Renata von Sigyn (:: Quotes)

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Renata/Quotes

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Chapter Quotes

[ chapter name ]

  • [ dialogue :: for single lines / generic dialogue ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Chapter 2 (White Clouds)

First Kill

  • "...I guess that's just how things go. I'm still alive, and that's what counts."

Enemy Renata

[ chapter name ]

  • [ dialogue :: for single lines / generic dialogue ]

Vs. Byleth

  • [ dialogue ]

Vs. [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Chapter 21 (Azure Moon) and Chapter 16 (Verdant Wind)

  • [ dialogue :: for single lines / generic dialogue ]

Vs. Byleth

  • "It's nothing against you, Professor, but I gotta do what I gotta do. Wish this was on better terms though, I kinda did love to fight you."

Vs. Felix

  • Felix: I see, so you never really changed. Still just following orders like a dog.
  • Renata: I think you're the one who hasn't changed. You're still blind as ever.
  • Felix: ...It's not like I can change your mind, it's not my job. I just thought you'd start being stubborn enough to make your own damn decisions.
  • Renata: Felix, you don't get it. This is my choice. ...Just like it's my choice to give you a quick death.

Garreg Mach Monastery

Choir Practice

  • [ dialogue :: for generic dialogue ]

With [ character name ]

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

Cooking

  • [ dialogue ]

Dining Hall

  • [ dialogue :: for generic dialogue ]

With Edelgard

No Support Level

  • Renata: "Choosing to eat with the imperial princess, huh? Professor, you really do seem to keep the strangest company."
  • Edelgard: "Surely you could put aside your petty feelings while we eat, Renata. Learning some tact might actually prove good for you."

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]

Gifts

  • "Haha~ thanks! I hate it!" (Disliked gift)
  • [ dialogue ] (Liked gift)
  • [ dialogue ] (Favorite gift)

Lost Items

  • "So that's where that went.. Huh, thanks Professor!"
  • [ dialogue for incorrect item ]

Tea Party

Greeting

  • [ dialogue ]
  • [ dialogue ] (Favorite tea: [ put favorite teas here ])
  • [ dialogue ] (Five star tea)

Observe

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ] (After obtaining A Support)

Quips

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

End

  • [ dialogue ]

Tutoring

Instruct

  • Bad: [ dialogue ]
    • Critique: [ dialogue ]
    • Console: [ dialogue ]
  • Great:
    • [ dialogue ]
    • [ dialogue ]
  • Perfect:
    • [ dialogue ]
  • Praise:
    • [ dialogue ]

Group Tasks

  • [ dialogue :: for hella generic dialogue ]

With [ character name ] (note :: this is for generic group task lines cause this game hates me and there's special ones for certain ones with characters send help)

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Stable Duty

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Weeding

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Clearing Rubble

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Sky Watch

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

A Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

With [ character name ]

No Support Level

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

B Support

  • CHARACTER 1: [ dialogue ]
  • CHARACTER 2: [ dialogue ]
  • [ basically repeat depending on how much dialogue there is ]

Results

  • Perfect result:
    • [ dialogue ]
  • Good result:
    • [ dialogue ]

With [ character name ]

  • Perfect result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • A Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
  • Good result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • A Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]

With [ character name ]

  • Perfect result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
  • Good result:
    • No Support Level:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]
    • B Support:
      • CHARACTER 1: [ dialogue ]
      • CHARACTER 2: [ dialogue ]

Certification Exams

Pre-Timeskip

  • [ dialogue ] (Passed)
  • [ dialogue ] (Failed)

Post-Timeskip

  • [ dialogue ] (Passed)
  • [ dialogue ] (Failed)

Level Up

Pre-Timeskip

  • [ dialogue ] (0 to 2 stats up)
  • [ dialogue ] (3 stats up)
  • [ dialogue ] (3 to 6 stats up)
  • [ dialogue ] (4 to 6 stats up)
  • [ dialogue ] (Upon reaching Level 99)

Post-Timeskip

  • [ dialogue ] (0 to 2 stats up)
  • dialogue ] (3 to 4 stats up)
  • [ dialogue ] (3 to 7 stats up)
  • [ dialogue ] (3 to 7 stats up)

Skill Level Up

Pre-Timeskip

New Skill

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Budding Talent

  • [ dialogue ]

Skill Mastered

  • [ dialogue ]

Post-Timeskip

New Skill

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Budding Talent

  • [ dialogue ]

Skill Mastered

  • [ dialogue ]

Class Quotes

Pre-Timeskip

Class Mastery

  • [ dialogue ]

Reclassing

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

Class Mastery

  • [ dialogue ]

Reclassing

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Battle Quotes

When Selected

Pre-Timeskip

  • [ dialogue ] (Full/High Health)
  • [ dialogue ] (Half Health)
  • [ dialogue ] (Low Health)

Post-Timeskip

  • [ dialogue ] (Full/High Health)
  • [ dialogue ] (Half Health)
  • [ dialogue ] (Low Health)

Enemy Deals 1 or No Damage or Misses

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Critical Attack

Pre-Timeskip

  • "Sorry hun, you're done~!"
  • "Showtime!"
  • "Bow to me!"
  • "You're out of your league!"

(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ]

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • "Sorry darling, you're done!"
  • "It's showtime, darling!"
  • "Bow down!"
  • "You're out of your league!"

(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ]

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Gambit

Pre-Timeskip

  • "Watch closely now~"
  • "Show 'em how it's done!"

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Gambit Boost

Pre-Timeskip

  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]

Defeated Enemy

Pre-Timeskip

  • "I won? Not surprising."
  • "You thought you had me? How cute~"
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Ally Defeats Enemy

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]

Ally Heals/Rallies

Pre-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Post-Timeskip

  • [ dialogue ]
  • [ dialogue ]
  • [ dialogue ]

Death/Retreat Quote

"quote"
[ character name ]'s retreat quote (Casual)
"quote"
[ character name ]'s retreat quote (Casual, War Phase)
"quote"
[ character name ]'s retreat quote (Chapter 7)
"quote"
[ character name ]'s death quote (Classic)


Profile by Erandia
Edited by Ziodyne