Geoffrey (D&D 3.5e: The Valiant Company)

shagoliravioli

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Created
4 years, 4 months ago
Creator
shagoliravioli
Favorites
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Profile


Orville Gaylord Crowne

Name
Archæologist

Class
6

Level
Medium

Size
Mogwai (Phoenix)

Race
Yes...? (400+)

Age
Yang-phase

Gender
Neutral Good

Alignment

Current XP
The Valiant Company

Campaign
6’4” / 193cm

Height
??? lbs. / ?? kg

Weight

Next Level XP

XP Change

Deity
Blue

Eyes
Blond

Hair

Ability Scores

STR 17 3
DEX 10 0
CON 14 2
INT 15 2
WIS 6 -2
CHA 19 4
Stat Score Mod Temp Score Temp Mod

Combat Speed & Defences

HP 98 98 6d12
Stat Total Current Nonlethal Reduction Die
AC 13 10 4 0 0 0 -1 0 0
Touch 10 Flat 13 Action Points
INIT 4 0 4 Speed 30 ft. walk, fly
Stat Score Dex Mod Misc Mod Class Armor Type
sugs-geo_banner-cropped.png
Light

Med

Max

Over Head

Off Ground

Push/Drag

Category




86

173

260

260

520

1300

Weight (lbs.)





Art

Racial Traits

Racial Stat Modifiers

Phoenixes are granted the base stat modifiers of +2 Strength, +2 Charisma, and -2 Wisdom.

Flying

Phoenixes have a base flying speed of 30 ft.

Undying

Once every hundred years, a phoenix may be spared the sting of death and be reborn. When a phoenix reaches -10 hit points, instead of dying, they are transformed into an egg. The egg materializes slightly away from their point of death, which can be determined randomly using the following method:

  1. from the starting point, roll 1d4: 1 = North, 2 = East, 3 = South, 4 = West;
  2. after the cardinal direction, move 1d4 feet away from starting point;
  3. then, roll evens or odds to determine left or right;
  4. then, move 1d4 feet in the indicated direction.

This egg has 10 hit points, 10 AC, DR 10/-, and weighs 10 pounds. After one minute, the phoenix will reemerge from this egg with full hit points and at the same Level they were when they perished. The only things lost are non-personal items that were being carried at the time, such as tools. If the egg is destroyed before the phoenix is reborn, they perish permanently as they normally would have.

A phoenix is only entitled to one rebirth every hundred years. Once they die and are reborn, they must wait one hundred years before they can be reborn again.

Reckless

Due to their ability to avoid death, phoenixes tend to be more cavalier with their lives than normal. They suffer a -2 to Perception checks used to search for danger or traps, as well as a permanent -1 to AC. However, this recklessness also means they can face danger with greater courage, giving them a +2 to all Will saves used against fear and against being intimidated.

Ageless

Phoenixes live especially long lives, even for mogwai, and have exceptional longevity and vitality. Phoenixes suffer no penalties for age restrictions and gain an additional trained skill at first Level, representing their extensive life experience.

Heat Resistance

Phoenixes thrive in fire, as it is the source of their ever-burning hearts. Phoenixes have DR 5 against all fire-based damage starting at first level. At 10th level this increases to DR 10; at 20th level, to DR 20.

Innate Spellcasting

Phoenixes may innately cast a modified hasten once per day. This increases the phoenix’s initiative score by 2 for 1 minute, causing them to move up in the turn order if in combat or grant a +2 to initiative rolls if out of combat.

Feats

Cante Siguerillas

Racial feat: starting at 4th level, you may cast a spell as a swift action instead of using its normal action duration once per day. You gain an extra use of this feat per day at 8th, 12th, 16th, and 20th levels.

Atravesarse

Racial feat: starting at 5th level, your spells cast within 5 feet of hostile creatures no longer provoke attacks of opportunity.

Improved Initiative

Bonus feat: your initiative score improves by four.

Weapon Focus: Double Weapons

Bonus feat: you gain a +1 bonus on all attack rolls you make using the selected weapon (double weapons).

Saving Throws

Fortitude

Reflex

Will

Save
3

3

-1

Total
1

3

1

Base
2

0

-2

Ability
0

0

0

Magic
0

0

0

Misc
0

0

0

Temp

Attack Bonus

Melee

Ranged

Type
8

5

Total
+6/+1

+6/+1

Base
3

0

Ability
0

0

Size
0

0

Misc
0

0

Temp

Weapons

Claws

Weapon

Natural

Properties
+8

To Hit


Ammo
1d6 + (Str mod ÷ 2)

Damage


Weight
×2

Crit

Med

Size
5 ft.

Range

Slashing

Type
Boots of BDE +1

Weapon

Perf +2, Grapple, Tool

Properties
+9

To Hit


Ammo
2d6 + Str mod + 1

Damage

16

Weight
×2

Crit

Med

Size
5 ft.

Range

Bludgeon

Type

Armor

Dad Bod

Armor


Properties
4

AC Bonus

Class

Type
0

Check Pen

0

Spell Fail
0

Max Dex


Speed

Skills

Skill
Key Ab
Skl Mod
Ab Mod
Rank
Misc Mod
Acrobatics Dex 3 0 3 0
Appraise Int 5 2 3 0
Bluff Cha 7 4 3 0
Climb Str 6 3 3 0
Concentration Con 10 2 8 0
Craft Varies 3 0 3 0
Decipher Int 5 2 3 0
Disable Dex 3 0 3 0
Diplomacy Cha 12 4 8 0
Disguise Cha 7 4 3 0
Escape Artist Dex 3 0 3 0
Forgery Int 5 2 3 0
Gather Info Cha 7 4 3 0
H Animal Cha 12 4 8 0
Heal Wis 1 -2 3 0
Intimidate Cha 7 4 3 0
Jump Str 6 3 3 0
Knowledge: A Int 5 2 3 0
Knowledge: D Int 5 2 3 0
Knowledge: E Int 5 2 3 0
Knowledge: G Int 5 2 3 0
Knowledge: H Int 5 2 3 0
Knowledge: L Int 5 2 3 0
Knowledge: Na Int 5 2 3 0
Knowledge: No Int 5 2 3 0
Knowledge: P Int 5 2 3 0
Knowledge: R Int 5 2 3 0
Linguistics Int 5 2 3 0
Open Lock Dex 3 0 3 0
Perception Wis 1 -2 3 0
Perform Cha 9 4 3 2
Profession Int 10 2 8 0
Ride Dex 3 0 3 0
Search Int 5 2 3 0
Sense Motive Wis 1 -2 3 0
Sleight Dex 3 0 3 0
Spellcraft Int 5 2 3 0
Stealth Dex 3 0 3 0
Survival Wis 1 -2 3 0
Swim Str 6 3 3 0
Use Device Cha 7 4 3 0
Use Rope Dex 3 0 3 0
Skill
Key Ab
Skl Mod
Ab Mod
Rank
Misc Mod

Inventory

ItemWeightLocation
Backpack 2 Back
Boots of Big Dick Energy 10 Feet
Canopic Jar (Clay Jug)
This basic ceramic jug is fitted with a stopper and holds 1 gallon of liquid.
(9) Ore’s Room
Component Pouch
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.
2 Backpack
Explorer’s Clothes
This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.
8 Body
Fishing Kit
Includes a fishing pole, a fishhook, and block and tackle.
3 Backpack
Grappling Hook
Throwing a grappling hook successfully requires a Use Rope check (DC 10, +2 per 10 feet of distance thrown).
4 Backpack
Map Case 0.5 Backpack
Mapmaker’s Kit
If Ore draws a map of the area, this kit grants him a +2 circumstance bonus on Survival checks made against becoming lost.
2 Backpack
Miner’s Pickaxe 10 Backpack
Shovel 8 Backpack
Silk Rope
This rope has 4 hit points and can be burst with a DC 24 Strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
5 Backpack
Tent (20) Ore’s Room
Total Weight 53.5 Load: L

Spells/Powers Known

0 7 5th 0
1st 4 6th 0
2nd 2 7th 0
3rd 1 8th 0
4th 0 9th 0

Psionics



Level

Key Ab

Base

Bonus

Max

Current

Spell Saves

DCLevelPer DayBonus
14 0 7
15 1 6 1
16 2 5 1
17 3 3 1
18 4 0 (1)
19 5 0 0
20 6 0 0
21 7 0 0
22 8 0 0
23 9 0 0

Background

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