Placid

Prisma

Info


Created
4 years, 23 days ago
Creator
Prisma
Favorites
6

Profile


Basics Hr_small4.png
Name

Placid Vessel
Pronouns

It/They
Orientation

N/A
Age

Pretty Old
Species

Vessel
Status

Alive
Residence

Greenpath
Occupation

None
Affiliation

None
Alignment

Neutral Good
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"White Palace" - Christopher Larkin

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PLACID

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Character

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Calm Reasonable Protective Quiet

Introvert Extrovert

Optimist Pessimist

Thinking Feeling

Apathetic Empathetic

Cautious Careless

Mature Immature

Likes

  • Purple
  • Greenery
  • Protecting

Dislikes

  • The Past
  • Friends Hurt
  • Infection

Notes

  • Rarely Angry
  • Cannot Speak
  • Fights Defensively

(Avatar by Lolly_Shiver) Placid is a gentle spirit, one who likes to take their time with decisions and approach most things with caution. It is very protective, going to lengths to protect those it loves. It also grows attached very quickly, especially to those who return kindness.

However, Placid's trusting nature once you befriend them can be dangerous. It is susceptible to emotional manipulation due to this, and may not be prepared to defend itself from those it considered friend. Getting their trust in the first place may also be difficult if you are not seen as a friendly sort to begin with.

Design

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Placid is lean and thin, much like most vessels. They usually hold themselves tall. They reach to about The Hollow Knight's shoulder in terms of height. It's horns curve inward and very slightly backward. Their cloaks are lightweight and easy to move in, despite having two layered.

Design Notes

  • Placid's cloaks are often straight, with little wrinkes or other lines.
  • Placid's shoulder cloak is off-center; it's opening is closer to their right shoulder than their left.

Inventory

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I
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Placid does not carry much. Most of their precious items are memories, so they don't have much to take with them that they need a bag for. They leave that to Gale. It's nail is specially made, and it uses it like a defensive tool. It's fighting style consists of parries and blocks, and less lethal attacks (especially when facing another sentient being).

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History

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Placid shares history with many other of their kind. Deemed not hollow enough, they were left in the Abyss to die. Despite it's docile nature, Placid was one of the ones not to accept this. They climbed out, using the masks that littered the Abyss to protect their hands from the spikes they hung from. It made it to the top, wriggling out of a hole into and area just above the ruined palace where they promptly collapsed.

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"They don't speak much, but I guess they've not got much to say."
—Gale

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Placid was found by Gale, an ant who was luckily exploring the area. While they'd been laying there for a while, they were still alive and able to be taken back to Gale's abode. It's forever grateful for the small ant.

Life Outside the Abyss

After it's life was saved, Placid joined him on his expeditions and explorations. They got taught sign language from Gale as well. After that, Placid was able to tell Gale what they knew of the kingdom, which admittedly was not much. They enjoy their life with Gale, and that eventually blossomed into love for the ant.

Trivia

  • While Placid can in theory die and reacquire it's shade, it doesn't know this. It has not died before.
  • Placid's shade does not have a mind of it's own until it is outside their body. Even then, it's primitive, and once they reacqure it, they get no problems from it.

Connections

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Gale

Gale holds a special place in Placid's heart. He found them a while after their escape from the Abyss and kept them company. As the two bonded and Gale taught it things like sign language, they fell in love. To this day, they live together in Greenpath.

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Pyre

Pure is an interesting character. While Gale clashed with them, Placid connected and formed a bit of a bond with them. It saw Pyre as a victim, related to that, and took measures to be nice to it.

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