Tales of Kenah
A high fantasy tale of dragons, magic, balance, and friendship.
When Kaida, a human girl from Earth, falls through a portal onto another planet and turns into a Dragon, the last thing she wants to do is save the world. Unfortunately, it might be exactly what she has to do before she can get home...
There are four sentient species on the planet: Wevlins, innovative winged humanoids; Zethyls, resonant taurs of varying appearances; Vaiens, adaptive anthropomorphic beings; and Dragons, powerful flying reptiles.
The Spire
Drakavel’s Spire is wide enough around at the base that it was able to be hollowed out inside, and the space is now used to house the library, meeting hall, and other such governmental business.
The Spire's working population consists in majority of Dragons, a fact not unnoticed by either those in power or those far from it.
The Guard
Led and trained by Drakavel's co-founder, Zaliz, the Guard serves both to protect the city from outside attacks and to maintain peace within it. Though war is no longer common in the area, the Guard is ready for any attacks, while also acting as mediators and peacekeepers for the citizens who go about their daily lives.
Drakavel
Drakavel, the City of Dragons, is built around a central Spire, an enormous stalagmite-like feature on the Plateau of Spires. There are a few theories as to how these spires came to be, ranging from myths of angry underground creatures to more scientific hypotheses of Float-infused meteorites. Either way, all the largest spires have or once had cores of Egresis mana, packets of concentrated anti-gravity magic, influencing their growth. Most of the magic in the smaller spires has dissipated. These spires can be as small as a bump on the ground or so tall they break through the clouds.
Drakavel's main trade is in knowledge and magic, but most of its population goes about its daily life in much the same way as any other settlement: with food, shelter, clothes, decorations, and various services. Whether making their home near the city center or at its outskirts, the merchants of Drakavel are, in part, represented here.
Beyond the City
Outside the bustle of the busy city of Drakavel, most lead a simpler, quieter life. Whether they make their home in another city, a family village, a nomadic clan, or under the portection - or wrath - of a local Dragon, the people of Kenah find ways to get by wherever they are.
Outside of cities, Kenans often find it easier to trade goods directly for other necessities or for an agreed upon amount of labour, rather than for a standard currency.
Temple of the Prophets
Champions, Prophets, Messengers: though they go by many titles, the Champions of Kenah have one goal: to ensure the downfall of the Dragon of Death. Appearing perhaps twice a century, these Wevlins are distinguished by their extra pair of wings, a rapid onset of maturity in childhood, an almost unanimously serious outlook, and a singular drive to execute the Maker's will.
Constructed to honour and record the efforts of the Champions throughout the years, denizens of the Temple collect the writings and retellings of the Champions' acts throughout history, as well as any information that may help them in their task. Some of the younger members are also beginning to uncover hints that the Champions may be connected in ways no one quite understands yet...
The Flight
A group of innovators whose name is gaining traction across Kenah, the Flight puts itself forward as a group seeking to achieve accessibility in mobility, magic, and life. The details of their work are still fairly unknown, kept under wraps, but many see the appeal of being able to use Aspects they weren't born with.
The Pirates
A little group of homeless kids who want to sail the seas. The thing is, they've never even seen the ocean.