Traits

Posted 8 years, 6 months ago (Edited 8 years, 6 months ago) by _featherweather

fluff

_featherweather

A.S.H. Unit Traits

  Common Uncommon Very Uncommon Rare Ultra Rare Mutation
Eyes single color
+ no pupil
single color
+ pupil
  heterochromia,
slight
heterochromia,
different colors
oddly shapped
pupils
Hair same color
as eyes
Different shades
than eyes
Different shade than fur Unrelated color ---- ----
Fur single color
(human flesh; pastel)
single color (other),
dual color (human, pastel),
patterns (human/pastel base, other color)
dual color (other), patterns (other colors) more than 2 colors ---- ----
Tail rabbit; cat; bear wolf; fox Other mammals Oversized; reptilian  multiple tails of the same type feathered tails, tail mouths
Fangs on canines on incisors  ---- ---- ---- More than one pair
Breast Size Flat Chest A cup B cup Anything larger ---- ----
Type & Origin Lab made A.S.H. unti Lab made T.R.A.S.H. ---- Freeborn (either) ---- ----

 

_featherweather

T.R.A.S.H. Unit Traits

Unless otherwise noted, all trait levels are the same as A.S.H. units.

  Common Uncommon Very Uncommon Rare Ultra Rare Mutation
Eyes single color
+ no pupil
single color
+ pupil
heterochromia,
slight
heterochromia,
different colors
  oddly shapped
pupils
Tactical Suit Type Yellow; Green; Blue Orange; Indigo Red; Violet Black; Grey White ----
Suit Sleeves Symetrical,
shoulder to elbow 
Assymetical,
shoulder to elbow
Symmetrical,
elbow to wrist
Assymetrical,
elbow to wrist
Sleeve that
goes past wrist

 
Type & Origin Lab made A.S.H. unit Lab made T.R.A.S.H. ---- Freeborn (either) ---- ----

 

All TRASH are trained in many fields, but  it's plain to see that they tend to gravitate and excell in a certain branch branch. They can all run espionage missions for a day, but red T.R.A.S.H. can do deep cover assignments with ease, or even go the seduction route, while a Violet T.R.A.S.H. would feel uncomfortable with such missions.

 

Grey T.R.A.S.H. units are also known as "Apprentice" units. They are often freeborn T.R.A.S.H. or A.S.H. units being grandfathered into the program. They commonly upgrade to Black or White Trash upon completing their training.

Black T.R.A.S.H. units are those that have mastered two to four specialities. 

White T.R.A.S.H. are considered "Perfect" units, as they have conquered all specializations. For some reason, it seems that it is impossible to create a lab borne T.R.A.S.H. unit that already has mastered all specializations. 

 Augmentations 

  • Standard to all T.R.A.S.H. units
    • Tactical Suit :: T.R.A.S.H. units all have a tactical suit. The interwoven technology, proprietary to Cruadal Pharmaceuticals, allows T.R.A.S.H. units' augmentations and equipment not show up on scanners. 
    • Enhanced Stamina :: A.S.H. units are rather sturdier than humans, and T.R.A.S.H. even moreso. They can go farther, faster, and longer than most beings on the planet.
    • Internal Tracker :: All T.R.A.S.H. units have an internal tracker (although many wear an external one to help them blend in on missions) so that their parent company can find and extract them as needed. Like all trackers, it is possible -- but not likely -- to be disabled and destroyed.
  • Speciality Augmentations -- each Tactical Suit Type (save for Grey, Black, and White) has a speciality, each with its own augmentation that is generally unavailable to other Suit Types.
    • Red | Espionage :: Face Emulator (Unit can, at a mere thought, change their features to emulate another. It's not a "forever" sort of ability, as it does require to be shut off for 90 consecutive minutes for every 24 hours of use)
    • Orange | Search & Rescue :: Rebreather (Unit's mouth and lungs automatically filters air, allowing them to breathe in harsh conditions and even underwater for a time)
    • Yellow | ??? :: ?? (???)
    • Green | ?? :: ?? (???)
    • Blue | Cyber Warfare :: Net Dive (Unit is able to remove their conciousness, or at least part of it, into machines, allowing the unit to interact with networks and computers far easier than normal hacking)
    • Indigo | Research & Development :: ?? (????)
    • Violet | Assassinations :: Cloaking (Unit's suit has enhanced camoflauge capabilities, allowing them to blend into the enviroment with ease, which extends to their fur and gear they are actively touching. Does require 90 minutes to recharge for every 24 hours of use)
  • Other Augmentations -- Grey and YGB T.R.A.S.H. generally get one extra augmenation slot, OI T.R.A.S.H. get two, RV T.R.A.S.H. gets three, Black gets four, and White seven. "Rare" Augmentations take two slots. Generally only one type of each augmenation can be installed into a single T.R.A.S.H. unit, meaning a unit can not have both Enhanced Vision (Electromagnet spectrum) and Enhanced Vision (Night). 
    • Common Augmentations
      • Element Manipulation (Air, Earth, Fire, Water) :: The ability to manipulate such elementa forces. Air, Fire, and Water can be generated so long as the location is conducive to such a thing, i.e. there is enough oxygen and hydrogen to condense the air around the unit into water.
      • Enhanced Hearing (Basic, Infrasounds, Parabolic, Radio Waves, Ultrasounds) :: Various types of specialized hearing.
      • Enhanced Memory :: The ability to remember and recall experiences and events inhumanly well after miniscule degrees of experience.
      • Enhanced Smell ::  The unit's sense of smell is far more sophisticated than even most dogs.
      • Enhanced Speed :: The unit is absurdly fast.
      • Enhanced Strength :: The unit has prodigious strength. 
      • Enhanced Vision (Basic, Electromagnet, Electrostatic, Infrared, Microscopic, Night, Telescopic, Ultraviolet) :: Various types of specialized vision.
      • Internal Computer :: A HUD is installed within their bodies allowing the T.R.A.S.H. to create screens that only they can see and interact with. T.R.A.S.H. with Blue or Indigo training can also create visible screens which are helpful when trying to show others information.
      • Lie Detection :: The T.R.A.S.H. unit has a built in lie detector.
      • Vocal Weapon :: Unit can weaponize their voice.
      • Wall Crawling :: Unit has special fur that allows them to cling to surfaces
    • Rare Augmentations
      • Acid :: The unit's various fluids have acid properties. Unit can not donate blood because of it.
      • Audiographic Memory :: The ability to replicate any sound heard
      • Element Manipulation (Electricity, Metal, Plants) :: The ability to manipulate -- but not create -- such elemental forces.
      • Enhanced Hearing (Clairaudience) :: The ability to see at large, nearly impossible distances.
      • Enhanced Vision (Chemo/Pheromone) :: A specialized vision sense that allows the T.R.A.S.H. to view and track pheromone output.
      • Force Field Generation :: The ability to create barriers around the unit and within their sight.
      • Panmnesia ::  Perfect total and instantaneous recall
      • Pheromone & Horomone Control :: The ability to control and manipulate the chemical makeup and secretion within the unit's own body.