Profile
Jackdaw Etude
The Lonely Waltz
Joshua Kyan Aalampour
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Personality
Bull-Headed, Stubborn
AttitudeAmbidextrous
DOm. handStarkindred
OathThe Tower
TarotTragic Hero
ArchetypeBlack Diver
StatusDeepwoken
SettingIntegrity
Kindness
Patience
Charisma
Intellect
Manners
Loyalty
Courage
Temper
Quirks & Habits
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Communication skills
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Showing affection
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Favorites
Lionfish Steak
FoodTequila
DrinkThe Ocean
ScentOld Mauve
ColorAmaryllis
FlowerOcean
PlaceFall
SeasonMorning
Time of dayGlasses, Earrings
Clothing itemAny
GenreAny
MusicPiano
InstrumentAppearance
Facial features
Jackdaw has sharp facial features, cat-like eyes with a focused stare, and short self-maintained hair. He near-sighted, and regularly wears glasses. His ears are pointed, usually adorned with some kind of earrings, often long gold triangular ones. Atop his head he has two slug-like antennae that are mostly immobile.
Scars & Marks
Before he ascended from the depths, jackdaw had quite a few scars from his days in training at Markhor-- since then, he'd gotten nary a scar at all. The ones he'd previously had were long and arched across his face, crossing under his cheek, over an eyelid, and across his left side of his scalp where hair did not regrow over it. He also had scars across his chin and lip. Once he left the depths, all blemishes disappeared. Feeling as though he lost a mark of his sparse youth, he drew a few back on his face willingly, though he couldn't quite remember what they looked like before. Other than this, he has a few barely noticeable dark birthmarks across his shoulder and hip.
Tattoos
Jackdaw has no tattoos.
Piercings
The only piercings he has are on his ears, and are one of the only items left from a childhood friend that joined him in the divers. He wouldn't be opposed to more, though, as long as they look flattering.
Wardrobe
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- Gold rimmed circular glasses
- Coat and Scarf
- Earrings
- Half-Plate armor
- Black Diver Full-Plate
- Shell-shaped Cape
- Arm-Braces
- Seraph Helmet
Story
Early Life and Diver Apprenticeship
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History as a Black Diver
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Life past the Divers
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Combat
Attack
Defense
Speed
Protection
Control
Support
Fighting style
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Strengths
- Persistence
- Overall Skill
- Stamina
- Ruthlessness
Weaknesses
- Recklessness
- Arrogance
- Prone to oversights
- Impatient
Jackdaw's resonance is a form of trial, cast upon his target. It judges the weight of their soul and their actions based off those they've wronged. If they have enough actions deemed unforgivable, the sound of his bell will tear at their soul and judge them accordingly. If the target is innocent, and the bell is misused, then Jackdaw himself will be punished instead. His resonance only works on those who actively pursue evil or wrongdoing. Acts of survival and desperation do not generally count towards your guilt.
After making a blood-oath with the celestial Maelmury, Jackdaw gained the ability to channel her strength at will. More potent than a bond made of obligation, he's a cut above others who may take a similar oath. Since he and Maelmury are in agreement, it allows him to use much of her celestial power at a certain degree of risk since her magic is blighted. At a first stage of borrowed magic, he's able to sprout two pairs of wings, and fuel his ironsing to be more powerful.
At higher stages of borrowed magic, he's able to sprout three pairs of wings, and becomes more monstrous in appearance. Because of Maelmury's own attuning, he's able to use both ironsing and flamecharm. This generally manifests in the manipulation of more molten ironsing.
At further stages, it becomes dangerous, corrupting his magic and forcing it to go wild upon use. While the mantras can be quite powerful, they're almost too much to control, and it can harm his body almost permanently, with feathers and metal sprouting from his skin where the soul remembers injuries and tries to heal itself.
Jackdaw is an ironsinger since birth-- though he didn't want to pursue the way of many others and become a blacksmith, instead using it to aid him in spats and fights against the monstrosities of the depths and its layers. He has quite the arsenal of skills, using ironsing to take most whatever form he pleases, or to fortify his defenses as a whole. Though he could easily crush someone in their own armor or with their own blade, he generally prefers to not play so dirty-- that is unless they're the kind of foe who's unforgivable, or if Maelmury wishes it so. In situations against nonhumans, however, he's very used to fighting by any means necessary. Because of his ironsing, he's also never unarmed, being able to coat his fingertips with sharp claws, or defend himself with a sort of iron skin or makeshift plating.
Despite being the supposed captain of a crew of pirates.. he's actually quite average at sailing. Before he deserted the divers, he knew next to nothing about running a ship, but he's learned quite quickly for an old man. He dedicates plemty of his time to trying to make sure things run smoothly, now, despite this.
Inventory
Pale Morning's
His trusty greathammers. He's had them since his days as a journeyman, and didn't quite stop wielding them. Since then, he learned to wield more than one as well-- though when dual wielded, he prefers to use the less blunt side, like a pickaxe.
Resonance Bell
His bell. It manifests at will, and has a thorny handle to it. The sound it makes is enough to make anyones stomach drop, with a rusted and uncomfortable sounding timbre.
Team Keepsakes
Perceived trash by anyone else, but irreplaceable to him. A few trinkets from his first team and some of his apprentices-- the only things left of them after they fell in battle.
Flask
It's full of liquor.
Trivia
General
- Sometimes his crewmates find odd pink, gray, or black feathers around deck that he's plucked from sprouting wings.
- Vegetation nauseates him. He's a carnivore by nature.
- When he returned to his hometown, he found it overrun by authority influence, something that wasn't present when he was a child. Since he spent the majority of his life in the depths, he's deeply resentful over how they go about things, seeing them more as tyrannical occupants than a heroic cause. Nobody asked for this. The world is equally as in danger because of them.
Combat
- His bell reflects his want to do justice for those wronged, those who fall in battle early, and those who could not be saved.
- He can modify his armor with ironsing, but isn't that creative, so usually he just goes to the blacksmith.
- He often brings the corpses back of fallen divers-- or what remains of them. It's the least he can do. The deathscribes know him well, and are probably the only ones who aren't convinced of the rumors other apprentices and journeymen like to spread about him.
Social
- He's bullied quite frequently by his crew for his lack of socialization, he's not very good at being a person, and has very few actual hobbies. His arrogance is very fake, and is more of a front so that people are annoyed more and worry about him less.
- His first mentor within the divers was Damascus, from whom he learned more tricks to refine his ironsing. Though Damascus didn't necessarily agree with how it was used, they were glad to enable him with means of survival.
- He's had people show interest in him before, but it never particularly worked out because he didn't exactly love them, just wanted to make them happy.
Design
- His black hair was inspired by Ploom.
- His general motif is based off biblical angels, paladins, and warlocks in dnd.
- He only has pink in his design now because his hair couldn't be dyed black in game.
Related
Relationship:
Respect
Trust
Comfort
Caring
Affection
Needs Updating
Relationship:
Respect
Trust
Comfort
Caring
Affection
Needs Updating
Relationship:
Respect
Trust
Comfort
Caring
Affection
Needs Updating
Relationship:
Respect
Trust
Comfort
Caring
Affection
Needs Updating