Marinus Kent (:: Quotes)

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Marinus/Quotes

Contents [ ]

Chapter Quotes

[ chapter name ]

  • [ dialogue :: for single lines / generic dialogue ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Chapter 2 (White Clouds)

First Kill

  • [ dialogue ]

Chapter 15 (Verdant Wind)

Vs. Ashe

  • Marinus: It's been five years... You look okay, but as things are now, we... I wish our first dance back together would've been something more magical.
  • Ashe: I... I didn't want to face you like this either. If anything, I wish I could avoid it. But it's not that simple; I owe it to Lonato to take this chance Count Rowe has given me.
  • Marinus: Ashe, I don't want to fight you. I really don't. We can find some other way to work this out! I-I mean, Claude would be more than willing to see to that, same with the Professor! You don't–
  • Ashe: Marin... please just... please just make this easy for me. For both of us. We both have our missions, so just... just forget the Ashe you knew at the monastery and face the me here and now.

Enemy [ oc name ]

[ chapter name ]

  • [ dialogue :: for single lines / generic dialogue ]

Vs. Byleth

  • [ dialogue ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

[ chapter name ]

Vs. Byleth

  • [ dialogue ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Garreg Mach Monastery

Choir Practice

  • [ dialogue :: for generic dialogue ]

With [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

Cooking

  • [ dialogue ]

Dining Hall

  • [ dialogue :: for generic dialogue ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

Gifts

  • [ dialogue ] (Disliked gift)
  • [ dialogue ] (Liked gift)
  • [ dialogue ] (Favorite gift)

Lost Items

  • [ dialogue for correct item ]
  • [ dialogue for incorrect item ]

Tea Party

Greeting

  • [ dialogue ]
  • [ dialogue ] (Favorite tea: [ put favorite teas here ])
  • [ dialogue ] (Five star tea)

Observe

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ] (After obtaining A Support)

Quips

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

End

  • [ dialogue ]

Tutoring

Instruct

  • Bad: [ dialogue ]
    • Critique: [ dialogue ]
    • Console: [ dialogue ]
  • Great:
    • [ dialogue ]
    • [ dialogue ]
  • Perfect:
    • [ dialogue ]
  • Praise:
    • [ dialogue ]

Group Tasks

  • [ dialogue :: for hella generic dialogue ]

With [ character name ] (note :: this is for generic group task lines cause this game hates me and there's special ones for certain ones with characters send help)

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Stable Duty

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Weeding

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Clearing Rubble

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Sky Watch

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Results

  • Perfect result:
    • [ dialogue ]
  • Good result:
    • [ dialogue ]

With [ character name ]

  • Perfect result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • A Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
  • Good result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • A Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]

With [ character name ]

  • Perfect result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
  • Good result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]

Certification Exams

Pre-Timeskip

  • [ dialogue ] (Passed)
  • [ dialogue ] (Failed)

Post-Timeskip

  • [ dialogue ] (Passed)
  • [ dialogue ] (Failed)

Level Up

Pre-Timeskip

  • [ dialogue ] (0 to 2 stats up)
  • [ dialogue ] (3 stats up)
  • [ dialogue ] (3 to 6 stats up)
  • [ dialogue ] (4 to 6 stats up)
  • [ dialogue ] (Upon reaching Level 99)

Post-Timeskip

  • [ dialogue ] (0 to 2 stats up)
  • dialogue ] (3 to 4 stats up)
  • [ dialogue ] (3 to 7 stats up)
  • [ dialogue ] (3 to 7 stats up)

Skill Level Up

Pre-Timeskip

New Skill

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Budding Talent

  • [ dialogue ]

Skill Mastered

  • [ dialogue ]

Post-Timeskip

New Skill

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Budding Talent

  • [ dialogue ]

Skill Mastered

  • [ dialogue ]

Class Quotes

Pre-Timeskip

Class Mastery

  • [ dialogue ]

Reclassing

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

Class Mastery

  • [ dialogue ]

Reclassing

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Battle Quotes

When Selected

Pre-Timeskip

  • [ dialogue ] (Full/High Health)
  • [ dialogue ] (Half Health)
  • [ dialogue ] (Low Health)

Post-Timeskip

  • [ dialogue ] (Full/High Health)
  • [ dialogue ] (Half Health)
  • [ dialogue ] (Low Health)

Enemy Deals 1 or No Damage or Misses

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Critical Attack

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ]

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ]

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Gambit

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Gambit Boost

Pre-Timeskip

  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]

Defeated Enemy

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Ally Defeats Enemy

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Ally Heals/Rallies

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Death/Retreat Quote

"quote"
[ character name ]'s retreat quote (Casual)
"quote"
[ character name ]'s retreat quote (Casual, War Phase)
"quote"
[ character name ]'s retreat quote (Chapter 7)
"quote"
[ character name ]'s death quote (Classic)


Profile by Erandia
Edited by Ziodyne