ETERNAL π
Incipient
A strange world taking its shape, though with a history that seems to stretch on forever. Three continents host extremely different atmospheres and histories; Cynosure, Petrichor, and Susurrous. No matter what sort of life you'd like to live, its likely that you'll find it here, if you look hard enough.
Though each continent is divided, forms of transportation are being created as often as possible to make travelling between these places more realistic. As of now, the most reliable mode of transport is a boat, though you have to set out when the oceans are feeling kind.
Locations
Cynosure - view
The perfect beach, the perfect home. A place that shouldn't be trusted or loved the way it is, and yet, no one will listen. The water will take them soon enough, and the locker will open.
Petrichor - view
A cold and damp continent that surpsingly has the most technological advancement, and the largest population. Many find themselves here without meaning to, and the popular markets draw everyone in.
Susurrous - view
Populating this place seems to be widely accepted as an accident. It's dangerous and barren, with overgrown forest and twisting vines. There is a rumor that this place harbors a gateway to the world of the dead, though none have been able to get proof.
Cynosure
The most desierable continent to live on. In truth, the glory of this place only comes from the sunny atmosphere and golden views. There is nothing that makes this slice of the universe any more important than others; but many still long to make their way to Cynosure. Some call it a 'holy' place, but those who have actually made their homes here view it as more of a 'non-stop vacation' spot!
- The sand on the beach is always warm, but never burning.
- The leaves on the trees are always red and golden, like the perfect autumn.
- There are no 'cities' in Cynosure. The biggest settlement is currently Panacea, in a clearing in the wooods. When you move in, you build your house.
- Perfection should be questioned.
Locations
Gossamer Sands - tag
Gossamer Sands was named for its perfect appearance and feel- in every way. The sand falls off your body like silk, and the waves lap at you like familiar hands. Maybe... too much like hands...
Weatherbee Farm - tag
A farm that's been around as long as anyone can remember; though the current owner is... a bit strange. Seemingly disconnected from Gossamer Sands and Panacea, this little slice of home is fairly closed off to the public, only opening to sell produce or when the farmers come into the village for things.
Panacea - tag
The 'Holy' Forest, where most have made their homes; Panacea is the perfect place to live. There are no beasts that come near homes, there's always something to hunt, and there's never a shortage of good lumber. Trees seem to spring up every night, leaving plenty of wood for builders. There is something strange brewing in this peaceful village.
Petrichor
The second continent, and the most populated, this place is full of constant rain. There is a pleasantness to it, but some wish it would let up- just once. Everything is always just a bit gloomy, and the sun never really peeks through the clouds to give anyone hope. A bleak place, but it provides what we need- water. Water that can be filtered and drank, water that breathes life into everything around it. Petrichor is not a perfect place- but none are.
- In Petrichor, the night lasts for 16 hours, leaving only 8 hours of 'daylight'.
- A popular Night Market is run here!
- The most technologically 'advanced' of the three continents, since the residents had to adapt to the constant rain, and found a way to turn it into energy.
Locations
Lilt Town - tag
Lilt Town is relatively small, but is the main hub of activity in Petrichor. This is where the famous Lilt Night Market is hosted, and hundreds- if not thousands- come to see the wares being offered by adventurers and craftsmen alike. For being small, this is by far the most populated location in Incipient.
Murmurous Woods - tag
The Murmurous woods have always been known for being full to the brim with monsters. This is the main place where adventurers train, and offers a seemingly endless supply of loot. Various caves are scattered throughout the forest, but few explore them.
sleeping through a raindrenched world, drifting in and out of consciousness- the storming spirit will find you and light your way. pay attention to the lamps.
Susurrous
There is nothing good about The Susurrous. This continent is for the untrustworthy; built on the fabric of lies and hatred. Few souls find themselves here by accident, since this is the hardest place to access of the three; thanks to the unwelcoming atmosphere and the thieves. This plane was an accident, everyone knows that. It couldn't have been created on purpose- surely no God would create something so doomed from the start.
- The majority of the land is covered in scattered graveyards.
- The only continent to have 'ghosts', which come from everyhere else and end up here.
- Susurrous is full of constant noise, be it whispering, hissing, or screaming. It is never silent here.
Locations
Ephemeral Ruins - tag
What was assumed to once be a glorious, beautiful city, now lying in ruin thanks to an unknown cause. It has been too long, and the legends have been lost, so no one is aware of what happened here. Historians who find themselves in The Susurrous are obsessed with this place. A society that claims to be from the ruins is slowly building back over them.
Cottage Carnage - tag
A game of death that no one outside knows is happening. The village where this is taking place is heavily guarded, with tall walls surrounding it. Few- if any- will survive this. We hope their families will be able to heal.
Demesne Lake - tag
A lake that has always separated two places. Crossing it is difficult, but not impossible- though most rumors state that the residents on either side aren't worth meeting. They have been at war for centuries, though they never fight each other; only visitors who step on the wrong side of the shore.
The Locker - tag
On the other side of Demesne, this is the land of the dead. Many souls end up here, though few remember exactly how they got there. Living beings may appear here occasionally, though its hard for them to stay alive. Few spirits leave The Locker, but if they do, they always tend to gravitate back after long enough.