Profile
- Common
- Auran
- Simple Weapons
- Martial Weapons
- Firearms
- All Armor
- Thieves' Tools
- Tinkerers' Tools
- Longbow
- Light Crossbow
- Rapier
- Scimitar
- Dagger
- Persistent Greatsword
- Musket
- Pistol
- Leather Armor
- Dungeoneer's Pack
- Bag of Moneyholding
- Potion
- Goodberries (from As)
- Journal
- Lute (Signed by Carter)
- Pewter Candlesticks
- Tinkerers' Tools
The Persistent Greatsword was given to Echo after a grand battle against her rival, a Dragonborn known as Cyanwrath. After overcoming this fierce foe, and instilling confidence in herself and her abilities, she was given Cyanwrath's sword. As a magical item, it changes shape to suit its user, but Echo prefers not to use it very much...yet.
A magical artifact that she came across during her adventures. It holds endless amounts of money, but nothing else. Echo has tried to fit many strange items in here, to no avail.
Echo is a friendly and generally positive kenku whose grasp of language and mimicry is weaker than most. She tends to refer to only phrases she has heard recently, which makes her speaking choppy and hard to understand at the best of times, something that seems to frustrate her when she tries to express what she's feeling. Despite being a bounty hunter and having no respect for the law or the significance of the lives she takes, she's very trusting and tends to latch onto anyone who is even remotely nice to her. Her fear of being left alone tends to dominate her common sense at times, although when she's with people she likes, she becomes very sweet and happy, albeit quite clingy.
People. I'm committed to my crewmates, not to ideals. (Neutral)
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
People. I help people who help me--that's what keeps us alive. (Neutral)
Echo has lived her entire life thus far raising herself from the ground up through crime. She has made many friends, especially in Virtue's employ, but she has also made many enemies.
Echo will do anything for those who would praise or validate her, even murder. She has no moral compass and only does things that she thinks will earn her approval in the end.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Echo grew up mostly on her own, making a living on the streets as most of her kind do - by stealing and killing. Her isolation growing up has taught her little of morals, and she sees no issue in taking a life so long as it's not someone she likes-- but if it would please another or earn her some praise, she can murder strangers and not suffer anything on her conscience, in part because she doesn't think about life as something precious that needs to be protected. She worked her way up from the dirt until her skills were good enough to get her employed by the sorceress Virtue herself, which is where Echo's real journey begins.
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