Fylsynn Amalith

leifleaks

Info


Created
5 years, 3 months ago
Creator
leifleaks
Favorites
1

Profile


 Fylsynn Filverel Amalith
BARD LVL 14 (COLLEGE OF LORE) | HIGH ELF | CHAOTIC NEUTRAL | KNIGHT

STRENGTH
(+1)
13

DEXTERITY
(+3)
17

CONSTITUTION
(+2)
14

INTELLIGENCE
(+3)
16

WISDOM
(+1)
12

CHARISMA
(+5)
20

SAVING THROWS

1         Strength
7         Dexterity
1         Constitution
3         Intelligence
1         Wisdom
4         Charisma


SKILLS

5          Acrobatics (Dex)
3          Animal Handling (Wis)
5          Arcana (Int)
3          Athletics (Str)
13          Deception (Cha)
11          History (Int)
3          Insight (Wis)
9          Intimidation (Cha)
7          Investigation (Int)
3          Medicine (Wis)
5          Nature (Int)
5          Perception (Wis)
13          Performance (Cha)
9          Persuasion (Cha)
5          Religion (Int)
11          Sleight of Hand (Dex)
7          Stealth (Dex)
3          Survival (Wis)

AC
16

INITIATIVE
+5

SPEED
30


MAX HIT POINTS

101


PROFICIENCIES & LANGUAGES

Languages:
Common, Dwarvish, Elvish, Halfling

Weapons:
Crossbow, Hand, Longbow, Longsword, Rapier, Shortsword, Simple Weapons

Tools:
Lute, Lyre, Pan Flute, Thieves' Tools

Armor:
Light Armor


FEATURES & TRAITS

Darkvision - You can see in darkness (shades of gray) up to 60 ft.

Keen Senses - You have proficiency in the Perception skill.

Fey Ancestry - You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance - You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Bardic Inspiration - As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d10). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Jack of All Trades - You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include it.

Song of Rest - During a short rest, friendly creatures who can hear your performance regain additional hit points when they spend Hit Dice based on your level

Cutting Words - As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.

Countercharm - As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being frightened or charmed.

Magical Secrets - tou can add spells from any class lists as bard spells to your known spells (choose 2 at 10th, 14th, and 18th level). (10th: Blink, Scrying)

Additional Magical Secrets - You can add two additional spells from any class lists as bard spells to your known spells. (Aganazzar's Scorcher, Alter Self)

Font of Inspiration - You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Lucky - You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.

Observant - Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and passive Investigation scores.

PERSONALITY TRAITS

-  I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
 -  The best way to get me to do something is to tell me I can't do it. 


IDEALS

-  Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
 -  Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) 

- People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)


BONDS

-  Someone I loved died because of a mistake I made. That will never happen again.
 -  I believe thing, thing, thing, thing, thing, thing, thing, thing. 


FLAWS

-  I’d rather eat my armor than admit when I’m wrong.
 -  An innocent person is in prison for a crime that I committed. I’m okay with that. 


BACKSTORY


D&D HTML Profile by Coywolfy