Sakhr

markab

Info


Created
5 years, 2 months ago
Creator
markab
Favorites
6

Profile


Basics

Name Sakhr
Gender Genderfluid
Age 43
Pronouns Any
Birthday 25th Frostfall, 3E 390
Sexuality Pansexual
Race Bosmer/Redguard werebat
Role Hero of Kvatch | Madgod
Sign The Serpent
Theme Beekeeper - Keaton Henson

The last of their family and their village, orphaned in a werebat attack, Sakhr grew up using their abilities as a lycanthrope to keep themselves alive and learn more about the land they lived in. Their lack of control over their beast form led them to distance from others, and their skills at tracking, survival, and staying hidden started their career as a bounty hunter, albeit one for very specific contracts. After a rigged job in Cyrodiil led to their capture, they were saved from execution by the Emperor himself, and quickly became entangled with the Oblivion Crisis and the last Septim heir.


Likes

  • Birds
  • Music
  • Sunny days
  • Jewelry

Dislikes

  • Physical contact
  • Oblivion gates
  • Being ignored
  • Killing

About

Character Notes

  • Sakhr places very little value on their own life, and in fact generally detests themselves. As far as they're concerned, the only thing they have ever been good for is getting people hurt or killed, so they might as well direct it. They do, however, project enough false self-confidence and have a good enough mask that you would probably never guess.
  • They are Extremely aware that they're dangerous. It's not something they can forget. They try to use it to...good ends, as much as is possible, and that's why they go along with the Emperor even though it would have been just as easy to dump the amulet on Jauffre and leave.
  • They like showing off a lot but it's mostly a "look don't touch" situation. They enjoy being the center of attention and want people to notice them, but they have a...very odd relationship with their own self-image.
  • They're very independent, and do not like following people, leading people, or being part of a group at all. Anything that forces them to interact with people is something they'll do their absolute best to avoid -- being recruited into the Blades and becoming renowned as the Champion of Cyrodiil is REALLY not what they want.
  • They are a pessimist through and through and always expect the worst to happen, or at least that's what they tell themselves. They're never happy when that's how it goes, they never feel good about being right.
  • They have an apparently endless well of patience and never seem to lose their temper or get particularly frustrated. This isn't really good, because it comes off as deeply unsettling in almost every circumstance, since mostly they come across as being so apathetic that nothing can get a rise out of them. The one surefire way to get them pissed is by touching their antlers.
  • Their default way of handling any given situation is either flirting or turning it into a joke, and so they can be incredibly frustrating to deal with. This is mostly by their own design, as they're afraid to get close to anyone and displaying no other emotion than mild amusement is the easiest way for them to do it. The way they act towards everyone is a defense mechanism, if there's nothing positive there there's no reason for people to care.
  • Despite all this they bond with people Very Easily. They learned that fast. They warm to the Blades after only a few days and during the trip to Weynon Priory they bond pretty instantly with Martin, all only partly because they constantly deny themselves the social interaction they want and being given it all at once is a LOT and partly because they're Just like that.
  • They're forced to change into their werebeast form every full moon and have no control of it when it happens. Though they have a bit more of a handle than they used to, their brand of the curse isn't easily tamed; the lack of emotion they display also helps to manage this, as if they get too angry or panicked they'll turn regardless of moon phase, though in these cases after whatever incited the change is dealt with, after about 30 years' practice, they have control.
  • Their constant close proximity to artifacts & planes of the Daedric Prince of destruction and change does absolutely nothing good for their mental state. They just about manage to keep themselves together until Martin dies, at which point...well-adjusted people aren't the ones who willingly wander into Sheogorath's Madhouse.

History

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Design Notes

  • Sakhr's antlers are almost always decorated, however they are never decorated consistently. Most frequently they have bones, feathers, and/or flowers attached.
  • They are a Bosmer and they are, correspondingly, pretty short, about 4'9".
  • The burn on the side of their face extends up their ear and down their neck to their shoulder. Their teeth on the right side of their mouth are exposed; during and after the main quest, their exposure to the Mysterium Xarxes and the Deadlands has changed them to something that looks more like anglerfish teeth.
  • After Sakhr mantles Sheogorath, they mostly retain their appearance, but they change clothing, their hair goes partially white, and they get slit pupils. They decorate their antlers according to Mania v Dementia -- flowers on one side, bones on the other.

Relationships

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IMG URL

NAME [ relationship ]

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IMG URL

NAME [relationship]

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