Eliza Charmslaw

Axe-Cell

Info


Created
5 years, 2 months ago
Creator
Axe-Cell
Favorites
3

Profile


- Basic Information -
Full Name: Elizabeth Charmslaw

Alias: Elizabeth, Eliza

Nickname: Alice, Lizzie

Title: Wind Archer, Zephyr Empress, Cyclone Keeper

Gender: Female

Species: Anthropomorphic/Maned Wolf

Age: 21

D.o.B.: 18th November

Sexuality: Bi-curious, Bi-romantic, leaning towards males

City of Birth: Kampung Mutiara, located near Adabat

Currently lives: Narsanial's Mansion, Pei-Ning

Languages Spoken: Adabatian Malay, Spagonian English, Chun-Nan Chinese

Relationship Status: Single.

-Physical Appearance-
Height: 3' 7" (1.1m)

Weight: 72 lbs (33kg)

Hair colour: Aqua-ish blue

Eye colour: Hazel

Fur colour: Aqua-ish blue, white

Hairstyle: High ponytail, fringe parts above her right eye.

Tail: Reaches beyond knee length. Resembles a fox's tail.

Tattoos: None.

Piercings: On her right ear.

Scars/distinguishing marks: A scar on her left arm behind her wrist.

Frequently worn Jewellery: A silver earring on her right ear with a pretty long feather attached to it.

-Health-
Smoker/Drinker: Nope / A bit.

Drug User? Which?: Nope

Addiction(s): None.

Allergies: Nothing.

Any physical ailments/illnesses/disabilities: None.

-Personality-
Personality:

  • Cheerful: Fun-loving and whimsical, she loves to to spread the smiles~ Very random too, trying to think of ways to lighten up the day.
  • Confident: She's not afraid to do things that others wouldn't think of doing when dared to. While she keeps into consideration of everyone's safety, hers included, she can be quite a daredevil; an adventurous spirit.
  • Energetic: Which may explain her athletic capabilities and outspoken behaviour. She's the kind who won't stand still for a minute, always wanting to keep moving.
  • Familial: She's a good natured character in general, sympathising towards those who are going through bad times and sticking by their side even after they are out of it. She loves her friends as much as she loves her family, okay?
  • Emotional: Easily affected by her current emotion. If she's happy, she's bouncing with joy. If she just got told off, it's either she goes away dejected, or throw a tantrum at that person, claiming that they're ungrateful!
  • Disorganised: If you've seen the condition of her bedroom in the mansion, you'd understand. Aside from that, she barely cares about her attire aside from very important events (weddings, formal parties, etc.).
  • Impatient: Prone to changing her mind at the last minute. She doesn't like to wait long for just one answer!

Likes: Curry, bothering certain guys, staying healthy, Hibiscus (flower), hairstyles, skirts, leggings, sports (swimming, sprinting, badminton, tennis, rollerskating), upbeat pop music, skateboarding, fashionable clothing that can billow in the wind, 

Dislikes: Talking about her weight, the cold, the heat, mud, being seen as a coward (she can't help it), INSECTS!!, close combat, being told that her  "fun" is annoying (takes a while to notice that they're serious), puzzle games, too much thinking, slow music, really hot days,

Favourite/Disliked Food: Curry noodle soup/brusselsprouts

Favourite/Disliked Drink: Rose syrup juice/tea

Fears/Phobias:

  • Anything small with more than four limbs.

Hobbies: Archery, cooking, catching up with her favourite shows, the guitar, rollerskating, tennis, badminton,

Quotes:

  • "Cheer up now. I know that times have been rough, but not to worry about it! I'm here with you!"
  • "No-no-no-no-no this can't be happening!! Why why why???"

Team Info: Primarily acts as Speed; capable of fulfilling Skill and Magic roles.

  • She is part of the main team of 5 of the Narsanial's Ruffians. She can substitute for Roslan or Sagacious.

-Skills-
Talents:

  • She has a talent for acrobatics, as demonstrated by her evasive manoeuvres.
  • She has a taste for hairstyling, giving advice to her companions as best as she could while helping them out if they're in need of a hairstyle for a particular event.

Abilities:

  • Fast Runner: She boasts as the Guild's "fastest member" in terms of getting from one place to the other, all without the use of her magic.
  • Athletic: Dexterous and agile, she does her best to remain in shape, so that she is able to perform a majority of her preferred activities.
  • Bow Mastery (Breeze Ranger/Gust Mage Fighting Style): Eliza has loved the concept of using a bow ever since she was told of fairytale heroes by her parents: To save those in need without having to worry about the risk of meeting evil up close. She is very accurate with her shots, and this applies onto thrown objects.
  • Parkour: She enjoys the thrill of being able to overcome obstacles while maintaining her speed and momentum.
  • Extreme Gear Handling: She is proficient with Grind Extreme Gears, to the extent of performing multiple tricks as she travels from point A to point B.
  • Swimming
  • One with the Wind (Arrows themed): Most of Eliza's moves rely heavily on her affinity for Wind magic. With this, she can dissipate into the wind (she calls it Wind Forme) and travel much faster in this state. However, she is susceptible of being carried away by stronger winds while in this incorporeal state.

Special Attack(s):

  • Quick Step: Basic skill. She leaps in a certain direction, recovering quickly so she is ready to perform her next action.
  • Aerosphere: A basic spell. The air around Eliza begins to whip up rapidly around her, mimicking that of a barrier. Perfectly harmless, it deflects a majority of the projectiles that fly at her. Capable of throwing off any who gets too close.
  • Air Bolts: A basic spell. Eliza fires harmless bolts of air that explodes on impact, capable of pushing the struck targets away for a short distance.
  • Pneuma Walk: A intermediate spell. The wind aids Eliza to make her move faster than she'd normally be. Requires concentration to do so.
  • Wave Strike: An intermediate spell. Eliza would slash with her bow to create a wave that expands and weakens the further it has travelled. The strength of the cleave can affect how far the wave will travel.
  • Twister Shot: An intermediate spell. Eliza releases an arrow that - upon impact - will cause the surrounding air to compact then explode into a vortex of fast-moving wind. Lasts a while, getting weaker over time.
  • Gust Aura: An intermediate spell. Rapid winds swirl around her feet at such a high velocity that even sand particles can become dangerous. This enables her to force everything away from her. However, she risks harming herself if she used without preparation. Her surrounding area would be thrown into chaos since she's literally the eye of the storm.
  • Zephyr Empress: Enhanced Form. Once activated, her outfit changes regardless of what she was wearing. Her affinity for the Wind becomes greatly enhanced, enabling her to send forth stronger winds that are capable of pulling trees out of the earth. She also gains the ability to fly without needing to become the wind anymore. The cape that she gains in this form can be used as a weapon to send her foes flying in one sweep.
    • Fairy Feathers: Enhanced-only basic spell. Whenever she fires a bolt of wind, another bolt of wind appears to strike at a foe near her.
    • Billowing Flutter: Enhanced-only basic spell. The cape is not for show. With a twirl, she can slap foes away from her.
    • Fierce Pluck: Enhanced-only intermediate spell. A tornado appears on her position, then flies out in her chose direction. This tornado will then wander off to catch whoever was unfortunate enough to be caught in its path.
    • Stormgale March: Enhanced-only advanced spell. A strong wind blasts away from her. This makes it difficult for almost everyone to remain upright.
  • Hurricane Galore. Released Form. Once activated, she will temporarily gain her Zephyr Empress form, and release a barrage of wind arrows at a rapid pace. These arrows will hone in on her chosen target, and each shot has a chance of releasing an additional stray shot that hones in on said target. The reach of her cape attack is also extended, enabling her to knock foes away even when they aren't near her. The Finisher comes in the form of using her bow as if it was a blade to create a large slash of wind that cleaves along the ground.

Ability to operate vehicles? Which?: Yes, Extreme Gear (Skates)

-Family and Friends-
Parents: (Father), (Mother)

Is the character still in contact with parents?: Yes

Siblings: (Little sister)

Partner/Spouse: None.

Children: None.

-Items-

  • Wind Bow; Gust Harp; Svelte Aim; Sylph Grace: Eliza's personal bow that has been with her ever since she took up archery lessons in Adabat. Due to the many years of being with each other, her bow can now disperse into the wind for safe-keeping, and appear when she wills it.
  • Feathered earring: A gift from her ex-boyfriend.
  • An arm guard for her left arm. According to her, it aids her in taking aim as she's about to
  • A dimensional pouch. Inside you will always find a comb, a crossword puzzle book, a pencil case, and a small sketchbook.

Extra Info:

  • She acknowledges that Roslan can be a good archer as well... if only he knows wind magic, and if his bow (Wilderness) doesn't fire wind bolts that go in completely random directions, sometimes haphazardly.
  • Despite being an adept at Wind magic, she can be easily taken away by another wind (natural or magical) whilst in her Wind Forme.
  • Her Zephyr Empress form takes a lot of inspiration from the many magical girl anime series that she has watched. She didn't choose to have it, but neither does she know why she has it to begin with. It's just something she discovered before meeting with the Narsanial's Ruffians.
  • While she claims to like the Phantastic Tales of Keepers series, she doesn't show as much excitement or interest in the lore of the series.