SHOP


GENERAL GOODS


The open courtyard of Lumiose Village is packed with stalls decorated with colorful banners. Baskets filled with colorful fruits, crates of weapons, and boxes of books. Off the main path is a large Torterra who sleeps in the shade of its own tree. Two Hoppip hold colorful banners and a number of boxes, baskets, and crates are filled to the brim with goods.

What would you like to buy?


FOR SALE

BERRIES - 20 GP each
they have a variety of effects and can be consumed in battle with a reaction.

Aspear - If held by a Knight, recover from Frostbite
Cheri - If held by a Knight, recover from Paralysis
Chesto - If held by a Knight, recover from Drowsiness.
Leppa - If your attack misses, make another attack.
Oran - When held by a Knight, recover HP equal to 1d4 + your RECOVERY stat (minimum of 1).
Pecha - If held by a Knight, it recovers from Poison.
Persim - If held by a Knight, it recovers from Confusion.
Rawst - If held by a Knight, it recovers from a Burn.
Sitrus - When held by a Knight, recover HP equal to 1d4 + your RECOVERY stat (minimum of 1).


BERRY JUICE - 60 GP
Fresh juice made from a blend of fresh produce. Drink as a reaction to recover HP equal to 2d4 + double your RECOVERY stat.

TYPE PLATES: 1000 GP
Odd stone tablets that hum with elemental power. Could be useful later.

EVOLUTION STONES: 2100 GP
Can be used to evolve certain Pokémon. (Multiple use)

NOTICE POST: 500 GP (Max: one per member)
Purchase space on the Village Notice Board to earn some extra money.

+1 WEAPON: 1200 GP
Reinforce your weapon to make it stronger.

POKEBALL: 200 GP
Pokeballs are hard to come by these days, but it couldn't hurt to hold onto one or two in case you spot a rare Pokémon.

POTIONS - 400 GP each
These colorful liquids have a variety of effects. (Can be consumed as an action or bonus action, or before a RP check.)
Healing Potion: Double your RECOVERY bonus when healing.
Strength Potion: Gain advantage on your next STRENGTH check.
Energy Potion: Gain advantage on your next DEXTERITY check.
Defense Potion: Increase your ARMOR by +4 for the next attack you take.
Mind Sharpener: Gain advantage on your next MIND check.
Perfume: Gain advantage on your next CHARISMA check.



CHARACTER APPS + RANK UPGRADES

CHARACTER APPLICATION
Purchase to start at specific ranks. Can be upgraded later.

NPC APP - 1500 GP
VILLAGER/HATCHLING APP - 2500 GP
ROOKIE APP - 3000 GP
SQUIRE APP - 3500 GP
KNIGHT APP - 4000 GP


RANK UPGRADES
Purchase to increase the rank of your character by one.

NPC -> VILLAGER/HATCHLING - 1800 GP
VILLAGER/HATCHLING -> ROOKIE - 2200 GP
ROOKIE -> SQUIRE - 2600 GP
SQUIRE -> KNIGHT - 3000 GP


POKEMON SPACE
Purchased by Knights to store Pokémon when they have more than 6.

FARMSTEAD SPACE: 3000 GP (+500 per additional plot)


"TOTALLY LEGAL" GOODS


The tunnels under Lumiose Village are lit with glowing crystal formations and ghostly lights. In the main gathering space of thieves amongst glowing fungus, pools of water formed from dripping stalactites, and worn wooden tables and chairs and the smell of cheap ale you see a quiet woman at the bar. She holds a Sableye on her lap that glows from pink crystals, and smiles as you approach.

“You after something nice today?”


FOR SALE


ARBOK VENOM - 600 GP
Coat your weapon in poison to deal 1d6 extra damage. Target also suffers 2 poison damage at the end of their next turn.
 

WEEPINBELL ACID - 700 GP
Splash your target with caustic liquid that gives armor a -2 penalty for 1d4 rounds. 

SLEEP POWDER - 300 GP 
Blow sleep inducing spores at your enemy. DC 8 RECOVERY check. On a success nothing happens. On a fail the target skips a turn.

SMOKE BOMB -  200 GP
Throw to the ground to produce a cloud of dark smoke. Advantage on your next Stealth check.
 

RAGE POWDER - 400 GP 
“All natural” powder that can be inhaled. Gain +5 HP +5 Strength and +5 Dex for 1 Battle. Afterwards disadvantage on all checks for 1d4 days.

SHIINOTIC SPORES - 300 GP
A tablet that is dissolved on the tongue. Gain +10 Mind for 1 day. Afterwards all stats become 0 for 1d4 days. 10% chance per use to instead suffer -10 Mind for 1 day and afterwards all stats become 0 for 1d4 days.