Land of Creisil
West of the Bay of Elsmir
Creisil is a fictional country set in mediaeval times, based on the world of Broken Crown by StarrySwirly . It is primarily a fan-creation and has no canonical implications on the official comic and present-day lore.
Country age
779+ Years Old
government
Constitutional Monarchy
climate
Mediterranean
terrain
Mountainous desert
Overview
Creisil is a primarily neutral country that neighbours Elsmir and Vance to the west, bordering uncharted lands and deserts within the continent. They have a deep rooted connection to trees despite their desert climate and have a great respect for all living things, avoiding all forms of war or conflict and remaining neutral if possible.
Primarily inspired off of the Spanish language, with some influences of Greek for certain word choices.
Due to the neighboring countries Elsmir and Vance, (English and France inspired populace respectfully) are the most common secondary languages introduced by immigrants and refugees.
Dead mythic language of the Dryads some still practice and study as a hobby.
Creisil is a hybrid regime of democracy and a monarchy, the imperials are at the top, a group of royals who make the final decisions on important laws and handle Creisil’s foreign affairs. They are only succeeded by their children.
Under them is the council, a group (of often nobles) voted in by the capital’s public and by the lords representing their respective lands. They are in charge of creating and voting on laws, as well as managing Creisil’s internal affairs.
Lastly is the Head Court, in charge of managing the judge’s of each region, the public has little influence on them but they are simply in charge of convicting felons and enforcing laws.
Due to the control of the country being divided through the lords and the capital, it’d be difficult to form any kind of alliance, as all would have to be in agreeance for it, and the capital does not deem the Elsmirian war to be of much importance to them to pursue involvement. They have thus have refused to aid either side. Creisil, however, will gladly let refugees into their country avoiding war and conflict without much complaint.
Status:
Elsmir: Neutral
Vance: Neutral
There is not much to say for Creisilian military, their largest force being the Guard’s Guild in Antanus, trained in combat to maintain the peace and protect the imperials and royals. They are often believed to be extremely passive, but are not to be underestimated if it means protecting their city and country.
- Sed odio morbi quis commodo. Convallis posuere morbi leo urna molestie.
- Feugiat scelerisque varius morbi enim nunc faucibus a.
- Sed euismod nisi porta lorem mollis aliquam ut porttitor leo.
The primary belief in Creisil is based around the mythic known as Gaia, a great mother dryad who once roamed the lands of Creisil before dying during a great calamity and turning most of the land to desert. They believe that trees are her children, or her remnants, and are extremely sacred and must be treated with care.
Many believers of Gaia will pray at the foot of trees, the Main House of Gaia in Antanus often pray for prosperity and peace when in need under the shade of the Great Sycamore at noon. They believe the powers of Gaia are strongest under the sun and are most likely to be heard and answered. Believers will often travel to the Great Sycamore to leave offerings, hoping for long healthy and prosperous lives for their families and the continuity of aiding Gaia in death.
Magic
Most, if not all of the magic in Creisil is controlled by the royal family, most of those with abilities are found within the capital as they are discouraged from leaving and given much in the form of education and aid in being happy and comfortable. It is not often to encounter those with magic outside of Antanus, much less anyone with plant-type magic.
The primary type of magic found within the royals and noble family are different then Elsmir, being more pure and not crossed with the bloodlines of other mythics. All are often thought to be descendants of Gaia, like the many roots branching from the same tree.
All plant magicians typically only ever link to one plant their entire lives. Tree speakers bond to trees in order to gather information across forests and countries. Guards typically bond to plants that can be used in combat, and assistants typically bond with small plants used as truth-seekers, channelling emotions to sense the intent of others. Detecting lies and reporting to their superior.
The four main categories of plant magic:
Plant Growth | Able to accelerate and manipulate the growth rate of plants. Plant Control | Able to control and manipulate plants, with limitations. Plant Control and Growth | Able to control and grow plants, with few limitations in some. Plant Speak | Able to communicate and feel through plants.Laws
The people of Creisil are fairly peaceful and tame in nature when it comes to their laws as opposed to Vance or Elsmir. Most crimes either result in fines or property loss, while major crimes such as murder is met with beheading. It is usually up to a local judge to decide what punishment equates to the crime done.
Community drives most towns and cities, most of which are self governing and create their own laws based upon the capital while changing to fit their own needs. It is rare for the capital to decide or enforce something that will affect the country as a whole, but major laws tend to pass easily with lords of each area having a say in Creisilian democracy.
Geography and Ecology
Creisil is located across the western bay to Elsmir, it has a Mediterranean climate and is host to dry summers and wet winters along the coast and a more desert climate along its inland borders towards the vast north-western deserts. It becomes more mountainous and hilled further into the desert and north you go, while it flattens out down to sea level past the cliffs of the capital city around the central eastern coast.
Notable Natural Landmarks:
Primary notable landmark is the Great Sycamore found growing out of the centre of Antanus, the tree is believed to be over four hundred years old and a gift from Gaia, a mythic believed to have lived in Creisil long ago. Second of note are the limestone white cliffs that decorate much of Creisil’s vast coastline, beaches often covered in soft white sand.The primary flora and fauna to Creisil is very similar to those found in Greece, but by and within the capital, has an abundance of a variety of plants and trees that should not thrive there, yet do.
Governing Houses
Those who are in power in the Imperial circle are made up of the Main Family Houses that have lived in Antanus for generations. As for Council; the Heads of the Lesser Houses and their children tend to be elected most often into those positions, as they are well known and tend to be a popular vote.
Main Houses of AntanusRoyal House of the Sycamore | House of Eternity : Considered the true royal family since the beginnings of Creisil’ new age and thought to be the closest related to the country's deity; Gaia.
House of Laurels | House of Victory : One of the older families and the founders of the Guard’s Guild.
House of Pomegranates | House of Justice : Creators of the judicial system that governs over Creisil.
House of Oaks | House of Knowledge : Founders of academic institutions in Creisil.
House of Cypresses | House of Longevity : Creators of most modern medicines.
House of Jacarandas | House of Wealth : Main authority over most of the currency in Creisil.
Lesser House of Figs | House of Abundance : First dominant power over most agriculture that fuels Antanus.
Lesser House of Grapes | House of Prosperity : Second dominant power over agriculture.
Lesser House of Pines | House of Virtue : Founders of the main school of medicine in Antanus, where most doctors/healers in Creisil go to learn.
Lesser House of Chestnuts | House of Provision : Main suppliers and distributors of goods across the country.
Lesser House of Carobs | House of Humility : Old founders of the building known as the House of Philosophy.
People of Note
Talis Sicomoro . Prince | The current up and coming heir to the next seat at the imperial's table. He is beloved by many and already agreed upon as the next royal who will have great influence on the country once his father dies.
Elidi Aurales . Head of the House of Laurels A highly revered and respected councillor upon the Council. Many heed her advice as head to her household and in charge of the Guard's Guild. She will go to any extreme to preserve their people and ensure their security.
Tamesis Aurales . Ambassador The first ambassador chosen with the task of allying with Elsmir after centuries of refusal. The country finally deemed fit by the tree-readers, to form relations with Creisil, post-war.
Clothing Styles (Click for more information)
Day to Day
Most Creisil clothes are very lightweight and long/flowy, most often in white shades to reflect the sun.
Accessories
Most Creisilian outfits are paired with colourful pieces either tied along the waist or the chest.
Royal Styles
Royals, as well as nobles, tend to wear lots of greens and golds, or any other accent color that represents their House.
Common Hair Styles
Hairstyles are often short or tied up, braided/cornrows/locs are very common for longer styles.
Cuisine
It is different from existing cultures, but if compared to any it might be said to be a mix of both Indian cuisine and Turkish cuisine. Food is often eaten in several portions of different foods all together at the end of the day. Often meals are eaten on large shared round tables, often too much for one person, meant to be shared with big groups of family/friends.
- Snack and small hearty foods are eaten throughout the day to stave off hunger, but are never considered true meals.
- Food tends to be eaten out of wooden bowls made from dead trees, in a way helping life continue by using the vessels of the fallen.
- The main utensils used are most often with hands, wooden spoons and a diedos (a wooden two pronged fork.)
Familial Units
- The people of Creisil define their traditions and family names around trees and/or their fruit.
- Often lesser houses/families are based upon other types of plants.
- Many Creisil families tend to be 4-6 children strong.
- Single children families are not uncommon however, as many families adopt the communities children as their own and don’t feel the need to have many children while helping out with the children of others.
Life & Death
The people of Creisil are also very sociable and it is common for get together and parties to occur often, gift giving being a common practice as a way to thank the hosts for the honour of being invited and help provide food for the events.
The dead are often buried under a tree, often the one their family is named after. Once one with the Trees, some the people of Creisil believe they join with Gaia to aid in the continuous cycle of life. They also believe trees to contain all knowledge of the people and animals buried beneath them.
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