Info
Profile
Characteristics
"Coco is no typical chick. Beware... She possesses unpredictable power and energy of an Ender!"
Coco tends to be more reserved and hostile with strangers, but is known to be friendly with people she likes. She will be loyal to those whom she considers close to them. Her usual behaivior is feral and will often steal food. She seems clueless, take things too literally or behave oddly at times. People tend to confuse Coco for a male due to her body proportions, mannerisms and her somewhat strong deep voice.
When it comes to food, Coco will eat anything (except potatoes). She loves; however, to eat really sweet foods, such as sweets and pastries. She can be easily manipulated into doing something if you offer her food. She also loves eating frozen seafood. If Coco eats any sort of meat/poultry/seafood, she tends to get slightly aggressive or in a bad mood. Coco cannot drink pure water; the only way she can clench her thirst is to drink diluted water, potions or alcohol.
Coco is a half blooded ender, meaning she is almost as strong as an Ender (gender neutral for 'Enderman'). She also has the ability to teleport, however, this will cause her Ender Blood flow to rise (refer to the Hotbar Section: Healthbar, Ender Heart and Ender Mode)
Emblem
Adjectives
Rebellious, Ambivert, Energetic, Expressive, Aggressive, Visual, Observant, Adventurous, Curious, Caring, Tough, Loyal, Brave, Silly, Cheerful, Emotional, Unpredictable, Feral
Likes
- Fighting and Stealing
- Hanging out with Plaz
- Exploring
- Cake and Food
- Punk Rock Music
Dislikes
- Being Half-Ender
- Water
- The Ocean
- Affectionate Touches (hugs)
- Potatoes
ALLEGIANCES / ADVERSARIES
For individual info about enemies or friends, check character's links.
Allegiance - The CREW
Type: PartyThe C.R.E.W. is an accronym of a 4 party member that is composed by Coco, Redd, Elf Boy (Plasmania) and Werals.
Allegiance - The HEXA Squad
Type: PartyThe HEXA Squad is a top tier party and the leaders of the Rebellion. Composed by 9 party members (opposed to the hexa terminology). The first six being the main members: Werals (The Wolf / The Leader), Coco (The Kicks-starter), Frost (The Blizzard), Buyyioo (The Ironlog), Fergus (The Forbidden Magic), and Zetsumei (The Crow). And the remaining three or the 'Scouts': Cysna, Veley, and Trixstar
Allegiance - The Rebellion
Type: FactionThe Rebellion is an underground faction that focuses in overthrowing governing corruption. With thousands of members on its side, there's no doubt that they are a force that you shouldn't mess with.
HEALTHBAR AND XP
#1 - Ender Heart
Health Bar displays enderhearts. When the user is attacked on any of these enderhearts, the users enderblood will rise one bar per full heart hit. The bottom healthbar is full of these.
#2 - EnderBlood Stage 1
General info: [3 Bars] When all 3 bars are filled, its stage 1 - Strength [I]
One bar is filled by default as a starter so the user can use their ender abilities. After an Ender Mode, it will take a full day or two to replenish the first bar; ender powers may not work during that time, and user is weakened.
Normal: Most neutral self; not allergic to water; usually happier and more friendly.
User base attack strength is of 2 per hit (with no weapon).
#3 - EnderBlood Stage 2
General info: [5 Bars (8 total)]: When all 8 bars are filled, its stage 2 - Strength [I]
Moderate: Slightly aggressive; few mood swings; starts having slight to moderate allergy to water (leaves skin irritated when contact with water); Stronger than the first stage. User base attack strength is of 2 per hit (with no weapon).
#4 - EnderBlood Stage 3
General info: [5 Bars (13 total)]: When all 13 bars are filled, its stage 3 - Strength [II]
High: Starts having headaches; starts hearing voices; starts having hallucinations; feels depressed; has difficulty sleeping; mood swings; becomes short tempered; zones out; tends to confuse allies with enemies; tends to isolate herself; becomes insecure; loss of interest in favorite things; Unusually stronger; Water will now damage the user (2 per second contact). User base attack strength is of 3.5 per hit (with no weapon). Few purple particles spawn around the user.
#5 - EnderBlood Stage 4
General info: [5 Bars (18 total)]: When all 18 bars are filled, its stage 4 - Strength [III]
Limit: User starts behaiving like an Ender at this point; as close to equal strength to an Ender; Usually this state doesn't last long and the user tends to faint after a while (might wake up after days, and back to stage 1); Water damages the user greatly (4 per second contact) User base attack strength is of 5 per hit (with no weapon). Purple particles spawn around the user, just like a regular Ender.
HOTBAR
Great Sword
Item Type: Weapon (Two Handed) | Tradeable: Yes | Dropable: Yes | Crafteable: Yes | Visible: Yes | Enchantments: Yes (invisible)
Description: This Greatsword can be used as shield. The Greatsword is composed of a "Whitened Steel". Repairing the sword fully requires 2 blocks of "Whitened Steel".
Attack Damage: 8+ per hit
Raw Durability: 1562 (Same as a Regular Diamond Sword)
Enchantment Effects: Knockback [II], Sharpness [II], Sweeping Edge [II], Unbreaking [I]
Negative Effects: Slowness [I : Infinite] While Selected: Mining Fatigue [I : Infinite]
Great Sword (Cont.)
Item Type: Weapon (Two Handed) | Tradeable: Yes | Dropable: Yes | Crafteable: Yes | Visible: Yes | Enchantments: Yes (invisible)
Description: The Greatsword takes two hotbar slots to use.
Attack Damage: 8+ per hit
Raw Durability: 1562 (Same as a Regular Diamond Sword)
Enchantment Effects: Knockback [II], Sharpness [II], Sweeping Edge [II], Unbreaking [I]
Negative Effects: Slowness [I : Infinite] While Selected: Mining Fatigue [I : Infinite]
Ender Screech
Item Type: 'Attack' Item (Passive) | Tradeable: No - Character Specific | Dropable: No | Teachable: No | Visible: No | Cooldown: Yes
Loud sound plays around the user in a range of 25 blocks. Can stun most people caught between the range except for the user for just a short period of time. Cooldown is of 30 minutes.
Negative Effects: Slowness [III : 0:05]
Mighty Bite
Item Type: 'Attack' Item | Tradeable: No - Character Specific | Dropable: No | Visible: No | Cooldown: No
Description: A bite that can leave a mark. The user has to be half a block away in order for the attack to work.
Attack Damage: 4 per hit
Mean Look
Item Type: 'Attack' Item (Passive) | Tradeable: No - Character Specific | Dropable: No | Teachable: No | Visible: No | Cooldown: Yes
Effective way to scare someone off (10% change it will work). Cooldown is of 5 minutes.
Negative Effects: Slowness [I : 0:05], Nausea [0:02], Weakness [I : 0:05]
Teleportation
Item Type: 'Defensive' Item | Tradeable: No - Character Specific | Dropable: No | Teachable: No | Visible: No | Cooldown: Yes
Can teleport, but the user may get dizzy depending on the distance, or if they are carrying someone. Negative effects increase if the user carries someone, as well as enderblood rises. More info in the Enderheart section of the Hotbar.
Possitive Effects: Ender Night Vision (Inverted Colors) [10:00] (All increase if high amount of Enderblood)
Negative Effects: Slowness [I : 0:10], Nausea [0:10], Blindness [0:06] (All decrease if high amount of Enderblood, but will stack up when used consecutively)
Ender Mode
Item Type: Passive Ability | Tradeable: No - Species Specific | Dropable: No | Visible: No | Timeout: Yes
Description: When Enderblood reachs to its limit, the user will become savage, uncontrollable and behave like an Ender. Timeout will last until enderblood depletes (usually between 10 to 30 minutes)
More Info Can be found on Coco's Ender Heart or Healthbar.
Effects and Attributes are shown in the Ender Heart Section of the Hotbar
Ender Heart
Item Type: Character Specific Attribute (Passive) | Dropable: No | Lootablee: Yes | Visible: No (Yes when looted)
Description: Grants Ender abilities to the Character as long as "Enderblood" flows.
Ender Blood Flow:
Being part Ender can be awesome and advantageous, but it can also be dangerous. Coco, unfortunately, has to deal with this 'curse' on a daily basis, since this is part of her character.
Enderblood appears as a bar right next to the XP bar with this item. Each bar equals to 2 minutes of Ender Mode
One bar will deplete for each day that passes the user hasn’t used their ender abilities.
EnderBlood starts to flow usually when the users does any of the following:
- Teleport: 1 Bar
- Teleporting with another user: 1+ Bar per user
- Meat food: 1/2 bar per meat item eaten
- Getting hit (non Enderheart): 1/4 of a bar
- Stress / Anger / sadness: 1/8 of a bar
- Block Collecting (with hands or tools): 1/32 of a bar per block
(Note: the more bars filled in a short period of time, negative effects will stack up)
There are four stages Coco can go through when Ender Blood flows, depending on the occurrence of previously mentioned factors.
More Info Can be found on Coco's Healthbar or Ultimate Ability: Ender Mode.
Possitive Effects: Ender Night Vision (Inverted Colors, and when teleporting), Strenght [I to III : Until Enderblood depletes], and Block Picking [Grade I Blocks] (Misc)
Negative Effects: Water Weakness [I to II] (Effects depend on Enderblood level)