Naeris (Jin Kuijun) (Character Sheet)

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Naeris (Jin Kuijun)
Wizard
Class
Noble
Background
7
Level

Half-Elf
Race
Alignment
[Milestone system]
Ex Points
Proficiency Bonus +3
Passive Wisdom (Perception) 22
Strength

-1
8

athletics -1
Dexterity

+1
13

acrobatics +1
sleight of hand +1
stealth +1
Constitution

+3
16

Intelligence

+5
20

arcana +8
history +8
investigation +8
nature +5
religion +5
Wisdom

+4
18

animal handling +4
insight +4
medicine +4
perception +7
survival +4
Charisma

+3
17

deception +3
intimidation +3
performance +3
persuasion +6
Other Proficiencies

Languages
  • Common
  • Gongyu (Zhao's national language)
  • Elvish
  • Draconic
  • Dwarf
Weapons
  • Dagger
  • Dart
  • Light Crossbow
  • Quarterstaff
  • Sling
Armor
  • None
Vehicles
  • None
Tools
  • Calligrapher's Supplies
  • Cartographer's Tools
  • Disguise Kit
  • Painter's Tools
  • Playing Card Set
  • Poisoner's Kit
HP

48
Temp HP

n/a
Hit Dice

d6
Armor Class

15
Speed

30 ft
Initiative

+1
Attacks

Dagger*      +4 1d4 +1 piercing
Hand Claws +4 1d6 +1 piercing
Wagger       +4 1d4 +1 piercing
Whip**         +1 1d4 +1 slashing

*20/60 ft
**15 ft
Inventory

Weapons
  • Dagger
  • Hand Claws
  • Magic Missile Wand
  • Wagger (x12)
  • Whip
Armor & Clothing
  • Rust-Colored Cloak
  • Set of Fine Clothes
Enchanted Items
  • Arcane Focus (Wand)
  • Ring of Protection (+1 AC)
Components & Materials
  • Amethyst (semi-polished)
  • Bag of Sand
  • Block of Incense
  • Bottle of Perfume
  • Pouch of Iron and Mithral Rods
  • Sapphire
Food & Aid
  • Pouch of Honey Candy
  • Greater Healing Potion
  • Lesser Healing Potion (x4)
  • Potion of Climbing
  • Potion of Fire Resistance
  • Potion of Iron Skin
  • Potion of Max Damage
  • Vial of Drow Poison
  • Vial of Holy Water
  • Acid Arrow Scroll
  • Hold Person Scroll
  • Shield Scroll
  • Shield of Faith Scroll
Jewelry
  • Gold Necklace with Sapphires
  • Nice Silver Ring (x2)
  • Signet Ring
  • Silver Ring
Misc
  • Baby Shrub, Jie
  • Bar of Fancy Soap (x12)
  • Cool Rock
  • Gambling Set (deck of cards, set of dice carved from bones)
  • Hempen Rope (50 ft)
  • Set of Knitting Needles
  • Scroll of Pedigree
Scholarly Items
  • Book of Lore
  • Bottle of Ink
  • Ink Pen
  • Parchment
  • Spellbook
Treasures
  • Gold Bugbear Statue
  • "Silver" Spoon
Currency

61
CP
56
SP
30
EP
126
GP
0
PP
Personality Traits

If you do me an injury, I will crush you, ruin your name, and salt your fields.

Ideals

  • Power
  • Independence
Bonds

My position as heir must be re-established at all costs.

Flaws

I too often hear veiled insults and threats in every word addressed to me and am slow to trust anyone.

Features & Traits

Class Traits
Arcane Recovery
Regain spell slots equal to half of Wizard level, rounded down, when taking a short rest.
Grim Harvest
At 2nd level, once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.
Necromancy Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Necromancy spell into your spellbook is halved.
Undead Thralls

At 6th level, you add the Animate Dead spell to your spellbook if it is not there already. When you cast Animate Dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.

Whenever you create an undead using a necromancy spell, it has additional benefits:

  • The creature's hit point maximum is increased by an amount equal to your wizard level.
  • The creature adds your proficiency bonus to its weapon damage rolls.

Racial Features
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Other
Familiar
When you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its Reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Feat: Observant
Quick to notice details of your environment, you gain the following benefits:
  • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
  • If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
  • You have a +5 bonus to your passive Perception/Investigation scores.
Feat: Telekinetic
You’ve learned to move things using your mind, gaining benefits:
  • Increase Intelligence, Wisdom, or Charisma by 1 (maximum of 20).
  • Learn the Mage Hand Cantrip and be able to cast it without Verbal or Somatic components, whilst the spectral hand can also be made invisible. Already knowing Mage Hand lets you increase its range by 30 feet when cast, and its spellcasting ability is the ability increased by this feat.
  • Using a Bonus action lets you telekinetically shove a visible creature within 30 feet of you. Doing so forces the target to succeed on a Strength save (DC 8 + your Proficiency bonus + ability modifier of the score increased by feat) or be moved 5 feet away or toward you. Creatures may willingly fail this save.
  • DC: 8+3+(WIS)4=15
16 years
Age
Male
Gender
5'5"
Height
112 lb
Weight

Medium
Size
Zhao
Homeland
Zhao's Heir (in hiding)
Profession
[info]
Disposition
Spell ATK Bonus

+8
Spell Save DC

16
Cantrips Known

4
Cantrips and Spells

Cantrips
Chill Touch
Control Flames
Mage Hand
Ray of Frost
Level 1
Burning Hands
Charm Person
Command
Detect Magic
Disguise Self
Feather Fall
Find Familiar
Identify
Magic Missile
Shield
Unseen Servant
Level 2
Cloud of Daggers
Detect Thoughts
Knock
Misty Step
Mirror Image
Level 3
Animate Dead
Dispel Magic
Tidal Wave
Vampiric Touch
Level 4
Dimension Door
Spellslots

1st lvl
2nd lvl
3rd lvl
4th lvl