- Created
- 5 years, 8 months ago
- Creator
- Lonestarcelt
- Favorites
- 1
Profile
Vaar Lardil
- +5 Strength
- +5 Dexterity
- +1 Constituion
- 0 Intelligence
- +2 Wisdom
- +2 Charisma
- +3 Acrobatics
- 0 Animal Handling
- 0 Arcana
- +3 Athletics
- +3 Deception
- 0 History
- +2 Insight
- +5 Intimidation
- +2 Investigation
- 0 Medicine
- 0Nature
- +2 Perception
- +3 Performance
- +5 Persuasion
- 0 Religion
- +3Sleight of Hand
- +3 Stealth
- +2 Survival
SUCCESSES: ○○○
FAILURES:○○○
Attack Name | Prof Ability | Range | To Hit | Damage | Damage Type |
Longbow | ✓ | Ranged (150/600ft) | +7 | 1d8 + 2 | Piercing |
Ranged weapon (martial, bow) | |||||
Description | |||||
Attack Name | Prof Ability | Range | To Hit | Damage | Damage Type |
Short Sword x 2 | ✓ | Melee (5ft) | +5 | 1d6 + 3 | Piercing |
Melee weapon (martial, sword) | |||||
Description |
- Languages: Common, Elvish, Undercommon, Infernal
- Action Surge: Take an extra action (use once/rest).
- Primeval Awareness: Spend an X-level spell slot, for X minutes, you sense the types of creatures within 1 mile(6 if forest.
- Second Wind: Regain 1d10 + 2 HPs (use once/rest).
- Archery Fighting Style: You gain a +2 bonus to attack rolls you make with ranged weapons.
- Colossus Slayer: Deal an extra d8 damage when you hit a creature that is below its HP max with a weapon attack (use once/turn).
- Favored Enemy: You have advantage on survival checks to track fiend creatures and on INT checks to recall info about them. (Fiends)
- Fey Ancestry: Advantage on charmed saves and immune to sleep magic.
- Military Rank: You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
- Natural Explorer: Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for INT and WIS checks for which you are proficient, difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace, 2x food when foraging, while tracking learn exact number, size, and when they passed through.
- Two Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- Personality Traits:
I face problems head-on. A simple, direct solution is the best path to success.
I’m haunted by memories of war. I can’t get the images of violence out of my mind. - Ideals:
When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) - Bonds:
I fight for those who cannot fight for themselves. - Flaws:
My hatred of my enemies is blind and unreasoning.
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Immune: Sleep Magic
Resistance: Charm Magic
Weapon Proficiencies: simple, martial
Tool Proficiencies: Land Vehicles, Playing Card Set (+3)
Armor Proficiencies: light, medium, shields
- Vaar is willing to accept most jobs for the right price but even then she does have her morals and her codes. There are things she simply won't do. It could be because she perhaps finds it repugnant, such as hurting innocents, supports a practice she wants no part in, such as the transport of slaves, to simply her not liking the person offering the job because she personally doesn't like them. Along with that while she does most of her jobs for the sake of getting gold for her wife she doesn't want to do anything that leaves a person with nothing. She'd turn down a payment, and do a job for free, if she has a feeling that taking it would do more harm than good. A good example of Vaar's personal code of conduct is that while she might not sell her services as protection to a caravan selling slaves for several hundred gold but instead would be more likely to try and free those slaves for free.
Magic Items:
Boots of Striding and Springing: While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Inventory
Wedding ring | 1 | |
Clothes, common | 1 | 5 sp, 3 lb. |
Arrow | 20 | 1 gp, 1 lb. |
Quiver | 1 | 1 gp, 1 lb. |
Waterskin | 1 | 2 sp, 5 lb. (full) |
Bedroll | 1 | 1 gp, 7 lb. |
Rations (1 day) | 10 | 5 sp, 2 lb. |
Rope, hempen | 1 | 1 gp, 10 lb. |
Tinderbox | 1 | 5 sp, 1 lb. |
Mess kit | 1 | 2 sp, 1 lb. |
Backpack | 1 | 2 gp, 5 lb. |
Torch | 10 | 1 cp, 1 lb. |
Spell List
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