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Eheh I did!! <3 (And aaah I'm glad to find someone who knows of Q@A! It never got around quite as much as Shadows did, heh)

The WIPs for your game look super cool too! I'm not on Tumblr much these days but do you happen to have a Twitter?

Sooooorrrrta? I have a twitter that I forget about most of the time unless I want to shitpost, which I do badly, or talk about my cat. Maybe it's something I'll use more when I have the time to actually consistently work on Best Wishes? It's here if you want it, though! https://twitter.com/Glitterbark

Right now, school is murdering me. It does have a page on itch.io if you want to watch it there! the demo is... very rough.............. and I keep meaning to throw all the updated assets I've done into it but the little voice in my brain telling me "you should make a UI", then the one that says "I don't want to make a UI right now" foils every plan. And I also keep wanting to put some more actual content in, which... means making more new assets... which is a bit of of a cyclical process.

That's sad to here about Q@A though! I backed the kickstarter and enjoyed it a lot. I actually binge played it after I got home from work the day it released and did a bunch of routes. I'm always trash for a good protagonist, and Q@A did that delightfully!

Sooooorrrrta? I have a twitter that I forget about most of the time unless I want to shitpost, which I do badly, or talk about my cat. Maybe it's something I'll use more when I have the time to actually consistently work on Best Wishes? It's here if you want it, though! https://twitter.com/Glitterbark

Right now, school is murdering me. It does have a page on itch.io if you want to watch it there! the demo is... very rough.............. and I keep meaning to throw all the updated assets I've done into it but the little voice in my brain telling me "you should make a UI", then the one that says "I don't want to make a UI right now" foils every plan. And I also keep wanting to put some more actual content in, which... means making more new assets... which is a bit of of a cyclical process.

That's sad to here about Q@A though! I backed the kickstarter and enjoyed it a lot. I actually binge played it after I got home from work the day it released and did a bunch of routes. I'm always trash for a good protagonist, and Q@A did that delightfully!

Ee, a backer in the flesh, awesome! :D I'm glad you enjoyed it though! We had a lot of fun working on it. (Any fave routes? xD)

And bwaha, I feel you. I keep having personal projects I want to work on but then I remember I have to make things for them, and that's terrible. It'd be better if you could just think everything into existence xD

But sweet! I'll toss a follow over there anyhow (Tumblr too, but I check it maybe once a month lately, aha). If you have Discord or anything and ever want to chat, though, feel free to hit me up~

Hehe, I'm weak for "I will murder for you" sneaky-types like the Spymaster, so I enjoyed that one a lot, and LORIMETTE IS MY SHINY KNIGHT QUEEN. i actually need to do cesca because I think she'll end up on my faves list too - I think she's the only one I didn't do. :o OH. and James. I need to do James! I kept meaning to get back to it, but my friend wanted me to play Umineko so badly I dropped most other games for that.

yes. it doesn't help that like, I have never really done coding or any UI design!! after this semester I feel a lot more comfortable with the design aspect, but the coding still scares me (even though I know it's pretty easy, I just have to teach myself to do it.)

Why, thank you! ♥ I'll probably hit you up after the semester actually; I'm too busy to chat a lot with people, but things will ease up a lot over the break.

Eheheh, that makes me extra glad, since Lori and Fox were the two routes that I headed :D I'm totally weak for both of those types as well, so it was bias city for me aha~ (Funnily enough I've NEVER played the game after we finished working on it, so it's fun to see other people's reactions to it!)

Coding is a mess though yeah. Not sure if you're using Ren'py, but getting used to screen language for GUI coding is a time and a half, I'll tell you. The results can be good but it takes a lot of cursing at your screen to get there xD

But sweet, no worries! Hope the rest of the semester goes well for you! <3

Ohhh!! Well, you did an awesome job! ♥ (Hooray, a fellow lover of badass knights and master spies!) And, I can totally see not playing a game you worked on LOL I have an obscene amount of difficulty reading things I've written/worked on after the fact, unless it's in the context of me being able to edit it. If I can't??? Oh boy, it drives me up the wall.

I am using Ren'py, yeah, and I have already started the cursing process. I'm not really experienced at all in coding, so it's... sorta been a struggle, but I'll get there!!

Thanks! We're getting to the final push now. I just have to make it two more weeks, then I'm free...

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