/x\ Amaranth /x\
GreyMist
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- 3 years, 5 months ago
- Creator
- narinraeth
- Designers
- jujutsukaiju
- Favorites
- 8
Profile
Hope
Basics
Relationships
"Others percieve you as cold, but to me-- you're like the warmth shining through the leaves of trees above."
When she first met Solaris-- the apparent King. She wasn't sure what to think of him. Nice, strong, carried himself as if he had a perpetual burden upon his broad shoulders and the wings on his back were the only thing keeping him standing upright. She had been brought to him as a prisoner, dragged-- literally. And while he had initially wanted to throw her out, he had eventually decided to allow her to stay. Perhaps that was when she realized the king-- for all his angry muttering and grumbles-- wasn't so bad after all.
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She had kept it hidden of course, until the fateful night she had given in to the emotions swelling between them-- and broke it all. It was a temporary parting, but one that left a lingering remnant of pain in her heart-- one she would always remember and think back on. It was the one time she had contemplated leaving the place where she could be close to him, be with him in any way she could. But, with urging-- and an intent to say a final goodbye, she had met him one more time. What she had thought would be the final time-- until it wasn't. They had collided, both angry and confused at the rift suddenly seperating them. Something had collapsed at that moment, perhaps a wall-- or the final barrier from the fear that had been previously seperating them-- and finally, finally-- she had heard the words she had perhaps always desired.
She knew in that moment, she couldn't leave him-- wouldn't ever contemplate it again. And so, she stayed. Put herself in his arms and held him tight, because she had no intent of ever letting him go.
Playlist Ama x Sol
Krios [ Acquaintance ]
"It wasn't how it seemed! Well, kind of-- no, not even kind of!"
She first met Krios when she had been dragged in by the guards-- he had strutted in after she had made a run for it. Why he didn't chase after her, she'll never know-- but she can only send him her thanks or else she wouldn't have gotten to know his friend--and King--as well as she did now. She finds some of Krios' constant teasing rather.. embarrassing, but it didn't take long for her to realize he only did it when Solaris was around and meant it entirely in good humor.
Despite his laid-back nature, lingering underneath-- she could sense something dark and closed off. Something untouched. She wasn't sure what it was from, and she didn't know him well enough to ask-- but maybe someday someone would ease that hidden barrier around his heart.
Raziya [ Friend ]
'Razi'
"You! Gosh, you're lucky I can't stay 'mad' at you. Raziya, I swear-- I don't know what I'd do without you anymore."
Solaris had guided her in the way of Raziya after she was nearly thrown out of his castle. Long story short, or well-- not really. He had thrown her out, she had managed to stay. And it was through Raziya that she got her room, clothes, and a tour through the castle (not that she still didn't get lost). But that wasn't the only thing she got-- through the time that was eventually spent within the castle, she had gained a friend in Raziya. Albeit a giddy, often times pushy friend (especially when it came to Solaris), but a friend nontheless. One dearly appreciated.
Lazarus [ Unknown ]
"Who are you?"
I don't know who you are-- but I've seen your painting on the wall in the castle. If you were here, where are you now?
Aarav [ Son ]
'Ari' / 'Ravi'
"Sometimes, I find myself thinking of you-- and you aren't even here."
Amaranth's son. Though not yet alive or even close to something she should be thinking about, Amara sometimes fantasizes about what it might be like to have a family-- and sometimes those hopes and dreams form themselves into voiceless faceless and happy hugs before she's awakened from those dreams once again.
Leilani [ Daughter ]
'Leilei' / 'Lania'
"Sometimes, I find myself thinking of you-- and you aren't even here."
Amaranth's daughter. Though not yet alive or even close to something she should be thinking about, Amara sometimes fantasizes about what it might be like to have a family-- and sometimes those hopes and dreams form themselves into voiceless faceless and happy hugs before she's awakened from those dreams once again.
Amaranth's homeland.
One day, she woke within the borders of one of the many villages of the never-ending forest with no recollection of her life before. Years passed and eventually she grew up within the streets of the small town, her 'home' being a bar until she eventually found a place within the castle.
Rosotok [ Kingdom ]
Amaranth knows little of this kingdom, beyond that of what she hears from gossiping tongues. She's not sure what she believes, but she knows the various armors and weapons she sees that come from there are high quality and last for years.
Urzitu [ Kingdom ]
Another kingdom Amaranth knows little of. But one fact she does know is that the Urzitu are rich-- and councilmen usually make their homes there.
Tryavtsa [ Kingdom ]
If there is one thing Amaranth knows, it is to stay far away from Tryavtsa. She does not own much, but what little she does have on her back would be snatched from her with little hope of getting it back should she step foot within the kingdom.
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Personality
Basic Personality
- Energetic
- Clumsy
- Loyal
- Sweet
- Protective
- Strong-willed
- Naive
Personality Description
It could be said that Amaranth is a sweet and gentle soul, but that only can be taken at face value.
Her morality is a screwed compass that often finds itself shifting based on those she cares about. She doesn't believe in the death of innocents, but in some cases-- or in the case of a certain king-- she'll excuse those actions simply for the fact they are important to her and she cares for them over others. With that in mind, most would find her unfair and unjust-- when in reality it's her own unknowing and innocence that leads her to placing those she cares about above anyone else. Including herself. Even with her innocent outlook on the world, It could be said that Amaranth has what most would call a 'foolish' nature. She trusts easily and seems naive in regards to both her surroundings and what it takes to survive within them (whether that is simply because of who she is as a person or memory loss, is to be discovered)-- but other times she seems to have the eyes of one who has seen much of the depravities of the world and yet seems to forsake it in favor of the good. Most of the times, she is a gentle creature. Going out of her way to help others and strangers, a smile in anyone's direction as she walks by. However, despite not being a murderous person by any means-- that doesn't mean she won't kill if push comes to shove. Her acts in regards to this tend to be selfless and murderous intent is only directed at those who have harmed or hurt those she cares for. The more loved and trusted they are, the more of a reaction she will have. Though she seems to have little to no reaction (beyond a mild scolding), towards those who insult herself.
Trivia
• Has issues recalling things she should know (names, history, etc).
• Chose the name 'Amaranth' for herself.
• Only owns a very limited number of personal items she either always has on her person or hidden away.
• Is actually the Divine of Hope.
Personality Breakdown
kind |
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cruel |
quiet |
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loud |
gentle |
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rough |
clever |
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dumb |
polite |
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rude |
cheerful |
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stoic |
active |
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lazy |
social |
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shy |
selfless |
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selfish |
flirty |
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serious |
Skills
Fighting
Fighting Style
Amaranth has no fighting technique or style, for at the end of the day-- she is not a warrior of any type. If you manage to catch her, she will do one of three things. Give up, fight back (with a volley of ill placed kicks and punches), or talk. She will not, however-- plead for her life.
Special Skills
Can often catch the thoughts of those around her or people she's looking at in moments of extreme distress or emotion.
Strengths and Weaknesses
- Very fast and agile despite being weighed down by her tail
- Trusts her gut-- leaving very little time in between her decision making
- Well-spoken
- Believes in the better of people
- Severe lack of strength / training
- --
Though Amaranth may not have much strength or technique, it could be said she's dangerous in an entirely different way.
Gifted with the terrifying ability to pluck thoughts from the minds of those around her in moments of extreme duress or emotion-- it could be said that if you terrify her, she could figure out your plans and intents within mere seconds and plan ahead for them. Alongside that-- despite being weighed down, she is very petite-- and after years of dragging around her heavy tail, she has amassed a huge amount of endurance and comfortability with her body when it comes to running, dodging, and otherwise. That same comfortability runs alongside with her trust in herself-- where some would take precious seconds deciding whether to turn left or right, Amaranth simply does it. Her primary weakness lies with holding out that every 'villain' can be 'better'-- when in reality, that is simply not true. Such actions leave her open to further harm-- and despite having a calm and well-spoken manner that could get most to drop their weapons, that doesn't always work.
Health
Health Rundown
Truthfully, Amaranth is very healthy and nothing indicates otherwise. However-- she does know beyond the 'normal', she struggles with remembering things. Unable to recall things that most people have simple knowledge of-- like who the king of Zastrana was and where the kingdom was located on a map. It took her years to figure out a basic grasp of where she was, "who" she was, and even a guess of how old she was. What little memories she has of her younger years come to her in dreams she often forgets when she wakes up, leaving her with faceless shadows and unknown voices haunting her mind.
- --
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- Dissociative amnesia
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Physiology
Amaranth shies away from things that may further prove a detriment her memory. Therefore leaving heavy drinking and drugs out of the equation. Amaranth has been known to enjoy a fruity cocktail or two, but nothing more. Since she doesn't enjoy the smell of smoke, she stays away from that as well.
Anatomical Anomalies
While not particularly considered an "anomaly"-- Amaranth has two striking features that may get her an odd gaze or two. Both of which being things that seem too 'big' for her body. Amaranth has both a very long and large fluffy tail, as well as comically large ears. Both of which she struggles to lift for long periods of time-- hence why her ears usually remain either folded back resting against her nape or half-way perked, while her tail is either carried or dragged about being her.
Interests
- Sunbathing
- Enjoying Nature
- Flowers (preferebly one's she can tuck into her hair)
- Cuddling
- People making insults towards those she cares about
- Sudden closeness / friendliness by those she doesn't know
- Judgement from strangers
- Any harm towards those she cares about
- Gardening (Tending to Sol's garden primarily)
- Dancing
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Quotes
Moodboard
History
Big ass wip
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Last edited 07/12/2k21
Original Code is Frame by Eggy, heavily edited by Auccultist (version 1.5.2)