Renata/QuotesChapter Quotes
[ chapter name ] - [ dialogue :: for single lines / generic dialogue ]
Vs. [ character name ] - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Vs. [ character name ] - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Chapter 2 (White Clouds) First Kill - "...I guess that's just how things go. I'm still alive, and that's what counts."
Enemy Renata
[ chapter name ] - [ dialogue :: for single lines / generic dialogue ]
Vs. Byleth Vs. [ character name ] - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Chapter 21 (Azure Moon) and Chapter 16 (Verdant Wind) - [ dialogue :: for single lines / generic dialogue ]
Vs. Byleth - "It's nothing against you, Professor, but I gotta do what I gotta do. Wish this was on better terms though, I kinda did love to fight you."
Vs. Felix - Felix: I see, so you never really changed. Still just following orders like a dog.
- Renata: I think you're the one who hasn't changed. You're still blind as ever.
- Felix: ...It's not like I can change your mind, it's not my job. I just thought you'd start being stubborn enough to make your own damn decisions.
- Renata: Felix, you don't get it. This is my choice. ...Just like it's my choice to give you a quick death.
Garreg Mach MonasteryChoir Practice - [ dialogue :: for generic dialogue ]
With [ character name ] - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
Cooking Dining Hall - [ dialogue :: for generic dialogue ]
With Edelgard No Support Level - Renata: "Choosing to eat with the imperial princess, huh? Professor, you really do seem to keep the strangest company."
- Edelgard: "Surely you could put aside your petty feelings while we eat, Renata. Learning some tact might actually prove good for you."
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
Gifts - "Haha~ thanks! I hate it!" (Disliked gift)
- [ dialogue ] (Liked gift)
- [ dialogue ] (Favorite gift)
Lost Items - "So that's where that went.. Huh, thanks Professor!"
- [ dialogue for incorrect item ]
Tea Party Greeting - [ dialogue ]
- [ dialogue ] (Favorite tea: [ put favorite teas here ])
- [ dialogue ] (Five star tea)
Observe - [ dialogue ]
- [ dialogue ]
- [ dialogue ] (After obtaining A Support)
Quips - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
End TutoringInstruct - Bad: [ dialogue ]
- Critique: [ dialogue ]
- Console: [ dialogue ]
- Great:
- Perfect:
- Praise:
Group Tasks - [ dialogue :: for hella generic dialogue ]
With [ character name ] (note :: this is for generic group task lines cause this game hates me and there's special ones for certain ones with characters send help) No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Stable Duty
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Weeding
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Clearing Rubble
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Sky Watch
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Results - Perfect result:
- Good result:
With [ character name ] - Perfect result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- A Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- Good result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- A Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
With [ character name ] - Perfect result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- Good result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
Certification ExamsPre-Timeskip - [ dialogue ] (Passed)
- [ dialogue ] (Failed)
Post-Timeskip - [ dialogue ] (Passed)
- [ dialogue ] (Failed)
Level UpPre-Timeskip - [ dialogue ] (0 to 2 stats up)
- [ dialogue ] (3 stats up)
- [ dialogue ] (3 to 6 stats up)
- [ dialogue ] (4 to 6 stats up)
- [ dialogue ] (Upon reaching Level 99)
Post-Timeskip - [ dialogue ] (0 to 2 stats up)
- [ dialogue ] (3 to 4 stats up)
- [ dialogue ] (3 to 7 stats up)
- [ dialogue ] (3 to 7 stats up)
Skill Level UpPre-Timeskip New Skill - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Budding Talent Skill Mastered Post-Timeskip New Skill - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Budding Talent Skill Mastered Class QuotesPre-Timeskip Class Mastery Reclassing - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip Class Mastery Reclassing - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Battle QuotesWhen Selected Pre-Timeskip - [ dialogue ] (Full/High Health)
- [ dialogue ] (Half Health)
- [ dialogue ] (Low Health)
Post-Timeskip - [ dialogue ] (Full/High Health)
- [ dialogue ] (Half Health)
- [ dialogue ] (Low Health)
Enemy Deals 1 or No Damage or Misses Pre-Timeskip Post-Timeskip Critical Attack Pre-Timeskip - "Sorry hun, you're done~!"
- "Showtime!"
- "Bow to me!"
- "You're out of your league!"
(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ] - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip - "Sorry darling, you're done!"
- "It's showtime, darling!"
- "Bow down!"
- "You're out of your league!"
(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ] - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Gambit Pre-Timeskip - "Watch closely now~"
- "Show 'em how it's done!"
Post-Timeskip Gambit Boost Pre-Timeskip Post-Timeskip Defeated Enemy Pre-Timeskip - "I won? Not surprising."
- "You thought you had me? How cute~"
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Ally Defeats Enemy Pre-Timeskip Post-Timeskip Ally Heals/Rallies Pre-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Death/Retreat Quote"quote" ― [ character name ]'s retreat quote (Casual) "quote" ― [ character name ]'s retreat quote (Casual, War Phase) "quote" ― [ character name ]'s retreat quote (Chapter 7) "quote" ― [ character name ]'s death quote (Classic)
|