Allisriedia's eyes darted around the laboratory, her eyes locking onto the ripple patterns sent across the floor. It was such an unfamiliar environment for her, and her first thought was that she must be dreaming of the deep ocean - not another nightmare about that... was Phenax trying to haunt her at this point? As her focus trained onto the tank in the center, however, she was soon proven wrong. But what was this place...? And were they trying to drown that lady in the water?? That can't be comfortable...
Her ears soon picked up the heels upon the floor, and she looked to see another woman who looked vaguely the same as the poor one in the liquid - at least as far as that hair went, because her face didn't seem to... stick to Isri's memory for some reason. Huh... were they twins or something? As Dal cried out in joy for her, Isri sighed in relief - alright, at least this wasn't some odd futuristic torture method.
She hadn't been expecting the sudden eyes on her, however, and her heart skipped several beats as it tried to process if this was a good thing or not. To be fair, though, she couldn't even process the words being said.
And just as fast as it began... it ended, and Allisriedia woke up in her tavern bed with a quick gasp. Gods, did her mind have to play these tricks on her so frequently???
NP: I actually have two memories for you to choose from, because the one I mainly have in mind can be a little... intense. Just put which memory you chose before your reply!
MEMORY ONE: TW FOR GORE & DEATH
You find yourself in what you can only describe as a ravaged battlefield. Blood is splattered across the grasses of the dark swamp, several figures lay in agony on the ground, and... two figures stand out in particular. A kneeling woman with blonde hair and holy magic circling around her... and a warrior in bronze armor, laying down with a sword stuck in her abdomen.
Although the two speak in Celestial to keep those around them from prying, you still understand every word. Oh, the two know each other... you soon find out their identities: a dying champion by the name of Rhisa, and her younger sister - Ami, she calls her as she hands her a little dagger ("In the army, we carry this to make death on the battlefield painless. Do you understand what you need to do?"). It becomes abundantly clear that even though these two have gone through Hell together, it still hasn't shaken their love for each other - the opposite, actually.
You hear Rhisa speak to Ami as she gently guides her shaking hand to an exposed spot in her armor - even in near-death and while tears flow down her face, she sounds so much like a protector.
"Don't cry for me, I won't be one of his valkyries...! I'll be free... I just want to be known as your sister... I've made a lot of mistakes, but you were worth all of them! I'm... I'm so proud of you... my angel."
With a final "I love you", Ami deals the killing blow and Rhisa dissipates in a pure white light to join the stars... only leaving behind a bracelet and a sword. There's silence for a few moments, as everyone feels the weight of what has just happened...
And then Ami finally lets out the loudest sob of her life, a sound that stuns even the unconscious members of her party.
MEMORY TWO: NO TWS
You find yourself in a town market. The sun shines down upon the world, and the crowd bustles around you as all sorts of merchants sell their wares. This is the New World Market - a project being taken on by a new national government in order to preserve culture in the land.
One shop catches your eye in particular - a simple flower shop, ran by a merfolk woman. The sign in front of it reads "Coralis Florist", and despite the sheer beauty of her bouquets, almost everyone seems to avoid the little building... everyone except for one woman, at least.
You watch as an aasimar lady (Allisriedia) makes her way over to it, curtsying to the merfolk as she reaches the door. The merfolk lets her into the shop with a radiant joy on her face that spreads to you as you watch the scene unfold, and the two drink decadent tea while Isri and the merfolk (Guide, apparently) discuss, among other things, the possibility of Isri being hired here and given a roof over her head.
As the possibility finally becomes reality, Isri breathes a sigh of relief - and for the first time in what has to be several days, she finally allows herself to relax.