Cloubirb

HFEproductions

Info


Created
1 year, 7 months ago
Creator
HFEproductions
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Basic Info


category

drake / wind

plural

cloubirbs

habitat

forests and mountains

diet

carnivore

conservation status

least concern

common natures

gentle, jolly, and bold

quality

Rejuvenate: heals all the user's status effects whenever it recovers HP.

median level 10 height

1'05"

median level 10 weight

2.5 lbs

median level 10 wingspan

3'05"

Profile


Its cloudy plumage provides great camouflage.

Its relatively short wingspan gives it high acceleration, letting it get moving quickly when it needs to escape predators.

Wild cloubirbs are friendly and unafraid of people. They've often been witnessed on people's heads, dusting off their shoulders and neatening their hair.

They live with their flocks in forested and mountainous areas. While they like people well enough, they don't typically live amongst them like bowtybirbs do. As such, this species is only recommended for experienced magicians.

Some people think it's just a wind fairy. They're often surprised that it eats meat. Its hooked beak makes its diet obvious to ornithologists. Dragons also quite like meat.

Spells:

  1. Lullaby (wind, noncombative, radius): fails half the time, but when it succeeds, it puts all foes who hear it to sleep.
  2. Fog (cold, noncombative, user and allies): prevents the user and its allies from having their stats lowered.
  3. Bird Bite (wind, physical, single-target): if the target is holding a food item, the user consumes it.
  4. Jump Scare (spirit, physical, single-target): deals damage and has a 10% chance of causing the target to Skip its next turn.
  5. Preen (wind, noncomative, user): heals the user, but removes its wind immunities and vulnerabilities until it takes flight again.
  6. Echo (wind, mystical, radius): this spell doubles in power if an ally is also using it.
  7. Draco Breath (drake, mystical, line): deals damage and has a 10% chance of Stunning the target, preventing it from taking action 25% of the time.
  8. Preventative (mind, noncombative, user and allies): guards the user and the party from status effects.
  9. Cotton Armor (plant, noncombative, user): raises the user's physical defense by two stages.
  10. Freezing Breath (heat, mystical, line): deals damage and has a 10% chance of Freezing the target, causing it to be unable to cast spells, use items, flee or otherwise take action.
  11. Allure (light, noncombative, single-target): causes the target to become Enthralled, preventing them from taking action half the time.
  12. Rough Play (muscle, physical, single-target): deals damage. has a 50% chance of lowering the target's physical attack by one stage.
  13. Soothing Song (wind, noncombative, user or single target): heals up to half the target's max HP.
  14. Zephyr Dance (wind, noncombative, single-target): lowers the target's physical attack by two stages.
  15. Draco Dance (drake, noncombative, user): raises the user's physical attack and speed by one stage.
  16. Draco Claw (drake, physical, single-target): no additional effect besides dealing damage.
  17. Headwind (wind, noncombative, foes): lowers the target and its allies' speed by two stages.
  18. Tailwind (wind, noncombative, user and allies) raises the user and its party's speed by two stages.
  19. Mist (cold, noncombative, all): resets all stat changes for every monster on the field, including the user.
  20. Flight (wind, physical, single-target): the user flies up high for one minute, then drops down for an attack on the next. While the user is charging this spell, it can't be hit except under certain conditions. Outside of battle, this spell lets the user ferry its magician to places its been before.
  21. Burning Breath (heat, mystical, line): deals damage and has a 10% chance of Burning the target, causing it to lose HP every turn in addition to halving its physical and mystical attack.
  22. Tornado (wind, mystical, line): deals damage even to targets that have taken Flight. Bypasses accuracy checks during rainy weather. Never hits during sunny weather.
  23. Supernova (light, mystical, radius): deals damage. also lowers the targets' physical and mystical attack by two stages, as well as the user's physical and mystical attack by one stage.
  24. Dirge (spirit, noncombative, all): everyone, including the user, who hears this song and is still fighting three minutes later will faint.
  25. Bird's Eye Strike (wind, physical, single-target): this attack only misses if the target is Underground, Underwater, or has Vanished. This spell can target opponents that are In Flight. This attack can hit opponents who have taken Flight. This spell cannot be used more than once per battle. Exclusive to birbs.