Ashlands
Ashlands
A swords and sorcery fantasy setting with holy knights, evil queens, dragons and adventure. The spirits have long since left the land, and the age of humans is in full swing. Heroes seek adventure; royalty forge alliances; and far in the Ashlands, a malevolent force concocts a plan to bring it all crashing down.
The Ashlands
The site of an ancient battle. The Great Spirit of Fire fought against the forces of the three kingdoms. Her elemental power scarred the land, opening ley lines, creating rivers of lava, and covering the land in rains of ash. The magical imbalance makes it inhospitable to humans, but the perfect breeding ground for monsters. Only exiles, monster hunters, and holy knights dare travel here.
World's End
An underground town occupied by criminals and mercenaries. The caves it's built in are just inside the Ashlands, meaning it’s outside the jurisdiction of nearby kingdoms. Far away from civilisation, it's cheekily referred to as "World's End". Unfettered by laws, it’s a popular spot for the criminal element, as well as monster hunters who travel to the ashlands. Also frequented by Vee on grocery trips.
The Brightness
Of all the spirits that fought to ascend to godhood, very few were successful. The God that Replaced the Sun, or ‘The Brightness’ was very much a winner. It destroyed the sun and took its place. In doing so, it has bound itself to play the role of sun for eternity, but also ensured that it cannot be destroyed without taking the world with it. Unmoving, and perpetually exerting its power to glow and bring warmth. Few remember a time before sunsets were silver, sucking the colour from the world for a few minutes.
The Kingdom of Serilla
A human kingdom that follows The Brightness. Their queen communes with it directly, and has ruled for decades beyond a normal human lifespan. She wields magical power granted by the brightness. Her order of Knights are similarly devoted to their holy quest.