Alo'Rah

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Info


Created
1 year, 5 months ago
Creator
hearteater
Favorites
3

Profile


Alo'Rah


Name
Female


Gender
Adult


Age
Limestone


Origin
Tavern & Inn Keeper


Occupation

Runaway


AURORA
Birthseason Winter
Isle [TBD]
Pronouns She/Her
Role Gatherer & Trader


Height 280 cm
Build Slim
Eyes Blue
Skin Pale
Hair Brown

Overview

Eyes and skin almost as pale as the snow surrounding her, Alo'Rah tends to blend into her environment. Keep a sharp eye, or you might miss her while she's out gathering supplies. She's a prominent tavern & inn keeper in the mountain region, as her home is said to be a safe haven for travelers of all isles.

Trivia

  • Though she's firm on payment, she is willing to barter rather than take strictly money
  • She's been seen with feathers braided into her hair, usually ones she's recieved as gifts
  • She's an avid enjoyer of jewelry, and is rarely seen without at least one piece of it on her
  • There are runes painted on the trees leading to her Inn for miles, though she denies having anything to do with it herself
  • Rae has many hobbies, embroidery and book-binding being among her favourites
Charisma
Patience
Courage
Intellect
Kindness
Loyalty


Extroverted Introverted
Instinctive Calculated
Deceptive Sincere
Indifferent Emotional
Reserved Affectionate
Cooperative Lone wolf
Dom. hand Ambidextrous
Attitude Peaceful
MBTI ISFJ-A
Outlook Hopeful
Leading trait Attentive
Biggest flaw Gullible


Favorite:

Red Meat



Hot Chocolate



Fresh Cut Wood



Sage & Forest Green



Snowdrops



Raven



Spring



5



Cloak & Journal



Adventure



Upbringing

Alo'Rah had a fairly normal childhood. Despite being smaller than most, she still found ways to hold her own should she ever need to, though she took to the idea of gathering more than hunting fairly early on. It didn't take long for her to begin her own little collection of useful herbs, as she learned quickly which ones she was to avoid.

Though she was never one to hide away from her community, it's hard to say she enjoyed big events. She could often be found on the edge of the crowd during ceremonies, looking more to the woods than to what was happening in front of her. It seemed as though she'd rather be finding new grounds rather than observing old ones. Sure enough, as soon as she was able, Alo'Rah joined a scouting party to explore the surrounding woods. Things did not quite go as planned, however.

The Avalanche

While out in the woods, an avalanche hit the group. Though they managed to stay together, in their scramble for shelter they became disoriented and lost, and some of them were even injured in the extreme conditions. Once it had passed, it became clear that only one of them was strong enough to go back and get help. In the meantime, Alo'Rah tended to the sick and injured, while taking pointers from the others to build a proper fire and shelter to keep them safe while they waited for help to arrive.

Thanks to her diligent care of the three, and their knowledge on shelter and survival, help arrived in time and no lives were lost. But Rae was still rather shaken from the event. Had she not been there, or had the group been separated, they would have died. All of them lost to the snow. She wasn't quite herself after that trip. She had always been quiet, sure, but now she would hardly utter a word unless it was to ask for supplies.

The Inn

When she did finally ask for something other than supplies, it was for help. Help in carrying the supplies to a location she'd mapped out, and in building a cabin there. When asked why, she simply stated it was "for safety", and promised that they would be repaid with warm meals and a place to stay, whenever they needed it.

Her promise was kept, as the inn section of her project was finished far before the tavern. A place to rest for those taking on the task of helping her to build this safe haven amongst the harsh conditions, and travelers in the future who had lost their way. As a last thank you to the family who helped her with her project, she gave up her previous residence to them for future generations.

Present Day

Nowadays, the Inn is well known to be a stopping point for many travelers, as well as somewhere lost explorers often find themselves. This is mostly thanks to the runes painted on the trees in the surrounding forest, and the lanters hung from their branches, though some claim to have wound up there purely on accident.

However guests end up at her tavern, Alo'Rah is happy to tend to anyone who walks through her doors. You'll be greeted with a warm meal and a place to rest your head, safe from the unrelenting winter on the other side of the walls.

Likes

Dislikes

  • Ama'thi'a
  • Hearing Stories
  • Gathering Herbs
  • Feathers & Furs
  • Beads & Jewelry
  • Rowdy Guests
  • Hunting
  • Harsh Weather
  • Close Crowds
  • Low Rumbling

You have braved the weather enough. Come, rest. You are safe within these walls.