Crossroads

∙ • Crossroads of the World • ∙


∙ Balance slowly returns to a long broken world ∙

An ancient world, Arandor suffered a cataclysm that sundered the world in millenia past. It is a world of balance and history, with hidden truths and barely concealed secrets in need of discovery. Arcane magic doesn’t exist and monsters tend to walk upon two legs and look perfectly normal to others. With broken lands, lost seas and even turmoil amongst the gods; all lies in jeopardy.

Split into five major countries, the Serifal Continent is the western-most landmass of the world. Those living upon the continent are isolated, unaware that they even might have other continents and countries upon the same world. Surrounded by waters teeming with oversized and vicious sea creatures, there is no known trade between the Serifal Continent and the rest of Arandor.

Even as balance returns to the Sefiral continent, intrigue and ages-old hatreds swirl to disrupt a newly discovered balance. The changing face of religion and politics brings a new awareness of the lost continent, Ouranis; and shifting alliances bring new allies and old enemies to the fore. Standing at the center of all, Temari still serves as a crossroads to all the lands of Sefiral and its peoples.

This is a homebrew d&d campaign setting.

Code by 00Ishikawa00