Profile


pagedoll
Name Viviani Dawnsong
Status Active
Class Cleric
Race Aasimar
Background Acolyte
Patron Deity Lathander
Alignment LG
Level 1

Age 35
Height 5'7"
Build Average to lean, toned
Gender Cisgender Man (He/Him)
Sexuality Gay (Kinsey 6)
Homeland Beregost, Baldur's Gate
Profession Priest
Inspiration [ ]
Proficiency +2
Passive Wisdom 13
Stats
HP 10/10
Temp HP 0
Hit Dice (1)d8
Armor Class 11
Speed 30
Initiative -1
Ability Scores
Strength 15 (+2)
Dexterity 8 (-1)
Constitution 14 (+2)
Intelligence 15 (+2)
Wisdom 16 (+3)
Charisma 15 (+2)
Proficiencies
Acrobatics -1
Animal Handiling +3
Arcana +2
Athletics +2
Deception +2
History +4
Insight +5
Intimidation +2
Investigation +2
Medicine +3
Nature +2
Perception +3
Performance +2
Persuasion +4
Religion +4
Sleight of Hand -1
Stealth -1
Survival +3
Attacks
Quarterstaff +4 1d6 (1d8) + 2 bludgeoning
Sickle +4 1d4 + 2 slashing

Sacred Flame
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a DC 13 Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spellโ€™s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Burning Hands
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a DC 13 Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arenโ€™t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Inventory
Weapons
  • Quarterstaff
  • Sickle
Armor & Apparel
  • Studded Leather Armor
  • Robes x2
Food & Aid
  • 5 Days' Rations
  • Waterskin
Tools & Treasures
  • Holy amulet
  • Prayer book
Misc
  • Shoulder bag
  • Bedroll
  • Blanket
  • Candle x16
  • Incense x10
  • Holy water
  • Ink well
  • Ink pen
  • Parchment x10
  • Sealing wax
  • Soap
Currency
  • 00 PP
  • 93 GP
  • 00 EP
  • 04 SP
  • 00 CP
Disposition
Temperament
A gentle, sweet soul. Soft-spoken, quiet, but not at all shy; loves people and prefers to be around others. Highly empathetic and compassionate; genuinely loves people at large. Generally optimistic, tries to help others see the positives of a situation. Strong sense of morality, wholly dedicated to doing right by others. Tries very hard to be patient with everyone, even if they're just being belligerent (he is... usually successful, but no one's perfect). Enjoys frivolity and humor; once he's amused by something he'll go on being tickled by it quite a while. His faith is more important to him than anything else in the world, and he is entirely devout. Lathander's dogma is the example by which he tries to live his life. Perhaps most important to him in this is the idea that the faitful should be helpful and kind, and foster positive growth everywhere they go.
Likes
Sunrise, and all it represents; Waking early and being productive; Most of his clerical duties; Gardening and farming; Birdsong, especially dawn chorus; Choral music, and singing such music; Springtime, especially the smells; Early spring flowers with heavy scents, like hyacinth; Other pleasant plant/floral scents; Sweets, especially baked goods; Drinking, especially sweet wines and mead; Festivity; People and being around them, especially when they're in celebration; Being able to help others; Affection, giving and receiving, physical or otherwise
Dislikes
Being up late; Feeling like he's not done anything/enough for the day; Having to be present at a death (though he will perform this duty without complaint); Being alone; The dark; Atonality / badly performed vocal music; Bitter or especially sour foods; Hangovers; Hostility and violence; Genuine malice; Greed; Other actions he perceives as evil
Aspirations
Viviani's biggest aspiration is to find a way to change the minds and hearts of his temple's clergy, so that it might not operate with the greed he sees in it currently.
In general, he just hopes to help as many people make their lives better as possible. He wants to see people happy.
He'd like to find some inner peace about the aspects of himself he's not completely comfortable with.
Fears
Viviani's single worst fear is that he'll have a moment similar to what transpires here between Maui and Moana, in that he honestly believes he was chosen by his god to perform this task - and, in the event of a major setback, someone (whose opinion would really matter to him) will tell him he was wrong.
Viv is afraid of being ill-perceived, disliked, and rejected, or otherwise left alone.
He's very afraid of getting lost/stuck somewhere that's very dark and very quiet, separated from any allies and without any any aids of his own. Worse yet, if something he'd been hitherto unable to detect were to touch/bump/brush against him.
More generally, Viviani is afraid of the dark.
Viviani has always been terrified of clowns. He doesn't really know why...
Features & Traits
Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Celestial Radiance
You have resistance to necrotic damage and radiant damage.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Radiant Soul
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Domain: Warding Flare
Starting at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that canโ€™t be blinded is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Other Proficiencies
Languages
  • Common
  • Celestial
  • Elvish
  • Sylvan
Weapons
  • Simple Weapons
Armor
  • Light Armor
  • Medium Armor
  • Shields
Tools, Instruments & Misc
  • None
Personality Traits

I can find common ground between the fiercest enemies, empathizing with them and always working towards peace.
I quote sacred texts and proverbs in almost every situation.
Nothing can shake my optimistic attitude... well, almost nothing.
I would rather make a new friend than a new enemy.
I feel tremendous empathy for all who suffer.
I tend toward big displays of emotion. I cry easily, both in sadness and in joy.
If someone is in trouble, I'm always willing to lend help.
I like to talk at length about my profession, and by extension, my religion.
I believe people are fundamentally good, and tend to put my faith in all I meet.
Ideals

Charity: I always try to help those in need, no matter what the personal cost. (Good)
Faith: I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
Redemption. There's a spark of good in everyone. (Good)
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
Bonds

Everything I do is for the common people.
I will someday bring redemption to the corrupt temple hierarchy I once called home.
Flaws

My piety sometimes leads me to blindly trust those that profess faith in my god.
I believe people are fundamentally good... and sometimes trust people I really shouldn't.
I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
I'm no good at hiding emotion. My thoughts are always written on my face.
I was raised in a wealthy temple. Try as I may to live simply, I secretly crave the finer things.
I'm given to worry and fret over things I ought not to.
Story

Viviani Dawnsong was born 1457 DR, sometime in the heat of summer. Likely born on 16 Kythorn, delivered to the temple on the Solstice (20). He's not sure who his mother or father was, and no one ever figured that part out, but it's clear that he is an aasimar with very recent parentage.

Viv was raised by the clergy of the Song of the Morning, a large and impressive temple to Lathander east of the town of Beregost, part of the greater Baldur's Gate city-state. He never wanted for anything, and was raised in love and joy. They taught him all he knew, and he is grateful for that. However, all was not well within the temple walls, and it took him thirty-five years to realize it.

The clergy, though loving and kind to him, were corrupt. The church charged exorbitant prices for the boarding of travelers, and though what they offered was beautiful and grand, this was an unnecessary extravagance. In Viviani's opinion, they could have been offering modest lodgings at a modest price to far more people, and not profiting from their clerical work. This opinion was not shared by the clergy, however, and though he was not disliked or disrespected (they mostly wrote him off as naive), he found himself despairing over it for quite a while.

After a long time of prayer and contemplation, he felt that Lathander himself gave him the answer: to go out into the world, helping others in ways he could not while he remained at the temple, and someday he would find what he needed to bring the light back to his temple and restore it to just operation.

He bid a sorrowful and somewhat bitter farewell to the only home and family he'd ever known. They held no resentment for him, and bid him a fond farewell, saying he was welcome to return to them when he finally tired of wandering, sending him off with ample supplies. It seemed to him they thought of this as a bit of a 'rebellious streak' and figured he'd be over it and back home soon enough. He was determined to change their hearts and minds, however, and he ventured out into the world, seeking to do right by the Morninglord one way or another.

Viviani is a strikingly lovely-looking man. His complexion is clear and bright and his features are gentle and touched with youth. He has warm, sun-kissed fair skin and short, sleek, raven-black hair. His brows are well-shaped and neat, and his lashes are thick and dark. When he smiles, small dimples are visible at the corners of his mouth. He is only about average-height for a human man (making him short for an aasimar). He was born with cataracts, however they did not progress to the point of truly impacting his life until later in his childhood, around seven years of age. His vision has become poorer with age: currently, in good lighting, things look very blurry and colors are dulled, and in darkness he cannot see at all. Small lights in the dark (such as candles or lanterns) cause a lot of blurry glare for him. He often uses his quarterstaff as a cane to help him get around. He was also born with a pair of small, partially-mobile wings. He can stretch them outward and fold them up but their range of movement is somewhat limited. They feathered out nicely with age, but they will never be of any real use to him. Their pattern somewhat resembles that of a kestrel, albeit speckled with solid feathers in various shades of brown and white - these speckles vary greatly between each molt. He often keeps them folded, beneath his hooded cowl. He doesn't know if it's true, but he's heard people claim that, whenever he stands with his back to a strong light source (such as the sun itself), one could almost swear they can see a faint gold ring of light radiating from behind his head.

As with many aasimar, his eyes may be his most striking feature -- His corneas are clouded over, leaving no visible pupil and causing his blindness. Beyond this is a thick ring of deep brown, much like the eye of a raptor such as an eagle or a hawk. At first it seems his entire sclera is this deep color, but when he flicks his eyes to the side, a corner of white is more clearly visible. The cataracts have become more cloudy with age, but most of his bright gold, almost metallic irises are still visible.

He's very soft-spoken and gentle in mannerisms, and though his intense empathy often leads him to weep and mourn, he has a sense of optimism and hope that is rarely ever shaken from him, even when feeling such sorrows. He is a quiet man, usually only speaking when addressed and preferring to listen, but this does not mean he is shy or unfriendly. He deeply loves being around others and meeting new friends, and if you get him talking, he will gladly talk at length.

Trivia

Viviani was not originally a Forgotten Realms character. He started out as an Alternian troll, named Vierah Ticiba - who, interestingly enough, was in turn based on Forgotten Realms lore! He's come full circle.

When he is in front of a bright light source, a faint "halo" of light can be seen behind his head.

The patterning on his feathers is meant to resemble that of several species of falcon and other small birds of prey.

Viviani's voice is medium-to-high in tone, crystal clear and bright as a bell. It's somewhat mature, and has a lilting cadence. He's in the countertenor-contralto range, and can comfortably hit some soprano notes. Choral music suits him best. Good vocal references are Damon Daunno and Matthew James Thomas - more of Daunno's overall quality, and more of Thomas' pitch.

Viv loves wine and mead. He's a social drinker and he tends to get quite drunk at festivals and similar social occasions.

He has an extremely hard time hiding emotions from his face and expression. If he's feeling uncomfortable, it's obvious. If he's amused, it's written all over him.

Viviani is sort of de-facto celibate and doesn't really pursue sex. It's not so much to do with a lack of desire as it has to do with a dedication to his other duties, and also to do with the kind of subtle internalized homophobia learned in any small farming town, where having children (and thus marrying a woman) is held with great importance.

As any priest of Lathander ought to, Viviani worked the temple's fields. His duties mostly consisted of hauling water and seed, but he also helped with planting and daily watering. The clergy affixed different textured ribbons and fabric to signs in the rows to help him differentiate what was planted.

He's a little too self-conscious for it currently, but in a perfect world, Viviani would be a lot more gender non-conforming. He likes 'feminine' clothes and accessories, but is a little too afraid of judgement to wear them.

On a typical day, Viviani might smell of incense, candle wax, sweet, floral soap - usually rose or hyacinth, sun-dry grass and sweat.

The tarot card that best represents him is The Hierophant.

Relationships
Lathander, the Morninglord
God of Dawn, Rebirth, Spring, Self-Perfection, and Vitality. Viviani considers himself a faithful servant to the Rose-and-Gold God, and he is determined to live by his example and do kindness and good in his name. He feels that they are very close, and believes that he's been given a sacred mission from Lathander himself to save his temple from corruption.
The Clergy of the Song of the Morning
All the many clergy members at the temple Viviani once called home, including the resident Dawnmaster, Most Radiant Jamison Lionheart. They're mostly humans, with a few half-elves sprinkled throughout. He loves them all dearly, but is sorely hurt and saddened by the corruption he sees among them. He truly hopes to make things right with them and the temple one day... Interestingly, though they are not clergymembers, four sirenes also live at the temple, and Viv grew up knowing them as well.
Dawnlord Juno "June" Somerset
One of the senior clergy of the Song of the Morning, more commonly referred to as Father Somerset. Viviani has known him, along with the other senior clergy, all his life. He was particularly close to Somerset, and often went to him for comfort when he was troubled. If anyone would have agreed with Viviani's proposition to reform the church, it likely would have been him; it was their closeness that made the fact that he didn't agree all the more hurtful.
Joshua
A human paladin of Torm who stayed a tenday or so at the temple one summer. Viv only knew him as "Joshua." He was celebrated and considered a guest of the temple after slaying a wyvern just before the Solstice. Viviani knew him only briefly, but quite fondly in that time, and their goodbye on the night of the Solstice somehow seemed bittersweet, particularly so for Joshua. It was only well after he'd left that Viviani considered some of the words and gestures exchanged that night and wondered if Joshua may have been fonder of him than he'd realized. He serves as a symbol in Viviani's mind: a reminder to seize opportunities as they arise, lest he be left wondering what might have been, and a plea that he learn to love certain aspects of himself, lest his life not be lived to its fullest.
Epazote Aldarina
A tricksterish but good-hearted centaur. Viviani's only known him a short time, but in that time Epazote has been quite a bit of mischief and surprise - when they first met, he hoisted Viviani into the air and ran off, though it was to answer a call of distress. He also pretended not to speak Common... but it just so happens Viviani speaks both the other languages he knows. (Viviani has played along anyway.) In the end, Viviani finds him a bit of a handful, but he mostly chocks it up to Epazote being young and vivacious - something he could never admonish, given his religion - and thinks well of him.