Camilla

xmoriartea

Info


Created
5 years, 7 months ago
Creator
PrinceSawyer
Favorites
6

Profile


almost forgotten memories return

Name camilla
Race scourge aasimar
Title oathmaker
Class blood hunter
Pronouns she / her
Order profane soul
Age 28
Patron great old one
Height 5'7"
Background haunted one

touch of the devil, fateful recall

Written in Blood


Growing up with a family of monster hunters, it's no surprise that Camilla followed down the same path. Her grandmonther was a hunter, her uncle, her mother. Her father wasn't, but he did meet her mother when she was saving his life, so really. It still tracks. So it's not the hunting her family has issues with.

It's the fact she made a pact with something far more dangerous than the things they hunt.

Still, Camilla would argue they're overrecting. Yes, she made a pact with something unknowable, but she's on top of her game in a way she never was before. The hunt has never felt like this before. She's doing good work and if it meant embracing something a little dark to do it, then so be it.

STR 2 14
DEX 4 18
CON 2 14
INT 3 16
WIS 0 10
CHA 2 14

Holy Light Burns


As a scourge aasimar, you are imbued with a divine energy that blazes intensely within you. It feeds a powerful desire to destroy evil — a desire that is, at its best, unflinching and, at its worst, all-consuming.

Ability Score Increase Your Charisma score increases by 2, and your Constitution increases by 1.

Radiant Consumption Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1min or until you end it as a bonus action. During it, you shed bright light in a 10ft radius and dim light for an additional 10ft, and at the end of each of your turns, you and each creature within 10ft of you take radiant damage equal to half your level. In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait once per long rest.

This Necessary Evil


Otherwordly Patron When you reach 3rd level, you strike a bargain with an otherworldly being of your choice: the Archfey, the Celestial, the Fiend, the Great Old One, the Hexblade, or the Undying.
¤ You have chosen the Great Old One as your otherworldly patron.

Pact Magic When you reach 3rd level, you can augment your combat techniques with the ability to cast spells using your Intelligence as your spellcasting modifier. You learn two cantrips of your choice from the warlock spell list, and another at 10th level.

Rite Focus Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus for your warlock spells, and you gain a specific benefit based on your chosen pact.
¤ When you score a critical hit against a creature while using the weapon, that creature is frightened of you until the end of your next turn.

Revealed Arcana At 7th level, your dark patron grants you the rare use of a dangerous arcane spell based on your pact. ¤ You can cast detect thoughts once per long rest using a pact magic spell slot.

Brand of the Sapping Scar Upon reaching 11th level, your Brand of Castigation feature now digs dark, arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on their saving throws against your warlock spells.
¤ You can cast haste once per long rest without expending a spell slot.

Blood Curse of the Souleater Starting at 18th level, you’ve learned to siphon the soul from your fallen prey. This ability does not count against your number of blood curses known as part of your Blood Maledict.
¤ When a creature that isn’t a construct or undead is reduced to 0hp within 30ft of you, you can use your reaction to usher their soul to your patron in exchange for power. Until the end of your next turn, your weapon attacks have advantage.
¤ Amplify. In addition, you regain an expended warlock spell slot. You can amplify this blood curse once per long rest.