Ser Mordreaux le Fay (Anathema)'s Literatures
A collection of related incidents that take place after Turn, hellhound, turn, around 67 years ago in a distant valley that once served as a home to the Andraste family.
Aristedes is left astray with his family's fate remaining unknown, but he is not alone. Mordreaux, a strange knight untouched by time, is there to advise the confused seer, and much more.
Takes place in summer 1234. Old memories keep haunting Mordreaux in the wake of the Endless Spire's emergence, but after Lugh wakes up to keep him company in the face of another sleepless night, the two decide to finally address things that have been eating away at them.
Mord: 65 Gold; Lugh: 73 Gold
An epilogue to Breathe in a Lie, in which Mord contemplates past events as they escape Aleister's fog. Mord: 42 total gold
A reunion of the unhappy kind. Vilas wanders back into the strange fog out of necessity, and risk facing the skeletal monstrosity again, but instead comes across Mordreaux much to the horror of them both.
Vilas: 112 Gold; Mord & Lasair: 110 Gold
The centuries old mage Aleister has become a monster, and many find themselves trapped in the newborn monster's cloying mist. Once awoken from his dream, Lugh sets out together with Mord to find what remains of Aleister, only to come across another familiar face first.
Mord: 130 Gold; Lugh: 116 Gold; Ioeth: 88 Gold
From histories that became outdated
Lugh and Mordreaux take part in the competitions under false personas, but it's not for the festivities alone they've decided to attend the Grand Tourney. The wanted pair is looking for an unicorn, and it seems like they are in luck.
Character and story-progression related happenings that have occurred outside of roleplay.
Takes place three days after Receive what cheer you may. Mordreaux pays a visit to Ari and Hvass to acquire his much needed prophecy, but it is hardly the end of Mord's need of the two like they hoped it to be.
Aristedes: 51 Gold; Hvass & Mord: 51 Gold
Mordreaux is on his way to meet with Aristedes, a mage cursed with the gift of premonition, but his plans come to a sudden halt when he runs into Vilas.
Mord: 28 Gold; Vilas: 26 Gold
Set after the events of To Call This The End after Lasair loses her magic and memories. Mordreaux takes her to the house of an acquaintance-in-common, Aleister, and the have a, uh, disagreement that Ioeth walks in on.
Mord and Lasair: 75 Total Gold; Aleister: 70 Total Gold; Ioeth: 52 Total Gold
CW: NPC death, blood, mild violence and injuries
Hvass' Pact of Fortune. Long ago, Aristedes and Hvass met through the most ruinous circumstances: Hvass was hunted for his sins, lost his wife and child to the resulting mob, and lost himself when he gave into his magic that transformed him into a nightmare he couldn't wake from. Only Aristedes could stop him, but at what cost?
Ari: 120 Gold; Hvass & Mord: 150 Gold
For the Feast of Flowering event, 1235. Aristedes' past comes back to haunt him in the form of his past lover, Mordreaux, as the two suddenly meet in the heart of Faline.
Ari: 84 Gold; Mord: 66 Gold
CW: NPC death, violence, blood, gore, body horror (detailed), cannibalism
For the Curse of the Corrupted Event. Under the pale moon's light, memories and old promises are brought back to life for all to witness. Takes place in fall 1234, at the cusp of winter.
Mord: 56 Gold; Lugh: 61 Gold
CW: NPC death, decapitation, and impalement, broken arm and the aftermath of it all
An incident lost to the annals of time. A gruesome civil war has ravaged a distant kingdom for years now, and Mordreaux and Lugh find themselves on opposing sides of the war. A decisive battle takes place and they finally confront each other, but all is not as it seems.
Mord: 123 Gold; Lugh: 130 Gold
An on-going collection of threads set in the past. Glimpses into the long history between Mord and Lugh, and how their romance turned into bitter rivalry over the years.
Continued after Gnawing Famine. Lasair, Afflicted, returns to a familiar haunt and finally comes to the end of her search for Basileios.
CW warning: Violence, non-human npc death
Takes place right after The Truth Will Out as the night falls and the Ravenous monster is but a distant worry. With Mordreaux out cold, Vilas and Lugh find themselves stuck with each other with nothing but time and a dozen questions at their hands.
Total gold: 39
A snippet about two moments in the distant past, and one broken promise.
Lugh: 5 Gold; Mord: 4 Gold
Lugh and Mordreaux finally have a moment to themselves during a rainy afternoon, and they rekindle their attraction and devotion for each other.
Lugh: 61 Total Gold - Mord: 47 Total Gold
Lugh has another vivid nightmare about his creeping corruption. CW for implied character death and mild body horror.
Total Gold: 22
Mordreaux pays Cayenne, the Witch of Thorns, a visit for a magic potion. They do not get along.
A continuation after the events of The Truth Will Out. Mordreaux and Lugh come home together after the mad dash to assure Vilas' safety, and what moment of reprieve they find in each other gets interrupted by awful revelations.
Mordreaux: 61 Gold; Lugh: 57 Gold
Medea is very, very lost in the middle of the woods, and finds herself knocking on the door of an ancient knight currently under house arrest, Lugh. Trouble besets the house when Mord arrives home and sees the corruption laying just under her surface.
Medea // Mord: 183 Total Gold
Lugh: 168 Total Gold