[Painted Satyr] Charos

Jenks

Info


Created
5 years, 5 months ago
Creator
Corrin
Favorites
84

Profile


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Name
Charos

Masterlist

Gender
Male

Age
Adult

Sexuality
Gay

Height
5'10"

Species
Painted Satyr

Role
Crime Lord

Theme

Obtained
Trade

HTML

About


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Charos has been many things in his life, but a nice person had very rarely been one of them.

The satyr worked in the seedy underbelly of the crime world and clawed his way up to sit at the table with the other big players through years of hard work and blood. He now owns a speakeasy called the Styx. It also doubles as a place for those down on their luck to earn a little extra scratch, so long as they're entertaining and lucky enough. Fights, high stakes games and gambling are the norm at the Styx. Crime lords also frequent the establishment for a private place to strike deals.

Charos is extremely charismatic, which makes him dangerous. He tends to get into people's heads and "befriends" them before he finds out exactly what he wants and then throws them to the wolves. It's a tough world out there and he's learned that only the strong tend to survive. But he's not completely irredeemable, he's saved a good number of his staff and given them a safe place, a paycheck and another shot at life.

Character


Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Likes

  • Games of all varities
  • High stakes gambling
  • Seafood
  • Squashing competition
  • Jazz music

Dislikes

  • Losing (massive sore loser)
  • Extortion at his expense
  • His hair being touched
  • Most other crime lords
  • Dry weather

Traits


  • Type: Standard
  • Aspect: Death (mythic) || Water (common)
  • Mask: Natural Mask - Coral (common)
  • Horns: Common Branch Horns (common)
  • Tail: Common Branch Tail (common)
  • Patches: Common Patches (common)
  • Additional Traits:
    • Mushroom Flora (rare)
    • Everglowing Eyes (mythic)
    • Autumn Bonus (special)

Story


Seedling

Charos was orphaned from a young age. He was bounced from home to orphanage a lot and never seemed to be able to settle in one place before something happened and he was moved somewhere else. It wasn't his fault, or even those who took him in, it just seemed like a string of bad luck.

Youngling

The satyr spent a lot of his youth in a community home. It wasn't unlike how browbirds were raised, so he supposed for many this was normal. He felt strange and disconnected from nature for a long time, but otherwise seemed to do fine in this environment. It was during this time he learned that he loved games and, even more than playing them, he liked winning them. He set up many different "high stakes" games. Other kids would give up desserts or toys or other things they'd saved their pennies for when, not if, they lost. Despite the misery of crying children, the games were widely popular until the caretakers stepped in and shut that whole operation down.

Young Adult

Charos struck out on his own as soon as he was able. He didn't look back at the home or the slapdash family he'd been raised with. He needed space to figure himself out without overbearing rules and structure. What he hadn't realized was just how difficult it actually was to thrive in the world without someone else to kick off of. This frustrated the satyr, as all of his accomplishments seemed to be from the desperation and greed of others versus his own strengths.

Charos spent time digging deeper into himself to figure out what it was he was actually good at and the biggest key factor was he was good at being him. He was charismatic, he was well liked and manipulative when he wanted to be. He was a ringleader and the world was his little circus. It was a start!

Adult | Current

After blood, sweat and tears had been poured into growing up for a time, Charos was finally running the little circus he felt destined to lead. He had good staff, he had a strong reputation, he had entertainment, money, infamy and most importantly he had power. The satyr joined up with some of the other big wigs in the crime world and their ring only grew stronger and larger.

Aspects

  • Water: Charos had always had an affinity to water, so it was no shock to the satyr that that was where his strengths seemed to grow.
  • Death: He was, however, more surprised when death was also one of the aspects that coursed through him. It was wildly helpful for his business, though it had added to the "ferryman" being a nickname of his. He ran with it and named his speakeasy the Styx as a little tongue in cheek gesture. Still, death was common when you lingered around Charos for too long. Perhaps that was some of the poor luck that had befallen him all those years ago after all. He just hadn't known it yet.
  • Synchrony: DESCRIPTION

Trivia


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  • The satyr is often referred to as "The Ferryman". It's a nickname he finds a bit funny because he's not the one doing the dirty work of ushering bodies when they wind up dead. He will take their coin though.
  • Yes he will absolutely beat your ass in with that oar of his.
  • Charos is actually a massive flirt, which has gotten many who've caught his eye into trouble in the past.
  • He knows there's a lot of silly rumors about him actually being a spirit of death. He never corrects anyone because it's free publicity.
  • Charos is quite fond of his staff and is protective of them. They're his little found family and they all have a tight bond.

Related


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Crescenzo [ It's Complicated ]

The biggest thorn in his side, but also one of his only rivals that he wilingly fraternizes with. The two have weekly card games that often end in angry smooching. Charos is deperately trying to get Crescenzo to bet the ownership of his casino so he can win it off of him.

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Akira [ Employee ]

One of Charos's found family members. He discovered Akira bleeding out after losing two of his limbs. He kept the browbird from the brink of death and dragged him to his other employee and medic, Damocles, where they saved his life. Akira now works for Charos as the main guard of the Styx.

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Damocles [ Employee ]

"The good doctor" and Charos's on-staff medic. He cleans up the messes from those who get hurt at the Styx, as well as sometimes harvest pieces from those who end up slipping away or betting something they rightly shouldn't have. Damocles and Charos both have a grim sense of humor that meld well.