Profile
Gang Universe Information
1. Black Horned Killers (BHK)

- Established: 9 years ago (newest gang)
- Base Location: Deep within the Golden City.
- Accepted Animals: Exclusively deer species with predator characteristics (mutations or carnivorous tendencies). Only exception is the leader, Echo, who is a jackalope.
- Leadership:
- Leader: Echo J. Light – A mutated jackalope (rabbit with antlers), is a fierce and enigmatic leader known for her strategic mind and unpredictable tactics.
- Second-in-Command: Hannibal K. Light – Echo’s son, a pure black deer with glowing red eyes. Cold and calculating, he enforces loyalty and punishes disobedience.
- Advisor: Abel F. Grant – A mutated deer with predator-like traits: four sets of ears, a black-and-gold coat, and razor-sharp white and gray antlers. Abel provides counsel and strategies.
- Ranks:
- Enforcers: Elite fighters who carry out the gang’s will with brutal efficiency.
- Grunts: Suppliers who secure meat for the group and monitor potential threats.
- Recruits: New members undergoing rigorous trials to prove their loyalty.
- Allies: Cult of Horns, led by Echo’s uncle, Uncle Ram.
- Enemies: Western Gang, Cult of Masks.
- Important Members or Items:
- Uncle Ram: Leader of the Cult of Horns and staunch ally of the BHK.
- Horned Fang Relic: A ceremonial artifact believed to grant strength during key rituals.
- Why They Are Powerful:
- Ruthless leadership and tactics.
- Strategic partnership with the Cult of Horns.
- Fear-inducing reputation due to their carnivorous traits.
- Conflict News:
- “Predator or Prey? The BHK Clashes with Western Gang Over Forest Access.”
- Friendliness to Outsiders: 7 - 10
- Outsiders are treated with suspicion. Accidental discovery leads to interrogation, warnings, or sometimes elimination. Any animal that means no harm, will not be indangerd only those who seek said danger.
2. The Cards
- Established: 34 years ago
- Base Location: Hidden Casino den in the heart of the Golden City.
- Accepted Animals: Animals marked with permanent poker card patterns (hearts, diamonds, spades, clubs).
- Leadership:
- Leader: The Ace – Leopard with a spade mark over one of her eyes, known for cunning strategies and control.
- Second-in-Command: Joker – A sly fox with club marks along their tail, hes responsible for high-stakes negotiations between other gangs.
- Ranks:
- Kings: Department over all they work along side the Queen to make sure everything runs smoothly within the main Casino and all casino is the city.
- Queens: Works with Kings, but also manages over all lower facing cards.
- Jacks: Operators managing smaller crews.
- Cards: Standard members, dealers in all Casinos (they make up all workers in Caninos).
- Allies: Western Gang.
- Enemies: Cult of Masks, BHK.
- Important Members or Items:
- The Deck: A magical artifact that amplifies loyalty.
- Heart-shaped Vault: Contains stolen treasures.
- Why They Are Powerful:
- Expertise in deception and strategy.
- Economic influence through gambling operations, they own ALL Casinos in Golden City.
- Conflict News:
- “High Stakes: A Secret Meeting Between The Cards and the Western Gang Turns Violent Over Betrayal Accusations.”
- Friendliness to Outsiders: 4 -10
- Outsiders are tested for usefulness. Recruitment possible, but betrayal leads to disappearance. They highly look for weak animals to steal and force to bare the mark of a card to work for their Casinos in the city.
3. Western Gang

- Established: 36 years ago
- Base Location: Western borderlands, including dusty towns and frontier outposts. Everwhere outside of Golden City, and also outside Ironwood Heights, nowhere near those boarders.
- Accepted Animals: Exclusively cats of all breeds, emphasizing strong hunters.
- Leadership:
- Leader: Calamity H. Clawthorn – Sleek black panther with gold eyes, known for his tactical brilliance.
- Second-in-Command: Tabitha G. Stringer – Orange tabby with fiery temper and exceptional tracking skills.
- Head-Deputy: Clay J. Richmond – Asiatic lion with green eyes, with a heart of gold to those who need it most.
- Cheif: Alice T. Witter – Light Grey house cat with yellow and darker gray markings, with a wild side for trouble and great leadership skills.
- Ranks:
- Deputies: Very trusted enforcers.
- Rangers: Scouts and spies go out more on missions.
- Paws: General members do most of the common work of the field.
- Kittens: Younger recruits mostly lower workers.
- Allies: The Cards.
- Enemies: BHK, Cult of Horns.
- Important Members or Items:
- Golden Spur: Symbol of leadership a sheriff star badge.
- Calamity’s Custom Revolver: Feared weapon of the leader.
- Why They Are Powerful:
- Dominance over the western borderlands, all unclamed territory belongs to them and them alone, any other enforcers of Ironwood Heights have no rights to the land, and anyone else.
- Elite tracking and combat skills.
- Conflict News:
- “Western Warpath: Ranger Patrol Ambushed by Cult of Horns in Disputed Lands.”
- Friendliness to Outsiders: 5 - 10
- Outsiders are allowed passage if respectful. Rule violations result in swift punishment and or death.
4. Cult of Masks
- Established: Over 291 years ago
- Base Location: Hidden temple deep in the northern woods outside Ironwood Heights.
- Accepted Animals: Any species willing to don masks and follow the Overlord’s worship, once the mask is on, you can never take it off.
- Leadership:
- Leader: Masked Prophet – Unknown species, always concealed behind an ornate mask.
- Second-in-Command: Leo R. Wings – Gray owl with a golden mask.
- Overseer: Mask Jr. –
- Head Priest: Shepherd G. Longhill –
- Advocate: Koa B. Sol –
- Ranks:
- Priests: High-ranking members.
- Acolytes: Enforcers of the Prophet’s will.
- Initiates: New members undergoing trials.
- Masked Ones: Standard members.
- Allies: Occasional collaboration with the BHK.
- Enemies: The Cards.
- Important Members or Items:
- Eternal Mask: Grants visions of the Overlord.
- Sacred Texts: Contain the cult’s doctrines.
- Why They Are Powerful:
- Mystical reputation and fear-inducing rituals.
- Stealth and secrecy in operations.
- Conflict News:
- “Mask Unveiled: Raid Finds Evidence of Dark Rituals.”
- Friendliness to Outsiders: 1 - 10
- Outsiders are indoctrinated or sacrificed those who dont wear a mask shall die, and those who reveal there face will also die.
5. Cult of Horns
- Established: Over 598 years ago (oldest gang)
- Base Location: Underground catacombs beneath a ruined cathedral.
- Accepted Animals: Animals with horns, weather they are mixed or not.
- Leadership:
- Leader: Horned Angel – Massive Valais Blackneck goat, with red eyes claiming to speak for the devil.
- Leader: Goliath Lucy Ram Humble The 7th – Light Gray Ram with red horns, and a vengince for blood.
- Leader: Lucifer Luther Fern the 1st – Light Grey Ram with red horns and a natural leader to a new world.
- Second-in-Command: Fallen Fang – Wolf with golden horns, and red eyes.
- Summor: –
- Ranks:
- Heralds: Senior leaders.
- Shadows: Stealth operatives.
- Devout: General members.
- Recruits: New members.
- Allies: None.
- Enemies: BHK, Western Gang.
- Important Members or Items:
- The Devil’s Crown: Enhances the Angel’s power.
- Horned Blade: Used in sacrifices.
- Why They Are Powerful:
- Ancient traditions and deep-rooted loyalty.
- Supernatural aura surrounding leadership.
- Conflict News:
- “Horned Horror: Survivor Recounts Escape From a Cult Sacrifice.”
- Friendliness to Outsiders: 0 - 10
- Outsiders are captured and converted or sacrificed. Escape is rare.