      • Sacred Flame
      • Thaumaturgy
  • 1st Level
    • Drow
      • Faerie Fire (1/Long Rest)
    • Lore Bard
      • Bane
      • Healing Word
      • Mage Armor (Magic Initiate: Sorcerer)
      • Speak with Animals (Ritual)
      • Tasha's Hideous Laughter
      • Thunderwave
    • Knowledge Cleric of Eilistraee
      • Bless
      • Command (Always Prepared)
      • Create or Destroy Water
      • Protection from Evil and Good
      • Sleep (Always Prepared)
  • 2nd Level
    • Drow
      • Darkness (1/Long Rest)
    • Lore Bard
      • Detect Thoughts
      • Enhance Ability
      • Hold Person
      • Knock
      • Misty Step (Nightwalker Disintegrating Boots)
      • Scorching Ray (Hellfire Hand Crossbow)
  • 3rd Level
    • Lore Bard
      • Call Lightning (Magical Secrets)
      • Counterspell (Magical Secrets)
      • Hypnotic Pattern
      • Slow (Magical Secrets)
      • Spirit Guardians (Magical Secrets)
  • 4th Level
    • Lore Bard
      • Dimension Door
      • Greater Invisibility
  • 5th Level
    • Lore Bard
      • Dominate Person (Nymph Cloak)
      • Mass Cure Wounds
  • 6th Level
    • Lore Bard
      • Otto's Irresistible Dance


Level 12 Stats


Stat block from shroomish's Tabletop OC Profile code.

Level 12 Character Stats

Strength
8 / 20
Dexterity
14 / 20
Constitution
23 / 20
Intelligence
17 / 20
Wisdom
14 / 20
Charisma
18 / 20