Maneki Kuroba✶ (D&D)

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Maneki Kuroba
Class
Card Slinger (Deckmaster)
Background
Courier
Level
2

Race
Little Luck Dragon
Alignment
True Neutral
Exp. Points
300
Proficiency Bonus +2
Passive Perception 11
Strength

10
0

athletics +2
Dexterity

19
+8

acrobatics +4
sleight of hand +4
stealth +8
Constitution

10
0

Intelligence

12
+1

arcana +1
history +1
investigation +1
nature +1
religion +1
Wisdom

13
+1

animal handling +1
insight +3
medicine +1
perception +1
survival +3
Charisma

12
+3

deception +1
intimidation +1
performance +3
persuasion +3
Other Proficiencies

Languages
  • Common
  • Draconic
  • Celestial
  • Infernal
  • Elvish
  • Undercommon
Weapons
  • Simple Weapons
  • Martial Melee Weapons
Armor
  • Light Armor
Tools
  • Gaming Set: Playing Cards
  • Navigator's Tools
HP

10
Temp HP

+0
Hit Dice

1d6
Armor Class

15
Speed

25
Initiative

+4
Attacks & Spellcasting

Dagger +2, 5ft 1d4 piercing

Inventory

Weapons
  • Daggers (2)
Armor & Clothing
  • Leather Armor
  • Traveler's Clothes
  • Messenger's Bag w/ Symbol
  • Coin Pouch
Misc
  • Gaming Set: Playing Cards
Packs
Diplomat's Pack

Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.

Navigator's Tools

This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

Treasures
Trinket

A crystal knob from a door.

Currency

0
CP
0
SP
0
EP
15
GP
0
PP
Personality Traits

My sense of duty will push me through even the most deadly of situations.
I must handle things carefully otherwise things could go wrong.

Ideals

Contest. I want to challenge myself constantly.

Bonds

Even in the worst situations I've been taught to have a smile.

Flaws

I'm very goal-orientated, only focusing on the goal and rarely what's between me and it.

Features & Traits

Lucky
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
What Is It You Desire?
Allows you to Comprehend Languages at will, without Expending any spell slots.
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
Hovering Flight
Being a luck dragon, you gain a flight speed of 15 feet.
Little Wish
Similar to the Cloak of Useful Things, Luck Dragons have the natural ability to cast a summoning spell to exchange a small item, stone, coin, or food item for another small, non-magical held item. Common summoned items are: utensils, pots, trinkets, tools, food, drinks, and seeds.
This is activated on the other creatures turn, the other creature uses a bonus action to give you their offering. Upon receiving your offering, roll a d20 for success or failure. The offering modifies the chance of success of Little Wish.

Offering Modifiers:
• Stone +0
• Small Food Item +1
• Copper Coin +2
• Silver Coin +3
• Small Gemstone +4
• Gold Coin +6
• Platinum Coin +8

Rolling 1-4: the offering disappears
Rolling 5-9: summoned item is of bad quality
Rolling 10-14: summoning is successful
Rolling 15-19: summoned item is great quality
Rolling 20+: summoned item is perfect quality
Dealer
A Card Slinger uses a deck containing four suits (Clubs, Diamonds, Hearts, and Spades) of numbered or lettered cards. Each suit has 13 cards that are numbered from two to ten and lettered J, Q, K, A (Jack, Queen, King, Ace) If a card is lost the whole deck must be replaced. The deck must have every suit and number in it or it will not work, so making a deck of 52 ace of spades will not work.
As an action, a Card Slinger can make a ranged attack with a drawn card that has a range of 30 ft. The creature hit by the card takes the initial damage, and those in the area of effect must roll a saving throw according to the suit. A drawn card must be pulled from the top of the deck after the deck has been shuffled. Shuffling and drawing a card is considered part of the action. A Card Slinger may use his Charisma modifier for these attack rolls instead of his Dexterity modifier.
During a long rest, the Card Slinger must spend no less than 30 minutes to take care of his cards. This might be putting new wax on them, separating them, airing them out, and so on. The Card Slinger also must shuffle the cards at least once in order to imbue them with magic. If these things are skipped the cards will lose their magic until the Card Slinger completes this process. 
Shadow Expertise
At 2nd level, you gain proficiency in Stealth. If you are already proficient in Stealth, your proficiency bonus is doubled for any Stealth check you make.
Backstab
Beginning at 2nd level, striking unaware targets has become fortuitous for you. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you they cannot see you. The attack must use a one handed weapon.
The amount of the extra damage increases as you gain levels in this class, as shown in the Backstab column of the Card Slinger table.
Everyone's Friend
After years of practice and work you have found that city layouts generally share similarities. You can easily find your way around most cities, and are capable of easily getting information and work from locations of notable people to places of intrigue and local happenings.
Additionally, you are able to use your position to deliver different types of packages without suspicion.
Age
1404
Gender
Male
Height
2'3"
Weight
9.5lbs

Orientation
Aromantic
Horoscope
Gemini • June 6th
Deity
Tiamat
Character Notes

Archetype
The Ambassador / Intermediary Type
Traits
Creative, Empathetic, Loyal, Neat, Patient, Sentimental, Simple, Skillful, and Witty
Flaws
Anxious, Distant, Indulgent, Lazy, Negativistic, Obsessive, Opinionated, and Transparent
Fears
Heights
Habits
Nicknaming
Relationship Notes