how do you exactly commission a custom

Posted 1 year, 30 days ago by tenorman

they’re a 10 but have mommy & daddy issues

3 Votes thats a 100 no doubting that
3 Votes no
0 Votes uh . 5

backstory: i have a myo for a cs on my main, don’t have motivation to make it so i decided to make a post looking for someone to make a custom, found one and now we are here

read title, i have no idea how to ask or what to do my basic understanding is that like, you give them like inspo pics, a description of the style you’re going for, & maybe some colors you would like in the design.

i feel like there’s definitely a ton i’m missing out and i would like a better explanation of it 💀

Cosmind

It depends on both you and the artist tbh?

If you have a clear design idea in mind giving your artist as making details as you can to get the design properly translated on paper is important. If you only have a vague idea of something following a theme then you don't have to worry too much about giving lots of info. Then you need to find an artist that can work with what you have to offer. Some people prefer to work from short description with lots of artistic  freedom, other prefer more in-depth descriptions with lots of reference  pictures. Some people might get overwhelmed and stressed when getting too much info (especially if it's not in their main language) so if you got a detailed design idea in mind don't commission an artist that works best with artistic freedom and minimal descriptions.

HEAVENDELUXE

Agreed with above. Personally as a commission artist I offer a form for my client to fill out as much or as little as they want. If you want ideas on what kind of info to offer, here's a blank: https://sta.sh/0d0y6xuan0g
(I wouldn't recommend actually using it since I don't know this artist's preferences or expectations, this is just for ideas.)

Honestly though unless you're working with an artist who is willing to execute a very specific idea for you, it's best to keep it loose and be open to possibilities. I like commissioning customs with a vague idea and just seeing what happens. The artist is going to think of things you wouldn't and that's what's exciting about it :] I think the stuff you listed in your post is plenty of info to get something nice, and you can always ask for edits along the way.