Juno

Demu

Info


Created
4 years, 10 months ago
Creator
klovni
Favorites
6

Profile


Name Juno Klein
Status Active
Class Wizard 5
Race Shadar-Kai
Background Soldier
Alignment Chaotic Neutral
Level 5
Exp. Points n/a

Age ~200
Height 6"0
Build Lean
Gender He/him
Voice tba
Sign tba
Homeland Shadowfell
Profession Commander
Inspiration 0
Proficiency +3
Passive Wisdom 13
Main
HP 41
Temp HP 0
Hit Dice 1d6+3
Armor Class 15
Speed 30
Initiative +4
Stats
Strength 7 (-2)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 20 (+5)
Wisdom 10 (0)
Charisma 10 (0)
Proficiencies
Acrobatics +4
Animal Handiling 0
Arcana +8
Athletics +1
Deception 0
History +5
Insight 0
Intimidation +3
Investigation +8
Medicine 0
Nature +5
Perception +3
Stealth +4
Persuasion 0
Religion +5
Sleight of Hand +4
Survival 0
Attacks
Shadow Blade +7 2d8 Psychic
Ice Knife +8 1d10 Piercing, 2d6 Cold (Dex save for half)

Sapping Sting
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
Inventory
Weapons
  • Dagger
Armor
  • Cloak of Protection
Other
  • Spellbook
  • Arcane Focus
Skills
Chronal Shift
You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
You can use this ability twice, and you regain any expended uses when you finish a long rest.
Temporal Awareness
You can add your Intelligence modifier to your initiative rolls.
Keen Mind
You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.
Linguist
You learn three languages of your choice.
You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
Features & Traits
Dark Vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saves against being charmed, and magic can't put you to sleep.
Trance
Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
Necrotic Resistance.
You have resistance to necrotic damage.
Blessing of the Raven Queen.
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Other Proficiencies
Languages
  • Common
  • Sylvan
  • Elvish
  • Abyssal
  • Undercommon
Weapons
  • Daggers
  • Darts
  • Slings
  • Quarterstaffs
  • Light Crossbows
Armor
  • None
Other
  • Land Vehicles
  • Dice Set
Personality

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Ideals

tba

Bonds

tba

Flaws

tba

Story

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Trivia

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Relationships
name
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