Pietersite


Authors
Astrooki
Published
9 months, 22 days ago
Stats
490

Fusion of - Carnelian & Benitoite
Character belongs to Astrooki!

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Pietersite

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Characteristics

16918905_v62ViZLcacSlx8v.png Fusion Name
Pietersite
"Peter" "Pete"
Fusion Components
- Carnelian
- Benitoite
Gem Locations
- Chest (Carnelian)
- Left Hand (Benitoite)
Gender Pronouns
He/Him They/Them
Height
14'
Stability
Moderately Stable

Weapons and Powers

Weapon(s)
- Hoverboard / Wristblade (Carnelian)
- Physical Knife (Carnelian)
- Jawbone Dagger (Benitoite)
- Bone Arm Blade (Pietersite)

Enhanced Speed
Abilities
- Electrically Enhanced Speed
- Enhanced Perception, Agility, Balance, Dexterity, Reflexes, and Durability
- Immune to the effects of G-force
- Can avoid linear attacks such as bullets and lasers by simply quickly positioning self away from the path of the attack
- Limited power to use bursts of speed to move faster than the eye can track, making it appear like teleportation
Limitations
- Require excessive amounts of energy when in use
- Must take time to recharge energy if used too much
- Completely useless when energy is spent
- Physical state effects speed and endurance
- Can be nullified by Speed Cancellation
Electric Manipulation
Abilities
- Create, generate, increase, absorb, conduct, and manipulate electricity of various intensities:
- Charge objects with electricity, heat them, and/or make them conduct electricity
- Able to use electric powers on victims to jolt induce, paralyze, or kill (or gemstate victim) via overcharging
- Able to remove or overcharge the energy/power from machinery and devices via touch
- Able to be used as a low level electricity source. IE: Power up electronics by recharging their battery
- Able to generate or redirect electricity in attack format
- Able to generate a charge around self as an electric aura
- Able to be immune to electric attacks
- Potential resurrection abilities, by restating a person's heart via small electric charge
- Able to generate low levels of heat when in good health
Limitations
- Electricity can be insulated/prevented by non-conductive matter such as rubber or silicate
- Electricity may be redirected by certain materials
- Must recharge after using abilities to use them again. Can be via 3 ways; Electrical Sources, Sleep/Rest, Solar Energy
- May have problems using electronics
Light Generation
Abilities
- Can generate moderate levels of light/glow along body
- Glow reacts intensely under UV lighting
- Can be used as a night light
Limitations
- Brightness of glow is effected by energy. Lower energy = paler light. Higher energy = vibrant light.
- Easily overwhelmed by intense levels of darkness
- Power is not strong enough to use in battle (just for show)
Enhanced Abilities
Abilities
- Quick reaction times.
- Amazing hand to eye coordination.
- Able to fly any vessel with ease.
- Able to see great distances clearly. 20/20 vision.
- Good with using most hand held weapons. Great aim!
Limitations
- Because he's not very strong or powerful, Peter relies on speed and wit rather than strength.
- Extremely reckless and hot headed.

Personality

Behavior
info
Positive Characteristics
info
Negative Characteristics
info

First Fusion Experience

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