Info


Created
4 years, 1 month ago
Creator
SnowyKaida
Favorites
11

Profile


Nimb. Auster. Kouris.

Designer SnowyKaida
Obtained March 17, 2020 | Via Forum Game
Worth $15

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N I M B

Full Name Nimb Auster Kouris

Age 19

Gender Male

Pronouns He / Him

Species Unicorn Kemonomimi

D.o.B. August 24

Ethnicity White

Sexuality Asexual

Relationship N / A

Religion N / A

Archetype The Seeker

MBTI INTJ

Status Alive

Residence Earth

Alignment Neutral Good

Role Hero


Friendly Nicknames Little Cloud
Minny
Mr. Nimb
Other Nicknames Rainbow Kid
Boy
You There

Nimb used to live with his mother in the woods before he was kidnapped by snatchers. When he was smuggled back to their country he was sold as a servant to a very rich family. While Nimb hates the parents, the younger children are always kind to him and make his captivity bearable with gifts.

While Nimb hopes his mother and friends will be able to rescue him, he knows he will most likely have to runaway on his own and escape back to his country.


ABOUT

Height 5'11"

Body Type Lean

Blood Type AB

Race Unicorn

Weight 136 lbs

Body Shape Rectangle

Blood Rhesus Rh Positive

Sex Male


Voice Sean Chiplock
Nimb usually speaks in quiet tones. His voice is semi-deep but is often offset by his whispery tone. He tries not to speak very often unless he's with someone familiar. His singing voice is quite high pitched though.
Handwriting Left Handed
Nimb's handwriting is usually messy and quick. When he writes, he's usually noting something in his journals, usually about his plants growth, a new crochet pattern, or just observations.

Nimb is built very tall and lanky, though from his many years of helping his mother with the hard work she does, he's quite muscular. If he isn't constantly working though, the muscles quickly fade.

His horn has a slight curve to it and a subtle gradient between almost white and blue. His fingernails are normally painted to match his hair. The thumbs are yellow and transition to purple.

Nimb's hair color was yellow when he was born and has slowly been transitioning between colors as he grows. When he gets a haircut, the gradient travels up his hair. This is something common among unicorns.

Nimb is usually covered in bandaids from working in the woods so much. They can be randomly placed when drawing him!

His tail reaches down to just under his knees.


Attire

When he isn't working, Nimb likes to dress comfortably. His cloud hoodie is one of his favorites, but he has other sky themed hoodies. He loves color and reflects that in the many rainboots he owns.

Practically anything colorful is something he'd wear. Breathable fabrics and loose tops are some of his favorites though.

He likes shorts that allow him to move around easily so he can climb trees and rocks. He'll do his best to keep his clothes clean though.

When he is working, Nimb dress practically. He wears long pants and an apron like his mom. Usually he wears this while working in her garden or gathering herbs in the woods. He has many aprons and specific rainboots for this work that his mother and him keep in their mudroom.

His work clothes are also quite colorful though they are faded from continuous exposure to the sun and dirt. They are usually covered in patches hand stitched by either him or his mom.

When he's working, he'll pin his hair back with barretts or tying it up as best he can with a headscarf.

Accessories

Nimb loves to wear things with extra pockets or carry around his backpack to put things in that he finds around the woods.

His lanyard is usually featured in all his outfits, but can be left behind if it clashes with his clothes. While he loves color, he also likes his clothes to make sense together.

Nimb likes to wear hair clips that are solid colored. He doesn't like the ones with charms though.

Body Modifications

Nimb has one piercing in his left ear. Usually it is occupied with a simple black earring, but he likes to switch it out for a shiny stud earring. Sometimes he thinks about getting a nose ring or more piercings in his ears.

He has no tattoos and he's quite opposed to ever getting one.

Nimb has many scars on his arms and legs that are almost invisible from random scratches he gets in the woods.


Design Notes
  • Ears should be shaped like a horse and point upwards, not to the side.
  • Likes sky and weather themed clothes.
  • His favorite color is yellow.

APPEARANCE

Positive Traits

patient hard worker creative kind adventurous
Neutral Traits

quiet practical independant casual curious
Negative Traits

blunt antisocial stubborn indecisive suspicous

Goals
To help his mother grow her garden. To help Colm fulfill his dream. To escape captivity and find a way back home.
Dreams
To be home again. To master the universal translator spell. To give his mother a better life. To explore every nook and cranny of the forest.
Secrets
His fear of the dark. His lack of knowledge as to who his father is. How powerful his magic actually is. How he likes to cry to sad songs or books.
Fears
The dark. Small spaces. Violence against him or people around him. Not being good at everything he tries.

Nimb is very quiet and almost always has a bored or sleepy look on his face. If it weren't for the bright colors of his hair and fur, most might not even notice him in a room. Despite these bright colors, Nimb's resting face can make people wary of approaching him.

The only people who can make him laugh are his mother and his few friends. Nimb is usually daydreaming about things he'd rather be doing when he has to go to town with his mother and as such, hardly notices when people are talking to him. His mother has tried to tell him it's rude, but most of the time he can't help it. He'd rather being exploring the woods around his house.

Despite all this, Nimb is actually very good with children. They flock to him thanks to his colors and he'll often sit and watch them play or tell them stories using his magic. Occasionally, he's even been asked to babysit children, which he takes up every now and then to earn some spare money for new clothes, craft supplies, or magic books. Despite this, Nimb doesn't care too terribly much about his appearance; he just enjoys brightly colored things.

Nimb is quite antisocial and is rarely looking to make new friends. Even still, if you manage to catch his attention, he will listen to what you have to say to him. Colm is one of the few people he actively listens to though.

Nimb is not one to be afraid of his own feelings. If he's having an off day, he's not afraid to cry. Other people knowing he when he cries is what he doesn't like. Nimb enjoys sad stories and music and likes to see the hidden beauty in their tragedy. While in captivity, Nimb often cries himself to sleep since most days feel incredibly overwhelming and hopeless.

No one besides his mother know how powerful Nimb's magic really is.


Loves
  • Using his magic.
  • Plants.
  • Learning new hobbies.
  • Listening to his family talk.
  • Sitting in trees.
  • Colorful things.
Likes
  • People watching.
  • Solitdue.
  • Hoarding pretty things.
  • Sad songs and stories.
  • Playing with children.
  • Upcycling.
Dislikes
  • Small spaces.
  • The dark.
  • Thunder.
  • Crowds.
  • Talking in front of a lot of people.
  • Greyscale colors.
Hates
  • Being told what to do.
  • Conflict.
  • Privacy invaded.
  • Insulting his family.
Demeanor

Because Nimb is so quiet and never smiles, most people are intimidated by him. Most are shocked that he's the son of someone like his mom, who is so bouncy and friendly. He's often seen as quite rude or aloof and if not that, then they might say he thinks he's better than them. At worst someone might think he was stupid since he hardly retains anything people say to him.

With his friends or his mom, he's still quiet, but he smiles and cracks witty comebacks. He does like to laugh, but he's very selective about what appeals to his sense of humor.

Some people who don't know him at all think of him as a delinquent or at least on the verge of being one. This mindset is usually changed very quickly once they see him around children or Colm though. Since the village he and his mother live near is so friendly, Nimb's lack of interest in socializing makes many of them uncomfortable, but his mother and Colm won't let anyone talk badly about him.

Philosophy

Nimb is a very go with the flow kind of person. He likes to do what he wants the moment he thinks of it, but he also knows how to think before he acts.

Family is one of the most important things to Nimb and the friends he makes he considers to be family. He would do anything for them, including making huge sacrifices or offering any service to help them.

Nimb is very against violence and would rather stay out of any buisness like that. Colm's adventure dreams can make him a bit unsettled thanks to all the violent imagery but he would still support any dream Colm has.

While people may think of Nimb as very cold, Nimb actually does care a lot about other people's wellbeing. He would help anyone in town if they needed it, but not to the extent of his family.

Habits
  • Hands are always in his pockets or in his sleeves.
  • Always picking at his bandaids.
  • Has to touch every soft thing he sees.
  • Sighs a lot.
  • Always running his hands through his hair.
Hobbies
  • Crochet.
  • Sewing.
  • Magic.
  • Knitting.
  • Book binding.
  • Collecting things.
  • Gardening.
Favorites
  • Color: Yellow.
  • Flavor: Sweet.
  • Instrument: Violin.
  • Hobby: Sewing.
Values
  • Family.
  • Alone time.
  • His independance.
  • All his knick knacks.

PERSONALITY

intelligence
discipline
charisma
greediness
confidence
sanity
decisiveness
pessimist optimist
naïve perceptive
introverted extroverted
open reserved
sassy polite
moral immoral
patient foolhardy
wisdom
leadership
frankness
libido
temper
bloodthirst
impulsitivity

strength
constitution
fight flight
fawn freeze
dexterity
stealth

Strengths
  • Knows how to make lot's of things.
  • Patient with tedious or hard tasks.
  • Very strong and diverse magic.
  • Patience and ability to learn more complex magic.
  • Doesn't trust very easily.
Weaknesses
  • Hates violence and pain.
  • Can be careless when distracted.
  • Easily distracted by music he likes.
  • Psychological torture is very effect against him.
  • Knows little to no self defence combat or magic.
Skills
  • Gardening: Nimb has a special connection to plants thanks to his mother's vast knowledge of them. All the magic she knew, she passed onto him.
  • Motivation: Nimb has incredible focus when it comes to something he's very interested in. When he gets caught up in learning something, he's like a dog with a bone and usually continues learning until he understands something to his satisfaction.
  • Perception: When Nimb isn't distracted by daydreaming or music, he picks up on things most people don't notice. This is very helpful when learning things about other people.
Talents
  • Magic: Nimb was born with an incredible capacity for magic. If he were to go to a magic school, he would be more powerful than most students who attended.
  • Instinct: Nimb's gut feelings are usually spot on and he listens to his instincts often. He spends a lot of time thinking about feelings he gets from people and is very good at determining when people aren't being truthful.
  • Singing: While Nimb doesn't do in front of people, he is a gifted singer among amateurs. In a professional setting, he would definitely need some kind of training to improve his voice, but among friends he would be quite pleasant to listen to.
  • Memory: There isn't a lot that Nimb forgets when he's paying attention. This is most useful when keeping up with all the hobbies he participates in.

Inventory
Weapons
  • His horn for casting magic.
  • Any stick lying on the ground, or something he could easily swing
  • Non-Lethal poisons made from plants.
  • Small knife that is mostly used for whittling or sawing off plant parts.
MISC
  • Any and all shiny rocks or crystals can be found in his pockets or his bag from walking in the woods.
  • Usually has some kind of yarn and crochet hook.
  • A sewing kit.
  • Fresh bandaids for all the random cuts he seems to get.
  • At least one book he's studying from. They're usually about magic or new hobbies.
  • Some kind of snack like trail mix or homemade cookies from his mom.

ABILITIES

Birthplace Incanten, Luminaria

Nationality Luminarian

Current Residence Maker's Grove, Luminaria

Current Occupation Gardener

Previous Residence(s) Aethervale, Luminaria

Previous Occupation(s) None

Education Level Home Schooled

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Early Life

Moving from Aethervale

Nimb was born to a pair of unicorn parents in the shining city of Aethervale in the country Luminaria. His father abandoned him and his mother before he was born and for reasons unknown to Nimb, his mother fled the city soon after his birth. While Nimb doesn't remember the journey, what little his mother tells him about it doesn't sound pleasant.

She tells him the journey was long and they spent most of it hitchhiking across the country. She was lucky since people were quite sympathetic to a single mother with a newborn baby and what that couldn't buy them, her magic could usually pay. His mother would grow plants and mix medicines in exchange for shelter, transportation, food, and rarely new clothes.

They traveled like this for 2 months before Sunny settled in Maker's Grove, where she was given a rundown hut in the woods.

Growing Up in Maker's Grove

Growing up, Nimb was a very solitary child, who really only wanted to be around his mother, despite Sunny's attempts to get him to socialize with other children. He was always eager to help his mother with whatever she was doing. This is how Sunny learned off Nimb's affinity for magic so early as he performed the baby spells she gave him with extreme ease and power.

When Nimb was about 7 years old a storm destroyed a large part of Sunny's garden and their house. They had to move into town for almost a month while Sunny worked to fix everything with some help from other townspeople. During this time, Nimb was usually left with the local bookshop keeper who had a son named Colm.

At first Nimb tried his best to sit in a solitairy corner and pretend no one was around him, but Colm quickly drew him in as he watched Colm and his father repair and bind books. Colm saw him watching and offered to show him how to do it. From then the two quickly became friends.

As they grew up, Colm became fascinated by the fancy visitors who would come to town to buy their merchandise. As he fantasized about adventuring the country and becoming a hero, Nimb played along with his dreams. Nimb was content living in Maker's Grove and continuing his mother's work, but promised Colm if he ever left that Nimb would consider joining him.

Since Nimb didn't live in town and didn't go everytime his mother went, most of the other children didn't know him. The townspeople that were friendly with his mother were kind to him while others would whisper about how odd Nimb's independence was. Most other children were very outgoing and friendly, as well as picking their future crafts at the age of 10. Nimb had already decided to take up his mother's job and didn't find interest with other children who were terribly loud and liked to wrestle. Occasionally he would hang around other friends of Colm though.

Certain townspeople began to warm up to him though when he started asking many of them how to do their crafts. Most children would pick one or two things to try before settling on one, but Nimb wanted to try everything. This amused many people, but some also thought Nimb was just trying to show off, especially since he didn't really talk to other kids in the lessons unless he wanted to figure out how they did something. When asked questions though, he was happy enough to answer them.

Nimb and Colm's family were among the very few unicorn families in town and it was obvious Nimb was from some fancier breeding, which also built up some assumptions from people who didn't know him.

Modern Day

Normal Life

Nimb would spend his days exploring the forest around Sunny and his house. He enjoyed documenting all the flora and fauna he would see and coming home to show his mother. Most of his time was spent practicing complicated magic for growing plants, healing, and the universal translator spell he'd found in a damamged book when he was 14.

Every week he'd help his mother haul things to and from town as well as manage their selling booth on market days.

Being Kidnapped

It was just another day at the market when a portal opened up outside of town. At first everyone was only confused and cautious but then people came out of the portal brandishing weapons they'd only seen in books. People were running to defend themselves and protect their town with what limited magic they had. They could only construct a magic barrier big enough to cover the middle of the town.

While people were running for the barrier, Nimb noticed that Colm hadn't come out of his house. Nimb seperated from his mom and ran to Colm's house to find him trying to pack together some books to take with him. Nimb forced him to drop them and come with him. The intruders were already swarming the house, so Nimb and Colm were forced to sneak between houses in the shadows to keep away from them. When they were almost to the barrier, the intruders had caught up with them. Nimb pushed Colm the ahead of him just as something was thrown around his ankles, making him fall.

Nimb was knocked out just in time to see the townspeople holding Sunny and Colm back from running out of the barrier while the intruders pointed guns at him and the people in the barrier.

Humanitaria

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HISTORY

Behavior Towards...
Strangers
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Friends
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Love Interests/Crushes
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Parents
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Cousins
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Rivals
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Acquaintances
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Close Friends
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Lovers
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Siblings
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Other Relatives
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Enemies
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46289993_rBfBrn5SDTXUeQe.png?1646520085
Sunny  [mother]

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150
Name  [relationship]

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150
Name  [relationship]

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RELATIONSHIPS

Trivia
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Playlist
Song - Artist
Song - Artist
Song - Artist
Fun Facts
  • A few fun facts.
  • Content.
  • Content.


OOC Trivia
  • This exists for you, the creator/author/owner/whoever you are, to explain your progress of this character. I.e., their original version, their first design, a buncha stuff you have planned for them, yada-yada. OOC stuff, pretty much.
  • Content.
  • Content.
Inspirations
  • Whatever inspired this character.
  • Content.
  • Content.
Extra Notes
  • Some extra notes.
  • Content.
  • Content.

MISCELLANEOUS


QUOTE. QUOTE. QUOTE.