AH!
painted-bees
- Created
- 5 years, 25 days ago
- Creator
- painted-bees
- Favorites
- 327
Profile
- Auran
- Common
- Kraul
- Crossbow
- Hand
- Longsword
- Shortsword
- Rapier
- Simple Weapons
- Light Armor
- Medium Armor
- Shields
Forgery Kit, Horn, Lute, Lyre
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
- Dagger
- Sling
- Leather
- Clothes, costume
- Clothes, traveller's
- Rations (1 day)
- Waterskin
- Potion
- Backpack
- Bedroll
- Candle
- Disguise Kit
- Forgery Kit
- Fishing tackle
- Lute
- Pouch
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I found this weird leather ball and I call it "Ferdinand". He's my friend.
I mean, rats are OK, but really, the gold is in those crunchy, juicy cockroaches...
My real family consists of those whom I can trust and call friend.
You can't take life too seriously because none of us are coming out of it alive!
My friends are everything to me.
Family can be found, it's not just blood deep.
I love everything about my new home and people! EVERYTHING IS AWESOME!
Everything is edible if you believe hard enough..!
[2nd] 1d6, [9th] 1d8, [13th] 1d10, [17th] 1d12
AH! loves music. AH! once met a bard who played music fast and hard and wiggled his legs all suave like.
AH! Wanted to do this, too! AH! Did this, too!
AH!'s flock did not want AH! to do this anymore. AH! did it anyway.
AH! Got kicked out and abandoned for playing music fast and hard and wiggling her legs all suave like.
AH! was sad at first, but soon chanced upon a monastery full of changelings. One changeling gave starving sad AH! some food.
This changeling is now AH!'s BESTEST FRIEND FOREVER!! His name is Sam.
AH! is not sad anymore.
AH! can play music fast and hard and wiggle her legs all suave like and no one tells her not to.
AH! is the best musician ever.
AH! will convince everyone that she is the best musician ever.
AH! will fight anyone who does not agree that she is the best musician ever.
One day, her flock will be forced to recognize that AH! is the best musician ever and that they should have never kicked AH! out for playing music fast and hard and wiggling her legs all suave like.
But AH! will never return to her flock. AH! is finding a better flock, now.
AH! and changeling best friend met a half-elf named Jaimen Brooksmith who was kind and smart and running away. Jaimen Brooksmith taught AH! many new words and phrases. AH! knows how to say "where is the bathroom?" and "yes!" and "please!" and "no!" and "let me teach you!" and "ow, fuck!" and "wait, don't repeat that!!" and "look what you've done, now the bird swears."
Jaimen Brooksmith was AH!'s BESTEST FRIEND FOREVER!! But Jaimen Brooksmith backed into AH!'s knife and didn't get up from it. Now changeling is Jaimen Brooksmith but also still Sam.
Two friends in one!! Jaimen Brooksmith-Sam is AH!'s BESTEST FRIEND FOREVER!!!
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