Keira Maryxidon

DioneCaptor

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Created
6 years, 29 days ago
Creator
DioneCaptor
Favorites
2

Profile


Name Keira Maryxidon
Status Single
Class Paladin
Race Dragonborn
Alignment Lawful-Good
Level 2
Exp. Points N/A

Age 21
Height 6'7"
Weight Heavyyyy
Build Athletic yet muscular
Gender Female
Homeland ....uhhh I need to look into that 8D
Disposition Proud and confident
Profession Priest-in-training
Inspiration 0
Proficiency 2
Passive Wisdom 10
Main
HP 20
Temp HP N/A
Hit Dice 2
Armor Class 17
Speed 30 ft
Initiative 0
Stats
Strength 3 (16)
Dexterity 0 (10)
Constitution 2 (14)
Intelligence 0 (10)
Wisdom 0 (10)
Charisma 2 (15)
Proficiencies
Acrobatics 0
Animal Handiling 0
Arcana 0
Athletics 5
Deception 2
History 0
Insight 2
Intimidation 2
Investigation 0
Medicine 2
Nature 0
Perception 0
Performance2
Persuasion 2
Religion 2
Sleight of Hand 0
Stealth 0
Survival 0
Attacks
Quarterstaff (1 handed) +5 1d6+3 Bludgeoning
Quarterstaff (2 handed) +5 1d8+3 Bludgeoning
Shortsword +21d6 Piercing
Longsword +1 +61d6+4 Slashing
Cure Wounds -1d8+2 Healing

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.

Lay On Hands

Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one.

Damage Resistance

Half damage against Lightning.

Inventory
Weapons
  • Quarterstaff
  • Shortsword
  • Longsword
Armour
  • Chainmail
  • Shield
Food & Aid
  • 10 days of rations
  • 1 waterskin
Misc
  • Bedroll
  • 1 messkit
  • 1 tinderbox
  • 10 torches
  • 50 feet of Hempen rope
  • 1 holy symbol
  • 5 sticks of insence
  • 1 vestment
  • 1 set of common clothes
  • 1 beltpouch
  • 1 prayer book
Skills
Extra skills

N/a

Features & Traits
Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.

Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Other Proficiencies
Languages
  • Celestial
  • Draconic
  • Elvish
  • Common
Weapons
  • Simple weapons
  • Martial weapons
Armour
  • Light armour
  • Medium armour
  • Heavy armour
  • Shields
Personality

She stands tall and proud, not afraid to show that she's there. Keira is confident and upfront with what she says, she won't hold back on speaking her mind, especially when it comes to strangers. She is a bit more gentle around her friends and the people who share her faith. In fact, when it comes to other worshippers of Lendys, she's actually quite nice and kindhearted. This doesn't mean she is a stoic and cold hearted bitch around others, she's just very blunt and straight forward.

Keira has a strong sense of justice and will pursue her goal to clean the world of evil, together with her fellow believers. Her sense of justice isn't always entirely righteous, however, considering she is heavily influenced by her own believe and her loyalty to her god. She didn't rank extremely high in the temple she served in, and was only a simple priest, not a high priest, but that doesn't stop her from being a fanatic supporter of Lendys, God of Hard Justice.

Keira strongly believes Lendys deserves to be much more than just a lesser God, he's the God of JUSTICE. Justice should rule all, in her opinion, and it is the number one priority the world should have. Evil doers should be punished accordingly to their crimes, and blasphemists should be converted or prosecuted when this new, ideal world is achieved.

She does have her own limits, she won't just go after anyone who doesn't worship her God, she will try to tolerate the belief and worship of other Gods, but it is most difficult for her and she has great difficulty trusting people who don't stand for the embodiment of justice and fair judgement.

Despite her blunt and rough exterior, or maybe because of it, she also has a really flirty side to herself. Keira, when she sees someone she likes, won't hesitate to go after them. To say she is very clever in her strategics would be a lie, and she often fails, making a fool out of herself in front of others. She shrugs it off as if it is nothing, though. Generally speaking, she is very forward about everything, doesn't have a filter on her mouth and will speak up when she thinks something isn't fair.

It's easy to get on her bad side, however, and once you're there, it's really difficult to get back on her good side again. Keira can be really stubborn about these things. However, her stubbornness also translates to perseverance and determination. She will fight for what she thinks is right, and she will go all the way for it.

Ideals

We must help bring about the changes the gods are constantly working in the world.(Chaotic)

Bonds

I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.

Flaws

I judge others harshly, and myself even more severely.

Story

Worshipped god: Lendys; God of Hard Justice. http://forgottenrealms.wikia.com/wiki/Lendys

0 - Born to a rich family or dragonborn, her parents being a blue dragonborn and a golden dragonborn, raised with the firm belief that respect for the gods is the number one priority.

2 - Sent away to a temple to serve the God Lendys. She learns well and quickly becomes one of the most respected students of the temple.

5 - Keeps studying and learning, learns how to perform rituals of her own as well.

6 - A corrupt high priest gets a hold of the temple and its residents. The people in it are treated harshly and unfairly. It infuriates Keira and she rebels. The priest demands she gets branded and exiled from the temple, never to return again. She finds refuge in a new temple, the temple of Lendys, a lesser God. She decides to stay as it teaches about justice and harsh but fair judgement.

8 - Is permitted to start helping during teachings to the youngest of the acolytes because of her prior knowledge and experience in the other temple.

10 - Starts training to become a paladin after recieving a message from Lendys, or so she believes, during prayer.

14 - Becomes a priest in the temple.

18 - Discovers her goal in life after having been a devoted student at the temple. Her idea of reaching this goal, to her, is to rid the world of evil.

20 - Got selected by Elaria Feywing to train under her. Has been there for half a year now.

21 - Finished Elaria's final quest for them, and saved her possessions from being stolen. Obtained a magical sword from it.

Trivia

TBA

Relationships
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