Picture gallery

Posted 1 year, 7 months ago by Fractured Memo Sabishi-i

There was a part of Tvick's shelter, which he called "Picture gallery", and where he created a huge library with knowledge about his planet, IrDa. Martin was the first experimental guardian, so he remember Tvick himself and assisted him with creation rooms in gallery. Then Marian was created, and when Tvick became paranoid enough, he destroyed half of library and put all knowledge to the Marian's head, giving to him an excellent memory. Then Tvick asked Martin to freeze all "Picture gallery" and then turned off him. After he created a timer on this contact-breaker, and checked it each day untill death. After Tvick's death a year timer's time was up, and Martin turned on and unfreezed "Picture gallery", then started his research of what happened.

In this research he found that creator was killed, and all dwellers of planet are dead. Also he found a way to travel through worlds, and due it he realized that his main goal now is inhabitat IrDa again and not let her previous end happen again.

Vivian Onorihara Sawaranaide
Rooms of the gallery:
Dot: A small round room, illuminated by a hole from the hatch in a very high ceiling. A mirror hangs on one wall, a canvas without a frame on another. The picture on it for each has its own image. After talking with the canvas, mirror turns into the door.
Picture room: It is located inside the Owlform. When you get into this room, you unwittingly acquire the appearance of the object depicted in the picture.
Library: It represents ... Yes, yes, the library, and an unprecedented scale. In it you can find any book of any author from those that have been published for the current year. Occasionally there is a stack of newspapers. You can also find here information about the dungeon and its inhabitants. Also: Some library books allow animal-dwellers to be people outside.
Dark coridor: It is a pale, barely visible road. It is impossible to stay here for a long time, as hands arising from nowhere can pull you deep into the dungeon.
You also can’t get out of the way, for it is the same.
Through the Looking Glass: A room consisting of mirrors. It was partially destroyed by Vivian during his first transformation into an Owlform. Now it is a room with white walls and a mirror floor. The door in the floor with a handle-groove is the entrance to the illusory world. The door in the floor with a convex handle and the door in the wall - exits to random rooms.
Illusory world: You descend into it as if from heaven. It is indistinguishable from the world untouched by civilization, except that in one old tree one more door will be found. Here you can meet the guardian of the forest - Hime.
A cage filled with water: It is based on a passage by Alice through the looking glass. You find yourself in the middle of the lake. Feel like god, walk on water.
In the distance you can see - House.
House: In the house - a corridor of doors, each time - a new amount. At the end of the whole country room opens, in which there are no dirty tricks. Everything here corresponds to reality. In any case, the food has no side effects.
Magic tea: And here is the catch everywhere. The room is dark, illuminated by the light on the floor. In the middle - a long table on which cups with "tea", the number of which is equal to the number of those who entered. A poisonous pink "tea" is poisonous, plays the role of any acid in this world. You can meet the guard of the dawn - Mria.
The bridge: Normal bridge, good-quality work, going through the skies. Ends in a cloud in which you can grope the nearest door.
The vice: The dark room, after a certain time of human presence begins to narrow. After two turns left, go straight into the wall to get out.
Dust of the ages: The room was something very old and rather dusty. The walls are the color of dust, 10 centimeters of it was on the floor, cracks in the ceiling ... And a healthy black spot in the corner. Such a deep black color, whatever it is, but not a stain, but a hole in space.
So it is the door to the room Magic tea.
Owler: A room with a boarded up window, which for some reason attracts owlforms.
It is necessary to tear off at least one board - and they will rush into the room.
Egyptian Hall: First you have a choice of three boats, only one is correct. Then, after leaving the boat, an ax will fly over you, and then - a road with a secret and a password on the tiles. (Password: Abandon all hope) After it, you will have a choice of two doors, one of them leads to the beginning of the room, for the second you will have an exit and a guardian of sands - Mensa.
House of eternal sleep: The third of the secret rooms, which can not be reached without the knowledge of the owner. More precisely, without the knowledge of creator. The room does not belong to him, but nevertheless, jealously guarded by him. In one of the library books, entitled Jane's Diary, there was a note in which the veil of secrecy about this room was slightly opened, but it was soon lost. One of the rooms guarded by a guardian of cold, Martin.
YukiOnna: Endless winter forest, from there you can get into Library or House of eternal sleep.
Room of Core: Stores information about the dungeon. It is a tiny cage like dot with a luminous ball inside. Contact with the ball can tell you the location of any room except the exit. True, once - he can show the room only by throwing you there.
Room with river: It reigns eternal night. You can open it, dissolving the walls of the room Magic tea. In the middle of the room a river flows, in which edible carp are found edible, according to Jack-Fisher. By the way, this is where Jack settled. Nearby there is a tree house, which is a door in a certain room.